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#16 |
Swabbie
![]() Join Date: Dec 2011
Location: Sweden
Posts: 14
Downloads: 95
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Alright, sounds great, tough i might go to 300M, maximum if so, its rather scary hearing the hull burst!
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Homo Homini Lupus |
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#17 |
Ensign
![]() Join Date: Nov 2009
Location: France
Posts: 223
Downloads: 42
Uploads: 0
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Hmm ... I seem to have written 300 feet, not 300 meters.
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![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#18 |
Nub
![]() Join Date: Aug 2014
Posts: 3
Downloads: 1
Uploads: 0
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The AI with or without TMO is too easy, I can walk over it with 100k+ tons on a patrol. The only real challenge is trying to make the most out of the torpedoes. Taking away contact updates and auto targeting just means that time is slightly less compressed, I still only fight undefended merchants at 500 yards.
Based on the technological disparity I would conjecture that the Allied submariners had it a lot easier than their German counterparts, and frankly any true attention to realism will be void of challenge. I'd rather see all of the merchant ships in convoys with 8+ escorts with radar detection and planes chasing after it. Or I can play Aces of the Deep. |
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#19 | |
Gefallen Engel U-666
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FSaved!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#20 |
Chief of the Boat
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Welcome Aboard FSaved
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#21 |
Growing Old Disgracefully
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A warm welcome ‘FSaved’ to the Subsim family.
![]() You will always find someone here to help you. ![]() Link to my SH5 – SH4 posts: ![]() Step By Step Tutorials & How To Do It Also Included Are Some Useful Download Links http://www.subsim.com/radioroom/showthread.php?t=211804 I am playing TMO light and the AI is supposed to be a little easier than the full version. My first enemy encounters as against using other interfaces is that I would still say is pretty aggressive especially if you are in the right place at the wrong time. Taking on a convoy or task force at 1,000 yards can be suicidal.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#22 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I think the Gar had a test depth of 250 ft. However, there was a safety factor in this, so they could actually go deeper. TMO, and the other mods model this. |
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#23 |
Nub
![]() Join Date: Aug 2014
Posts: 3
Downloads: 1
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Attacking a convoy might be a problem, but I wouldn't know in patch 1.4 or TMO 1.9 because it's full of undefended merchants. I mean I can just sit there with the scope raised firing one torpedo at a time. Maybe 20 minutes later they'll send a laughable airplane after me.
The only challenge I got in about 15-20 hours is I attacked a 2 destroyer, 1 light cruiser task force and got a handful of depth charges but that was it and I got the cruiser. Is it significantly better with the expansion and TMO 2.5? This is why I only play old games, because they're more likely to have their issues ironed out and pay more relative attention to substance. I'm going to give Silent Service 2 a try, I remember the first one giving me nothing but convoys on the C64 (as Aces of the Deep does, at least in later periods). |
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