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Old 01-30-14, 01:32 PM   #16
THEBERBSTER
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Hi Raven

What are your views on this?

“Silent Michaels Interior” mod is now “1.2.4” could be suspect Potatoman is using “1.2.2”?

“Sobers Multi Colour Mod” also changes interiors. Recommended to work with “Steel Vikings Interior Mod”

“7_5_0” is still a test version. Potatoman would be better off with “7_4_2” this is tried and tested. He will get no benefit from “7_5_0” as he does not use the sophisticated stuff that “7_5_0” is designed for.

“IO strategic map” is for “7_4_2” not “7_5_0”

I am not happy about “Enhanced Funnel Smoke” as this is also adjusted in “FX Update 0_0_22” and “FX” is known to be a cause of ctd’s

I would also possibly suggest taking out the nonessential mods until we get Potatoman’s game to load. Once we have got the game loading then start to slip in a few mods at a time. The “Historical Missions” could be used for testing as the mods are built up.

Before we go there however I think my suggestions are worth a look.

Another suggestion is for you to send a snapshot to Potatoman of your .gps file from your TDW’s G.F.P.

Hope this helps Peter
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Old 01-30-14, 04:03 PM   #17
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I took out "Sober's Multi Colour Mod" and some other non-essential mods. I also did what Raven suggested and disabled Orbit Listener.

Game still crashes, BTW I am using Sjizzle's .gps file as it was the one on the thread I downloaded the patcher from. Everything is the same except the Orbit Listener.

I really want to sink British ships
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Old 01-30-14, 07:50 PM   #18
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Potatoman

Sjizzle does not use TDW's NewUI he uses Parts Magui

I have put together a Generic File Patcher list of all the files.

You need to be using the 149 version.

Check your list against the one I am sending you and make any changes that you see are different to yours.

if you have any problems with it let me know.
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Old 01-30-14, 07:54 PM   #19
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There are 7 main files in TDW’s Generic File Patcher version v1.0.149.0

File 1
Stadimeter = red
End of File 1

File2
Fixes broken = blue
Hydrophone = blue
Real nav = red
Map colours can be changed to what colours you want.
There are 16 changes that can be made.
To make a change select the number you want to change
Double click Is colour and click on the colour you want then OK
Double click Enable False and OK any prompts
CO2 = blue
Close/open = blue
Crew = blue
Advanced Users
Render Patches 1-2-3-13-14 = blue all others = red
Disable orbit = red
Disable orbit = red
Disables Uplay = red
Enables game = red
Damage zone = red
Decks Awash = red unless changed to True in TDW’s Option File Editor then blue
No crew spotting = blue
Independent engine control = red
Contact reports = blue
Camera = blue
Disable intro = blue
TDC AOB = blue
Broken stad = blue
Randomize = blue
New game destroyed marks = red
Torpedoes = blue
Allow carriers = blue
Electric = red
Max dive = red
Allows = red
Disable = red
Increase = red
New hydro = red
Experimental = leave do not change
Stadimeter = red
Allows = red
Stadimeter = red
No yellow = red
Stops = red
End of File 2

File 3
Broken torpedo = blue
Collateral = blue
Zone = blue
AI crew = blue
AI units = red
Units have to use radio = blue
End of File 3

File 4
Sub on bottom = blue
Independent engine = red
AI subs = blue
AI units = red
Torpedoes there are 20 patches in here = change all to blue
No instant removal = blue
Allow carriers = blue
Electric engine = red
Hydrophone = blue
Units have to use radio = blue
End of File 4

File 5
Fixes bug = blue
End of file 5

File 6
Advanced Users
Disable orbit = red
End of File 6

File 7
Electric engines = red
End of File 7

File
Exit to come out
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Old 01-30-14, 08:30 PM   #20
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Changed everything to what you have, game still crashes.

You told me earlier I could run a debug, I did and the list just kept on growing and repeating itself. Is there a way I export this or do I just screenshot it?

Edit* Like you said earlier, I may have some outdated mods. Could these be the part of the crash, I have a day off tomorrow so I can update everything. I may even just re-install my game as a whole and redownload the mod pack.
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Old 01-30-14, 10:01 PM   #21
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Yeah one older mod can cause a problem, they are harder to find now. Usually have to take one out at a time. I had same problem when I came back I had some older mods that caused crash.

Quote:
Originally Posted by PotatoMan View Post
Changed everything to what you have, game still crashes.

You told me earlier I could run a debug, I did and the list just kept on growing and repeating itself. Is there a way I export this or do I just screenshot it?

Edit* Like you said earlier, I may have some outdated mods. Could these be the part of the crash, I have a day off tomorrow so I can update everything. I may even just re-install my game as a whole and redownload the mod pack.
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Old 01-31-14, 05:43 AM   #22
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I will come back later on to day help you out on this. I have a plan of action.

First thing is to download 7_4_2 and put this in JSGME with any mods from 7_4_2 that you want to use.

It is important at this stage that you, me, and Raven are singing from the same hymn sheet. we cannot do this if you are on 7_5_0

Once we have got you up and working then if you want you can then go back to 7_5_0 and see if it still works with that on. ok.

I will get back to you a.s.a.p.
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Old 01-31-14, 09:47 AM   #23
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Okay, updated my mods and removed the ones I didn't need. Game works now, but I have a question.

