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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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Stiebler,
Is the Hitman GUI NYGM3.6A compatible with the latest release V16B1? Do I have to add the changes of the menu_1024 file in your instructions to the Hitman mod? Great work, thank you!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#17 |
Fuel Supplier
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@VonHarris:
Sorry, but you are going to have to install your mod list in batches. It is the only safe way. Be sure always to add the folders for Hsie V16B1 and Stieber4A_Addon *last* (and in that order) with JSGME. @Wilcke: You will have to make the changes to the Hitman GUI for NYGM 3.6A manually, as described in the instructions. However, it is just a cut-and-paste in the menu_1024_768.ini file. I can be sure of this, since I use the Hitman GUI too! @Everyone: I just noticed that in the file ADD_to_your_en_menu.txt file, I gave the lines: ;; Stiebler Weather Meter 4996=Wetteranzeige This should, of course, read: 4996=Weather Meter Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#18 | |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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when revolution is complete, all computers are user friendly ![]()
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Himmel, sukeltakaa! |
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#19 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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#20 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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Thank you. |
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#21 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
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@Vonharris
just noticed in your sig your U-124 IXB. thats the same im using right now on my patrols in the 7th Flotilla. Sweet dude. |
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#22 | |
Fuel Supplier
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@Drakkhen20:
Quote:
Rather useless, really, but part of the original system for the Stealth Meter which has now been converted to a weather meter. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#23 |
Swabbie
![]() Join Date: Jul 2012
Posts: 5
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Hello, I installed the patch yesterday and so far everything seems to be working. But if I could ask something: I have the Steam version of SH3, and they made a change so that the SH3 savegame folder is located in the main game directory instead of C/user/document. Apparently after applying the patch the SH3 savegame folder goes back to the latter. Is it possible to make it stay self contained? It's a bit more tidy and more practical for multiple installs, no need to use multish3 with that solution.
Thanks to you and h.sie, fantastic job. |
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#24 |
Fuel Supplier
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Hallo loituma_,
I'm very pleased to see that a newcomer has been able to install H.sie's patch and mine. Concerning your query: You say that a Steam-derived copy of SH3 allows game saves to a game folder rather than to C:\user\document. I had no previous knowledge of that fact. Neither H.sie's patch nor my Stiebler4a_addon have any *intentional* effect on where game saves are stored. I cannot think of any accidental reason why the game save folder has been changed. Therefore, I am very sorry, but I regret that I cannot help you with this problem. [EDIT - Sudden thought: I believe that H.sie's patch removes certain types of game protection from *legal* copies of SH3 (such as that downloaded from Steam). Maybe the patch has also removed the unusual game-save folder that Steam has supplied. Try asking your question in H.sie's 'sticky' thread at the top of the SubSim SH3 Mods page.] Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#25 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
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It would be useful if there is a short description of the mods (1 sentence each). Or put a hint in the mod-description like "For further mod details see Stiebler4_patch_Docs.pdf"
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Robert Schmidt, LTJG U-43 |
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#26 |
Fuel Supplier
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@LemonA:
Thanks for the suggestion. For further mod details see Stiebler4_patch_Docs.pdf. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! Last edited by Stiebler; 07-13-12 at 01:38 AM. |
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#27 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Interesting i'm having the crash problem as @VONHARRIS - must be some mod we have installed in common => Crash when starting Patrol.
Interesting h.sie patch only is working und it's the same Problem i had with the addon patch the version before. i'll check out the problem... EDIT all i can tell so far: it's not the mods and the problem is NOT related to this addon - it's not working any more even with the h.sie patch only - sorry for blaming stiebler's patch... I'll have a look further into this and carefully do a step by step installation. Strange thing is that i was able to install all earlyer versions of addon + patch without trouble and then the trouble begun with the last addon i wasn't able to run any more. Now it's the h.sie patch as well - can you confirm this @VONHARRIS? Last edited by Gammel; 07-14-12 at 06:18 AM. |
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#28 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Found it - or at least part of the problem.
It's the scripted layer - something must have gone wrong during merging the subs in... Textfile looks fine but i did the merge with the editor. Will try by hand. Without the modified campaign_scr.mis h.sie addon is running - at least to the point the patrol begins. Unfortunately it dos it not with the stiebleraddon patch, so i have another problem here i guess. But perhaps it just demand the missing scripted layer. EDIT still no luck with the addon - however i found those stupid errors in my setup: the failed merging of the subs in the scr layer and also i found out the renumbering of the menu.ini did went wrong. The other textfiles seems fine and running with the h.sie only patch. So im there where i was starting: crash with the stiebler addon - no idea what went wrong. :-( Last edited by Gammel; 07-14-12 at 07:35 AM. |
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#29 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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Don't shoot the messenger Stiebler but Null grid mod gives a new patrol area every time saved game is loaded.
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Himmel, sukeltakaa! |
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#30 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
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Hi Stiebler, I've never seen this before but maybe you can look into this.
I notice that the 3DRender setting in the main.cfg file now sets the maximum TC. AFAIK this setting should not interfere with the TC, but control the crew movement rendering. The I'm using the V16B1 patch and NYGM plus some other mods. Only NYGM swops the main.cfg file. Maybe it has something to do with Win7. I'll try swop the MAXIMUM and 3DRender settings.. maybe this'll work ![]() edt: Nah! that didn't work - I wonder if it's something to do with the variable offsets, which might have been shifted (up 4 bytes, if Integer values) Last edited by vanjast; 07-15-12 at 07:41 AM. |
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