SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-27-14, 07:22 AM   #16
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by Trevally. View Post
If anyone wants info about how SH5 campaign works and can be modded - I would be more than happy to help
Trevally, I dind not mean to diss your fine work on OHII. (Although I suppose I did so inadvertently. Sincere apologies for that.) OHII opens up the game tremendously. My question was aimed at how far the game engine can practically be modified, and how much flexibility it permits. I took it on faith that you have achieved as much is possible without changing the machine code.

Last edited by BigWalleye; 03-27-14 at 07:42 AM.
BigWalleye is offline   Reply With Quote
Old 03-27-14, 09:18 AM   #17
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by BigWalleye View Post
My question was aimed at how far the game engine can practically be modified, and how much flexibility it permits.
I am still amazed that SH3 was stretched as far as it was and still is , almost 10 years later. So SH5 has much more room to grow.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-28-14, 07:04 AM   #18
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by BigWalleye View Post
My question was aimed at how far the game engine can practically be modified, and how much flexibility it permits.
There is no correct answer to this. It's a question of:
- how much time does one have to decode/understand it
- how much time does one want to put into adding code to make it do whatever they want it to do

The game engine can be made to do anything. Take Falcon 4.0 for instance - they completely changed the game engine in that game. It's all a matter of time and skill
TheDarkWraith is offline   Reply With Quote
Old 03-28-14, 07:10 AM   #19
Tool
Planesman
 
Join Date: Dec 2006
Location: Pennsylvania
Posts: 189
Downloads: 0
Uploads: 0
Default

"The game engine can be made to do anything. Take Falcon 4.0 for instance - they completely changed the game engine in that game. It's all a matter of time and skill "

I agree. I fly falcon, and have since the Falcon3 was out in the early 90s. BMS is incredible.. and just shows that a sim that is now 16 years old can still be cutting edge.
__________________
309th Wild Ducks www.56thvfw.com
Tool is offline   Reply With Quote
Old 03-31-14, 06:49 PM   #20
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Tool View Post
I agree. I fly falcon, and have since the Falcon3 was out in the early 90s. BMS is incredible.. and just shows that a sim that is now 16 years old can still be cutting edge.
Yes BMS is incredible. I still haven't mastered dogfighting or using the radar
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.