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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Thank you BigWalleye for your suggestions and help, but I prefer a free draggable clock to these options. So now, I have to write a "readme", and this little mod will be downloadable. I will wait a day or two to see if anyone would have a solution to my little challenge :
Would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ? F. |
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#17 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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#18 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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The 24-hour clock is available at Plissken_04 FTP server : ftp://hartmuthaas.no-ip.org/public/S...DS/FAHNENBOHN/
(User : Maik, Password : Woelfe) I hope all will be OK, it's my first mod ... ;-) |
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#19 |
Sonar Guy
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Hi, Fahnenbohn! I will use my 12h clock, but decided to convert your 24h clock for one of the 3d interior clock.
Conning tower 24h clock: ![]()
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 11-16-14 at 12:07 PM. |
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#20 |
Sea Lord
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Does anyone know if the 24-hour clock is attested historically? I always assumed that the 12-hour clock faces in the central and tower were based on surviving prototypes. But now I'm curious. Were clocks in RL U-boats 12-hour or 24? If there is a surviving example, then that's what I want to see in my boats.
Either way, Fahnenbohn, yours is a nice piece of work. Thank you. |
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#21 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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#22 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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@ Tycho : Well done, the clock in the conning tower looks very nice !
@ BigWalleye : Thank you. I don't know if there were some u-boots with 24 h clocks. But as captain, this is the kind of clock that I require on board. |
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#23 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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Final version is now available ! The first post has been uptdated.
F. |
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#24 |
Seaman
![]() Join Date: May 2014
Location: "somewhere in the Atlantic"
Posts: 38
Downloads: 152
Uploads: 0
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Great job! Fahnenbohn, many thanks!
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#25 |
Stowaway
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#26 |
Sonar Guy
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Sorry for delay, I was necessary to be absent for a while.
Will send you the files, tonight.
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If you ride like lightning, you're gonna crash like thunder. |
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#27 |
Stowaway
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Thank you ! I like it very much ! It's replacing the dragable chrono of NYGM.
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#28 |
Stowaway
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Hi again,
I would like to add a new feature to this dragable chronometer. By clicking on it, this would show a 24 analog clock instead of the chronometer, at the same place ; and by clicking again on this clock, this would show again the chronometer. Do you think it's possible ? I know that it's possible to show new things by clicking on buttons of the game interface, but is it possible to link this button directly on the dragable chrono/clock ? |
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#29 |
Stowaway
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This is the kind of clock I would like to have :
![]() Now, I'm waiting for your instructions to create new code to be able to switch between clock and chronometer. ![]() |
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#30 |
Stowaway
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Finally, I'm happy with this new clock/chrono, all in one !
![]() - the white hands are showing the current hour of the day (24 hours clock) - the little white hand is showing the seconds of the hour (one complete turn = 60 seconds) - the big black hand is showing the seconds of the time from the launching of the selected torpedo (one complete turn = 60 seconds) - the little black hand is showing the minutes of the time from the launching of the selected torpedo (one complete turn = 15 minutes) - the red hand is showing the time when the torpedo will explode in the targeted ship. ![]() |
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