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Old 11-12-14, 05:21 PM   #1
Tycho
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off-topic: let me show you my new stopwatch.
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Old 11-12-14, 05:38 PM   #2
Fahnenbohn
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@ makman : I've tried your solution, but it doesn't seem to work. Is there anything wrong in my text :

[G3F I345]
Name=Clock Face
Type=1031;Stat bmp array
ItemID=0x3FE00000
ParentID=0x3F000000
Pos=1,740,155,155
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/24_Clock.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
VertSlide=180

And here is the white compass (maybe i didn't well explain myself) :



@ Tycho : very nice dial, you are good at graphic design, I especially like the reflection effect.
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Old 11-13-14, 02:21 AM   #3
Tycho
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I'm away from my computer and SH3 now, but try with menu group, like that:

Quote:
[G3F I344]
Name=Clock Slide out
Type=1026
ItemID=0x3FE0000A
ParentID=0x3F000000
Pos=1,740,155,155
VertSlide=180

[G3F I345]
Name=Clock Face
Type=1031;Stat bmp array
ItemID=0x3FE00000
ParentID=0x3FE0000A
Pos=0,0,155,155
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/24_Clock.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
Parent rest of the elements with Clock Face

Quote:
Originally Posted by Fahnenbohn View Post
@ Tycho : very nice dial, you are good at graphic design, I especially like the reflection effect.
No, this is just from photo of real Hanhart stopwatch. I edit it a little, liked the result, and integrate it in my installation.
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Old 11-13-14, 03:32 AM   #4
Fahnenbohn
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Quote:
Originally Posted by Tycho View Post
I'm away from my computer and SH3 now, but try with menu group, like that:

[G3F I344]
Name=Clock Slide out
Type=1026
ItemID=0x3FE0000A
ParentID=0x3F000000
Pos=1,740,155,155
VertSlide=180

[G3F I345]
Name=Clock Face
Type=1031;Stat bmp array
ItemID=0x3FE00000
ParentID=0x3FE0000A
Pos=0,0,155,155
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/24_Clock.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
Thank you Tycho, yes, it already seems much more credible !
I'll try that when I have enough free time (busy right now).
Cheers

Last edited by Fahnenbohn; 11-13-14 at 04:14 AM.
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Old 11-13-14, 04:27 AM   #5
makman94
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Quote:
Originally Posted by Fahnenbohn View Post
@ makman : I've tried your solution, but it doesn't seem to work. Is there anything wrong in my text :

[G3F I345]
Name=Clock Face
Type=1031;Stat bmp array
ItemID=0x3FE00000
ParentID=0x3F000000
Pos=1,740,155,155
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/24_Clock.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
VertSlide=180

....
the mistake here is that you didn't put the command at the end of the clock's menu entry.
Tycho is correct and is showing you were to put the command (type=26 is the menu entry)
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Old 11-13-14, 04:52 AM   #6
Fahnenbohn
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OK Makman.
I was not competant enough to understand what you were talking about ...
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Old 11-13-14, 10:04 AM   #7
Fahnenbohn
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OK. My slippery clock is now working properly.

I would like to add one last option : would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ?
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Old 11-13-14, 02:38 PM   #8
BigWalleye
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Quote:
Originally Posted by Fahnenbohn View Post
OK. My slippery clock is now working properly.

I would like to add one last option : would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ?
I don't know any way to do this, but you could tie it to an officer, so that clicking on the officer brings up the clock. Clicking on another officer, or changing screens, would make the clock vanish.

Alternatively, you could put the clock off-screen, with an invisible "tab" on-screen. Click and drag on the tab to pull the clock on-screen. It then stays on-screen. You could either have it disappear when changing screens or have it remain on-screen until dragged off.

If you are interested in either approach, post and I'll PM you some example menu.ini entries. I imagine it's too esoteric to cover on the public forum.
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Old 11-13-14, 04:47 PM   #9
Fahnenbohn
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Thank you BigWalleye for your suggestions and help, but I prefer a free draggable clock to these options. So now, I have to write a "readme", and this little mod will be downloadable. I will wait a day or two to see if anyone would have a solution to my little challenge :

Would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ?

F.
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Old 05-10-17, 03:43 AM   #10
Kendras
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Quote:
Originally Posted by Tycho View Post
off-topic: let me show you my new stopwatch.
Hi !

I'm interested in your new stopwatch ! Do you plan to share it ?
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Old 05-19-17, 02:58 AM   #11
Tycho
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Sorry for delay, I was necessary to be absent for a while.
Will send you the files, tonight.
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Old 05-19-17, 08:20 PM   #12
Kendras
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Thank you ! I like it very much ! It's replacing the dragable chrono of NYGM.

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Old 05-20-17, 08:01 AM   #13
Kendras
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Hi again,

I would like to add a new feature to this dragable chronometer. By clicking on it, this would show a 24 analog clock instead of the chronometer, at the same place ; and by clicking again on this clock, this would show again the chronometer. Do you think it's possible ? I know that it's possible to show new things by clicking on buttons of the game interface, but is it possible to link this button directly on the dragable chrono/clock ?
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Old 05-20-17, 12:18 PM   #14
Kendras
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cool

This is the kind of clock I would like to have :



Now, I'm waiting for your instructions to create new code to be able to switch between clock and chronometer.

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Old 05-21-17, 02:58 PM   #15
Kendras
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gear

Finally, I'm happy with this new clock/chrono, all in one !



- the white hands are showing the current hour of the day (24 hours clock)
- the little white hand is showing the seconds of the hour (one complete turn = 60 seconds)

- the big black hand is showing the seconds of the time from the launching of the selected torpedo (one complete turn = 60 seconds)
- the little black hand is showing the minutes of the time from the launching of the selected torpedo (one complete turn = 15 minutes)

- the red hand is showing the time when the torpedo will explode in the targeted ship.

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