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Old 01-24-16, 12:34 AM   #16
TorpX
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TorpX do you know how to get the map coordinates? is there a way from the game map?
I've never tried to do this, but I would try what Col7777 suggested; placing some units in a mission, at the same location, then opening it with Notepad, to see what the game values are. Should work.

I guess that Ubisoft uses 0° longitude, 0° latitude as the origin, and proceeds from that point using meters as a scale, but I don't know that for sure. Since you need to have positions exactly correct in port areas, you will likely have to conduct some trail and error experiments.
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Old 01-24-16, 12:10 PM   #17
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i feel like a kid on christmas day!
i figured how to make guam a base for start-end of missions.
tested to work under
TriggerMaru_Overhaul_2-5(1)
1.5_Optical Targeting Correction 031312 for TMO 2.5
Better medals for TMO 2.5 and OTC 1.5
now i have to complete the "dirty work": documentation and uploading.
not sure how to upload yet. i may have to ping the forum commander.
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Old 01-24-16, 07:06 PM   #18
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Icon14 hey guys

figured out the specs for saipan as a home port after the US took it back. below is what to copy and post in your flotillas.upc file
[Flotilla 1]
ID= PearlHarborCommand
NameDisplayable= Pearl Harbor Command
AvailabilityInterval=NULL, NULL


[Flotilla 1.Base 1]
ID= PearlHarbor
NameDisplayable= Pearl Harbor, Hawaii
ExternalBaseName=Pearl Harbor
AvailabilityInterval= NULL, 1942-06-29
DepartureDescription1= -18954703, 2562919, 45.918098 ; Enum of available points, choose one randomly each time a patrol is started
DepartureDescription2= -18954874, 2563059, 46.252201
DepartureDescriptionOut1= -18957616, 2548824, 242.189346 ; Enum of starting points for when the player selects the option to start outside the base

[Flotilla 1.Base 2]
ID= Midway
NameDisplayable= Midway
ExternalBaseName= Midway
AvailabilityInterval= 1942-06-29, 1944-08-02
DepartureDescription1= 21867308, 3386167, 267.488647 ; Enum of available points, choose one randomly each time a patrol is started
DepartureDescription2= 21867861, 3384261, 0
DepartureDescriptionOut1= 21899908, 3381216, 210.175903 ; Enum of starting points for when the player selects the option to start outside the base

[Flotilla 1.Base 3
ID= Saipan
NameDisplayable= Saipan
ExternalBaseName= Saipan
AvailabilityInterval= 1944-08-2, NULL
DepartureDescription1= 17497308, 1826167, 267.488647 ; Enum of available points, choose one randomly each time a patrol is started
DepartureDescription2= 17497861, 1824261, 0
DepartureDescriptionOut1= 17499908, 1821216, 210.175903 ; Enum of starting points for when the player selects the option to start outside the base

but if you start your career after 1942 there is changes needed in the career start upc. I messaged the main office on how to upload file like this but no word back yet. if I can find out how to do that, I will upload the files and you guys can justrepalce your old files(after backing them up of course).
with coords for saipan, it puts you within gun range of the east coast harbor, can't get much closer than that for now. also, remember-leave port from out to sea- not from dock.
when I was trying different coords, a few times I would start a new career in 1943(using midway as a test) and I ended up in the middle of luzon island! lots of damage !!
I will start a new thread to find out how to up load the files and let you guys know.
I also know how to get the sboat start at fremantle or bisbane for Flying Ducthman, but need to upload that too. so I will get back to you all if I can find out how to upload,
later guys
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Old 01-26-16, 04:22 PM   #19
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Icon14 home port mod and fremantle start up mods

hey guys, I finally finished the 2 mods and got them uploaded.
the first-home port makes midway and then saipan as home ports rather than pearl, so trips will be shorter for missions.
the second (fremantle start) is mainly for flying ducthman who wanted to start the war from fremantle and keep a s boat for most of the war. this one also includes the home port changes for pearl but doesn't effect the fremantle part.

for both, after enabling, you should start a new career to ensure the mods take.
both are mod enabled or can be copy and pasted, remember start missions from at sea for the pearl game part, the fremantle can be started each mission at dock-those coords were easy to copy.
still have not found a way to easily get coords, tried a world map search but actuall readings do not match what the game shows.
if anyone figures out how to do it, let me know and I will make changes to the mods.
glad I could help you guys out on these things, hope you enjoy.
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Old 01-30-16, 12:36 AM   #20
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Hmm, haven't been watching this thread. My original question was how to set it so you could end a patrol in ANY US Naval base, then start the next patrol from that base as if it were your new home port - no more of that request denied transfer not possible nonsense.

