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-   -   New and Used Ships and Subs for SH4 1.4 Users (https://www.subsim.com/radioroom/showthread.php?t=220638)

Riken19 06-14-15 12:04 PM

New and Used Ships and Subs for SH4 1.4 Users
 
Here is where the ships are listed without having to dig for them. Some of them are for 1.5 so if it crashes your game then it won't work in 1.4.
http://www.subsim.com/radioroom/down...p?do=cat&id=77

Some submarines but like above, some are for 1.5 only.
http://www.subsim.com/radioroom/showthread.php?t=156169

[REL] Free French Submarine Surcouf mod
http://www.subsim.com/radioroom/showthread.php?t=177802

Playable ships (US Side) http://www.subsim.com/radioroom/showthread.php?t=188786

Karle94 Ships and uploads (most are for 1.4) And my hero for 1.4!
http://karle94.blogspot.com/
https://www.mediafire.com/folder/lzg...58p/SH4%20Mods

Career Playable Cleveland Light Cruiser v15 (37.98 MB)
http://www.subsim.com/radioroom/down...o=file&id=3395

Skipjack SSN for SH4 1.4 (72.78 MB)
http://www.subsim.com/radioroom/down...o=file&id=1148

Ohio SSBN for SH4 1.4 (132.00 MB)
http://www.subsim.com/radioroom/down...o=file&id=1147

Los Angeles Mod for 1.4 (2.37 MB)
http://www.subsim.com/radioroom/down...o=file&id=1463

Skipjack SSN mod for SH4 (69.02 MB)
http://www.subsim.com/radioroom/down...o=file&id=1023

IJN Maya v1.2 (4.12 MB)
http://www.subsim.com/radioroom/down...do=file&id=493

[WIP/REL] The Battleships Campaign (The Battleships Campaign Taster V0.6.zip)
http://www.subsim.com/radioroom/show...gn+Taster+V0.6

Fearless 06-14-15 04:56 PM

Nice. Are any of your ships career playable?

fitzcarraldo 06-14-15 05:17 PM

Nice job. Could I use these ships as AI or only they are playable?

Many thanks!

Fitzcarraldo :salute:

Riken19 06-14-15 06:28 PM

Quote:

Originally Posted by Fearless (Post 2321063)
Nice. Are any of your ships career playable?

Some of them are. I'm not sure which ones are. there are a lot:hmmm:

I will go into these later on and get them all career playable if possible.



These are all playable ships fitzcarraldo

Fearless 06-14-15 06:33 PM

Quote:

Originally Posted by Riken19 (Post 2321088)
Some of them are. I'm not sure which ones are. there are a lot:hmmm:

I will go into these later on and get them all career playable if possible.



These are all playable ships fitzcarraldo

Awesome. The next big question is can they be used in SH4 v1.5?

Riken19 06-14-15 07:05 PM

Quote:

Originally Posted by Fearless (Post 2321090)
Awesome. The next big question is can they be used in SH4 v1.5?

Ok. that I cannot answer because I do not have 1.5. Never got around to getting it and noticed a lot of other people don't have 1.5 either. That's why I started making these for the 1.4 users. (We usually get left out on cool mods):hmmm:

Only thing I can say is that you can try them on 1.5....but no promises

Fearless 06-14-15 08:14 PM

Quote:

Originally Posted by Riken19 (Post 2321097)
Ok. that I cannot answer because I do not have 1.5. Never got around to getting it and noticed a lot of other people don't have 1.5 either. That's why I started making these for the 1.4 users. (We usually get left out on cool mods):hmmm:

Only thing I can say is that you can try them on 1.5....but no promises

No probs. shall try it out.

Fearless 06-15-15 03:37 AM

Testing in SHIV v1.5 with TMO and RSRD and OTC

So far the BB North Carolina deck guns act weird when attacking shipping and it would be worth moving the camera view so that when in bridge view you're not hanging in space.

BB South Carolina with the quad deck guns work great. Same issue with bridge view.

Riken19 06-15-15 12:15 PM

Ok. I fixed the 2 bridge positions and placed an update. If by the guns acting weard, do you mean that they fire 2 or 3 times? If so those barrels fire one at a time on each main battery. It's like I said. I puzzle pieced other mods and picked up some mods online.

chrysanthos 06-15-15 12:57 PM

so anyone have tried those ships in 1.5 version yet? any results or crhases to desktop?

chrysanthos 06-15-15 01:20 PM

anyway i hope the aa gun and the deckgun should work....at least in battleships and cruisers and maybe carriers

Crannogman 06-15-15 03:26 PM

Quote:

Originally Posted by Riken19 (Post 2321088)

These are all playable ships fitzcarraldo

What about AI? I'd like to get the Nagato and Mutsu into action

Fearless 06-15-15 04:42 PM

Quote:

Originally Posted by Riken19 (Post 2321297)
Ok. I fixed the 2 bridge positions and placed an update. If by the guns acting weard, do you mean that they fire 2 or 3 times? If so those barrels fire one at a time on each main battery. It's like I said. I puzzle pieced other mods and picked up some mods online.

Awesome, thanks for that. The barrels just point straight up and don't fire. Whereabouts do you correct the camera setting for the bridge view? Can you also advise where the watch crew are physically located on the ship? Can't seem to find them.

Oh and do you by chance have the HMS BB Wellington available for download? I saw it on your photo bucket page but is not listed on your post.

You're doing a great job.

Marka Ragnos 06-16-15 10:27 AM

Impressive list, thanks for the hard work :up:

Riken19 06-16-15 11:33 PM

Quote:

Originally Posted by Fearless (Post 2321349)
Awesome, thanks for that. The barrels just point straight up and don't fire. Whereabouts do you correct the camera setting for the bridge view? Can you also advise where the watch crew are physically located on the ship? Can't seem to find them.

Oh and do you by chance have the HMS BB Wellington available for download? I saw it on your photo bucket page but is not listed on your post.

You're doing a great job.

:o Straight up :hmmm: never had that happen before. I corrected the camera setting in the .dat file under the node Dummy_Deck_Watch and just put it where it needed to be and pointed into the right direction. The watch crews were made hidden for the moment because it really didn't need them with all the sensors. Besides, they're usually the first to die when you take a round from the enemy.

Ohhhh yeah. Oops. that Wellington shouldn't have gotten in there with the pics of the other ships. When I get a working ship, I take a pic of it in game and save it to a file for my records, so I shared the ones I was going to upload. It will work anywhere in the game...except when the game spawns the Yamato.... then it CTDs. Havent figured that one out yet, but it's a bad ass ship. That one isn't realistic in any sense. Rate of fire has been advanced on all guns and turrent speeds too :rock:.

Didn't upload for that reason and the reason that I will be flooded with: It don't work, it crashes the game, blah blah blah.

Quote:

Originally Posted by chrysanthos (Post 2321315)
anyway i hope the aa gun and the deckgun should work....at least in battleships and cruisers and maybe carriers

The deck guns do work as do the AA guns, but most are unmanable. Your the captain. COMMAND! You tell your boys what to do and just sit back and watch your enemy sink.....hopefully


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