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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
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Trevally, I dind not mean to diss your fine work on OHII. (Although I suppose I did so inadvertently. Sincere apologies for that.) OHII opens up the game tremendously. My question was aimed at how far the game engine can practically be modified, and how much flexibility it permits. I took it on faith that you have achieved as much is possible without changing the machine code.
Last edited by BigWalleye; 03-27-14 at 07:42 AM. |
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#17 | |
Canadian Wolf
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#18 | |
Black Magic
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- how much time does one have to decode/understand it - how much time does one want to put into adding code to make it do whatever they want it to do The game engine can be made to do anything. Take Falcon 4.0 for instance - they completely changed the game engine in that game. It's all a matter of time and skill ![]() |
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#19 |
Planesman
![]() Join Date: Dec 2006
Location: Pennsylvania
Posts: 189
Downloads: 0
Uploads: 0
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"The game engine can be made to do anything. Take Falcon 4.0 for instance - they completely changed the game engine in that game. It's all a matter of time and skill
![]() I agree. I fly falcon, and have since the Falcon3 was out in the early 90s. BMS is incredible.. and just shows that a sim that is now 16 years old can still be cutting edge.
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309th Wild Ducks www.56thvfw.com |
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#20 |
Black Magic
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