For changing which is your fixed home port in a career;

http://www.subsim.com/radioroom/down...o=file&id=4358

That's my "Gone Asiatic" mod which changes the home port to a "secret base" after the fall of Java instead of Australia. Download that and reverse engineer the files, should be obvious how I did it.

As for coordinates, the easiest way is to use the mission editor and look at the bottom of the map screen;



Then use those numbers in Flotillas.upc as the starting points for your new home base.
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Old 01-31-16, 12:26 PM   #21
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Icon14 I feel so dumb!

Sniper297, I feel so dumb! your pointing out the coords on mission editor could have saved me so much time.
orginally, my ME screen was full page and the bottom part was hidden by my task bar so I didn't even see that part.
thank you for pointing that out to me, its silly little things like this that helps in a big way.
ANYONE reading this thread - remember even little things brought out help others!
again thank you Sniper 297, you are the boss!
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Old 01-31-16, 01:02 PM   #22
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Icon14 update on homeport and fremantle start

Sorry guys I goofed, on my download home port and fremantle start- I missed a bracket in the flotillas.upc file that made it where the game did not see the saipan homebase transfer.
the new down load files correct this, but you can also go into the flotillas.upc file and make the change as follows

[Flotilla 1.Base 3 this is where bracket missing
ID= Saipan
NameDisplayable= Saipan
ExternalBaseName= Saipan
AvailabilityInterval= 1944-08-2, NULL


[Flotilla 1.Base 3] corrected spot
ID= Saipan
NameDisplayable= Saipan
ExternalBaseName= Saipan
AvailabilityInterval= 1944-08-2, NULL
sorry for goof
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Old 02-04-16, 07:46 PM   #23
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US sub capts would go to most convenient port depending on patrol, encounters, evasion and supplies, especailly food. They always however went 'home' afterwards.

In 1944 I leave Pearl, go on attack off Japan, then go to Saipan to refit, then back again before going 'home'.

One Saipan bug called me in to refit (anchor sign) and I found the damn thing full of japs.
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Old 02-04-16, 07:48 PM   #24
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Quote:
Originally Posted by sfc View Post
Sniper297, I feel so dumb! your pointing out the coords on mission editor could have saved me so much time.
orginally, my ME screen was full page and the bottom part was hidden by my task bar so I didn't even see that part.
thank you for pointing that out to me, its silly little things like this that helps in a big way.
ANYONE reading this thread - remember even little things brought out help others!
again thank you Sniper 297, you are the boss!
No such thing as dumb, only not knowing
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Old 02-06-16, 12:08 AM   #25
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"US sub capts would go to most convenient port depending on patrol, encounters, evasion and supplies, especailly food. They always however went 'home' afterwards."

On the contrary, it was pretty common for them to get orders;

Patrol Area (X) and return
Patrol Area (X) and go to new home port in Australia
Leaving Australia, Patrol Area (X) and return to Australia
Leaving Australia again, Patrol Area (X) and go to new home port Midway
Leaving Midway Patrol Area (X) and return to Pearl Harbor

And so on, there was no "transfer request" to a different home port, they were moved around where and when they were needed. The stock game allows transfer requests after so many months and patrols but then requires a certain number of months and patrols in the new "home port" before allowing another transfer, not how it worked in real life.
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Old 02-06-16, 12:10 AM   #26
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I was assuming no orders, capt's using their heads
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Old 02-06-16, 08:47 PM   #27
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Icon14 all ports able to be home ports?

hey sniper 297
I was looking over this thread earlier and got a flash about that first question about using all ports as home ports.
after learning what I have about changing ports I believe it would be possible to make any pearl based career port as a home port and then the south pacific would be another set.
the hard part would be making the flotillas.upc file see all the mission files as one career, as it stands right now the mission are either pearl flotila based or fremantle based.
if you are still interested in this I will try to come up with something this week.
it would certainly change the overall game play of wolves of the pacific.
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Old 02-06-16, 10:27 PM   #28
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"I was assuming no orders, capt's using their heads"

Yes and no, in some cases the captains put into the closest friendly port by necessity, but mostly followed orders when possible. Even those weren't cast in concrete, they might leave Pearl with orders to refuel at Midway then patrol the Marshalls, after that head for Brisbane - then get a radio message on the second day out of Midway to patrol the Carolines instead. Then a lifeguard mission cuts short the patrol, further radio message cancelling Brisbane, go to Freemantle instead.

