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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hmm i have test some ships and my results are ...first you cant have acess to deck gun or anti aircraft gun and second you cannot fix any damage....
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#2 |
Hellas
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...permissions...
![]() don't punch this guy so hard as you all know that are not really necessary
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#3 | |
Swabbie
![]() Join Date: Mar 2013
Posts: 14
Downloads: 655
Uploads: 0
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![]() Quote:
But if I am to upload, these will all have to be restored to original. I'm beginning to think that it might be better to post the steps I used to make these. That way people can do this on their own and I don't have to upload anything and people can make it any way they want for their personal game. To actually convert a ship takes me about and 1-2 hours depending on simplicity. To type up instructions will probally take awhile due to upcoming holidays and my job. using talk to text might speed it up a little but that's the idea. These topics got me going if you're interested while you're waiting: http://www.subsim.com/radioroom/showthread.php?t=165965 http://www.subsim.com/radioroom/showthread.php?t=204594 http://www.subsim.com/radioroom/showthread.php?t=109854 http://www.subsim.com/radioroom/show...=Silent+3ditor If your wanting to just change guns, then its listed under your ships EQP file. I edited the first post with links (NOT MINE) to playable 1.4 ships. Last edited by Riken19; 06-26-15 at 11:56 AM. |
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