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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
A-ganger
![]() Join Date: Mar 2007
Posts: 79
Downloads: 180
Uploads: 0
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#17 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi guys, can you please test if you also have this problem when my addon is not installed?
If this problem is caused by my addon I have no idea why because I did not change anything on this function. ![]() |
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#18 |
A-ganger
![]() Join Date: Mar 2007
Posts: 79
Downloads: 180
Uploads: 0
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It's not your mod ,I didn't install it and had the same problem.
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#19 |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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Could you add critical deck gun hits ?
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#20 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Dodo, if it doesnt overwrite something you can install it afterwards.
I will take a look. If this is the case I will add it. Last edited by Dragon81; 09-02-14 at 05:52 AM. |
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#21 | |
A-ganger
![]() Join Date: Mar 2007
Posts: 79
Downloads: 180
Uploads: 0
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TWD's generic patcher. WoS OHII Lets try with the easiest. Could someone kill a ship with not generic patcher enabled and see if it is added to the bar ? |
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#22 | |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Do you have a special campaign to test this or do you just shoot at the first ship in the starting port to see the time stamp 0000.00.00 in the log book? Maybe it is easier to find out what file is dealing with this time stamp and what mod is using this file... but I'm not a moder/coder. Edit: Please let discuss that here: http://www.subsim.com/radioroom/show....php?p=2238736 Last edited by Dragon81; 09-02-14 at 07:57 AM. |
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#23 |
Watch
![]() Join Date: Feb 2011
Location: gosport
Posts: 15
Downloads: 686
Uploads: 0
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i think it might be ubisoft blocking it for all the other mods work, but as soon as you put the mega mod on it tosses you out of the game,i have tried it just now with all the mods not enabled just mega mod and same problem again disabled it and game works anybody any ideas how to get mega mod working , it was okay till ubisoft updated there u play, cant even play of line now
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#24 |
Sailor man
![]() Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
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Yeah Dragon, you did it!!! Thank you for this Mod, which adds many changes so I dont have to do all the settings manually! Its great that SH5 becomes more and more a real cool subsim!
Greetings ![]() |
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#25 |
Sailor man
![]() Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
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Hey Dragon,
I want to change the "mighty fine crew faces" to "alt with beards"...the modfolder contains 4 subfolders: Menu, Scripts, Sound and Submarine. Which folder can I copy and overwrite to change only the faces and nothing else? Greetings ![]() |
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#26 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Sorry I dont know. Please ask the creator of the MFC Mod.
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#27 |
Sailor man
![]() Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
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Ok, I ask you because I've read that you changed something in the crashdive-behaviour and I thought that it could change something if I just overwrite it...
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#28 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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The behaviour of the crashdive I changed in the OptionsFileEditorViewer.
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#29 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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By the way I want to have this change too. so please report.
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#30 |
Sailor man
![]() Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
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Well I put the "MFCM alt w beards" between the WoS-Mod and your Adon so that if the MFCM changes something for crashdive-behaviour your Mod will overwrite it...Now I have the faces with beards and everything runs fine...no CTD's...Only the well known problem that the coningtower-crew moves in too late when I order crash-dive...But as far as I read it has something to do with the order in the crash-dive-script...
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