I read several books covering the whole Pacific submarine war, about half the patrols finished in the same port they started from, the other half they would sail from one place and end the patrol somewhere else. It wasn't a random whim by the admirals, in many cases it had to do with available facilities - example 1010 dock at Pearl gets 8 subs that are so badly damaged or with stuff broken (HOR engines for example) they need a lot more turnaround time than originally anticipated, so a few subs originally scheduled to return to Pearl are sent to Australia instead to prevent Pearl from getting jammed up with even more subs waiting for repairs. And vice-versa, repair docks in Australia would get jammed up depending on where the current action was so some subs would be diverted to Midway or Pearl for turnaround.
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Old 02-07-16, 02:13 PM   #29
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On a lighter note, from Dysfunctional Veterans;





Back on topic, looking over the 2nd flotilla in careers;

[Flotilla 2]
ID= FremantleCommand
;NameDisplayable= Asiatic Fleet Submarine Force
NameDisplayable= Asiatic Fleet
AvailabilityInterval=NULL, NULL

[Flotilla 2.Base 1]
ID= Manila
NameDisplayable= Cavite Naval Base, Manila, Philippines
ExternalBaseName=Manila
AvailabilityInterval= NULL, 1941-12-23
DepartureDescription1= 14517308, 1746167, 267.488647
DepartureDescription2= 14517861, 1744261, 0
DepartureDescriptionOut1= 14449908, 1711216, 276.175903

;[Flotilla 2.Base 2]
;ID= Corregidor
;NameDisplayable= Mariveles, Corregidor Fortress, Philippines
;AvailabilityInterval= 1941-12-25, 1941-12-30
;DepartureDescription1= 13888096.0, -3846897.0, 269.614990 ; Enum of available points, choose one randomly each time a patrol is started

[Flotilla 2.Base 2]
ID= Surabaya
NameDisplayable= Surabaya, Java
ExternalBaseName= Surabaya
AvailabilityInterval= 1941-12-24, 1942-02-28
DepartureDescription1= 13526714, -862906, 0
DepartureDescription2= 13528171, -862211, 0.651060
DepartureDescriptionOut1= 13522966, -817381, 358.439789

Note that Corregidor is commented out (in C code the ; means "comment, do not process this line" to a program) and is only open as a "home port" for five days even if it was active, apparently another unfinished idea that was never finished or deleted before the release. Corregidor didn't actually surrender until sometime in May of 1942, so even if it wasn't a home port it should be a resupply port, that could be done easily enough.

However.

One problem with resupply is that you always get a full load of whatever you started the patrol with, no shortages in emergency supply "ports". Sub tenders like USS CANOPUS;

https://en.wikipedia.org/wiki/USS_Canopus_%28AS-9%29

Were the most common sources of resupply, and for that type of thing it would be nice to change what's available to the sub. For example instead of getting full fuel, full ammo for the deck guns, and a full load of Mark IV torpedoes, you get topped off with fuel to 75% and half a dozen Mark 10 fish, sorry that's all we have. Dunno if that's even possible, AFAIK the resupply is hard coded to give you everything you sailed with, no substitutes.
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Old 02-07-16, 05:10 PM   #30
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Icon14 availability

as you stated in your post, the availability of the home ports is possible with just changing dates and I believe(but haven't tried yet) that if we change the close out date to NULL that several may be able to stay as home ports.
and could even make new ports just as we did with guam and saipan.
on the resupply angle, I don't know if it would be possible to reduce the load out. and not always the game is right in that- I had a load out of regular torps and some cuties(yeah, I changed the available date) then did a refit at midway. then in an attack I checked what was supposed in the tubes and fired what I thought was a cutie and it behaved like a regular torp. I tried 3 times with cuties and finally sunk a DD with regular shot. that was hairy!
so the supply angle I have no idea of how to reduce the amount. good luck
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