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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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If you ride like lightning, you're gonna crash like thunder. |
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#2 |
Ace of the Deep
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@ makman : I've tried your solution, but it doesn't seem to work. Is there anything wrong in my text :
[G3F I345] Name=Clock Face Type=1031;Stat bmp array ItemID=0x3FE00000 ParentID=0x3F000000 Pos=1,740,155,155 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/24_Clock.tga MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF VertSlide=180 And here is the white compass (maybe i didn't well explain myself) : ![]() @ Tycho : very nice dial, you are good at graphic design, I especially like the reflection effect. ![]() |
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#3 | |
Sonar Guy
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I'm away from my computer and SH3 now, but try with menu group, like that:
Quote:
No, this is just from photo of real Hanhart stopwatch. I edit it a little, liked the result, and integrate it in my installation.
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If you ride like lightning, you're gonna crash like thunder. |
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#4 | |
Ace of the Deep
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![]() Quote:
I'll try that when I have enough free time (busy right now). Cheers Last edited by Fahnenbohn; 11-13-14 at 04:14 AM. |
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#5 | |
Hellas
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![]() Quote:
Tycho is correct and is showing you were to put the command (type=26 is the menu entry)
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#6 |
Ace of the Deep
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OK Makman.
![]() I was not competant enough to understand what you were talking about ... ![]() |
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#7 |
Ace of the Deep
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OK. My slippery clock is now working properly.
I would like to add one last option : would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ? ![]() |
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#8 | |
Sea Lord
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Alternatively, you could put the clock off-screen, with an invisible "tab" on-screen. Click and drag on the tab to pull the clock on-screen. It then stays on-screen. You could either have it disappear when changing screens or have it remain on-screen until dragged off. If you are interested in either approach, post and I'll PM you some example menu.ini entries. I imagine it's too esoteric to cover on the public forum. |
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#9 |
Ace of the Deep
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Thank you BigWalleye for your suggestions and help, but I prefer a free draggable clock to these options. So now, I have to write a "readme", and this little mod will be downloadable. I will wait a day or two to see if anyone would have a solution to my little challenge :
Would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ? F. |
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#10 |
Stowaway
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#11 |
Sonar Guy
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Sorry for delay, I was necessary to be absent for a while.
Will send you the files, tonight.
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#12 |
Stowaway
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Thank you ! I like it very much ! It's replacing the dragable chrono of NYGM.
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#13 |
Stowaway
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Hi again,
I would like to add a new feature to this dragable chronometer. By clicking on it, this would show a 24 analog clock instead of the chronometer, at the same place ; and by clicking again on this clock, this would show again the chronometer. Do you think it's possible ? I know that it's possible to show new things by clicking on buttons of the game interface, but is it possible to link this button directly on the dragable chrono/clock ? |
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#14 |
Stowaway
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This is the kind of clock I would like to have :
![]() Now, I'm waiting for your instructions to create new code to be able to switch between clock and chronometer. ![]() |
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#15 |
Stowaway
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Finally, I'm happy with this new clock/chrono, all in one !
![]() - the white hands are showing the current hour of the day (24 hours clock) - the little white hand is showing the seconds of the hour (one complete turn = 60 seconds) - the big black hand is showing the seconds of the time from the launching of the selected torpedo (one complete turn = 60 seconds) - the little black hand is showing the minutes of the time from the launching of the selected torpedo (one complete turn = 15 minutes) - the red hand is showing the time when the torpedo will explode in the targeted ship. ![]() |
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