I don't like the new navigation system, well I don't understand it at all. I want to go back to the old system where you just click on your submarines and then add waypoints to the map.

What mod do I remove to do this?
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Old 01-31-14, 10:56 AM   #24
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Potatoman pleased for you that you have managed to sort yourself out.

I am assuming that you are not running anything to do with “Real Navigation”.

Make sure that TDW's Generic File Patcher for "Real Navigation" is showing red in File 2 patch 3. It must also being showing false in TDW's Option File Editor.

In TDW’s Option File Editor you can make changes to the “Navigation Map” and the “Tai Map”

When the game is loaded you can also change the settings in the “Navigation Map” and the “Tai Map”

I do not see how your mod choices can influence the way your “Waypoints” work.

I use “Real Navigation” so do not get “Waypoints” anyway.

Check out the above and we will see what Raven has to say as he does not use RN.
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Old 02-08-14, 08:04 PM   #25
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runtime error visual c++ blah blah

Hi guys, I think I have the same problem as Potatoman has. Whenever I try to dive ( I only tried with advanced dive command), my game crashes. First time I got this Visual c++ runtime error, then just the CTD without warning.
Can anyone more experienced take a look to my mods list and tell me what is wrong with it? All the mods come from sobers bonus pack, but I did not install them all, only about half of it, + a few minor mods. I would really be glad for some advice on this, cuz I havent been able to play even one mission since I bought SH5.
Here is my mod list:

sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
Accurate German Flags
AI_sub_crew_1_0_2_TheDarkWraith
EUF_UBoat_FX_v0_0_3_ byTheBeast
Expanded Navies by Cybermat47 v.1.0.01
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_WWIIInterface_by_naights
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Three
OPEN HORIZONS II v2.4
OHII v2.4 patch2 IMPORTANT
Fuel Gauge WoGaDi_SteelViking's Interior
MCCD_1.04_GER
MCCD_1.04_MFCM_1.2.1_compatible
DBM Background Video
SH5_7A_Conning_Fix
sobers game loading tips V8 SH5
AOB slide ruller for TDW UIs and MO by stoianm
Cerberus62 Corrected Depth Charge Projector 1.0
Grossdeutscher Rundfunk
sobers NO water drops V1
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel (mono) v2


Specs: - an obsolete one I know, but I love it
AMD Athlon X2 Dual core processor 5000+ (that's 2,6Ghz)
2GB DDR2 800 Mhz RAM,
Ati Radeon HD 6750 1GB 128bit videocard
Windows XP (yes, XP ) SP3

Big thanks in advance

PS: WHAT is that TDW Generic File Patcher mentioned so many times? I couldnt find it anywhere in the download section...

PS2: half of the things here I dont really need, I guess. All I wanted was SH3 gaugues and old SH2 conrol method, + new sounds for engines and waves, coz the original ones are annoyingly loud

Last edited by Phyrrus; 02-08-14 at 08:42 PM.
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Old 02-09-14, 08:34 AM   #26
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Ok I think I go back to SH3 now, couse this is very frustrating.
I made 3 different mod list, and none of them are working. Its not crashing anymore, but I cant see the new UI-s, and the main hangar is corrupted, i get an image like a color test on the tv ( i cannot paste it here, i dunno where to upload images.. wait, i think I have some room here to upload images.. so here is the image

no image paste, so here is the link http://www.subsim.com/radioroom/albu...pictureid=7321

I am uninstalling the whole SH5 now and I give it another try. Any help would be wellcome
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Old 02-09-14, 01:19 PM   #27
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Hi Phyrrus
I am saddened by the fact that you have given up on SH5 sum what easily when this deserves better. SH5 is now what you make it. Modders have worked hard to give us a game that is worth playing with TDW NEWUI versions and OHII in the forefront.

When you have problems reduce your mod list to essentials around 10 and then when they work you can build up in stages. This can be done easily by using the JSGME Management Profiler. Using “Tasks” you create your own .mep files you can move mods including shaded ones, delete, and add mods as long as they exist either side in JSGME. Again if you need help with this just let me know.

With respect when “Subbers” go at mods hammer and tongs with little idea what they are doing there is only going to be one outcome and that is disaster.

Without TDW’s Generic File Patcher you have already lost the plot as the game is unplayable without this.

Here is the Patcher link you need.

http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1

See my post #19 copy the changes on how to set it up.

Here is Sjizzles link on how to enable the Patcher that stands alone and is not a mod.

The Patcher contains 7 files.

http://www.subsim.com/radioroom/showthread.php?t=205620

Also within the Base mod 7_5_0 you also need to enable “TDW’s File Option Editor”. If you need help just send me a PM.

This is an interface fix that you are not using
Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14

This is already included in OHII v2.4
Expanded Navies by Cybermat47 v.1.0.01

V9 replaces this.
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober

You do not need this. I would think this for when using Real Navigation
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection

Do not think you need this
AOB slide ruller for TDW UIs and MO by stoianm

If I can be of any help just make a post or PM me. I expect Raven also will be of help as I am not

If you look at other mod lists you will see that AI comes after EUF not before.
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Old 02-09-14, 02:05 PM   #28
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Default Big thanks

Thank you, THEBERBSTER, this is what I needed.
I did not give up, I just reinstalled the game and rebuilding my mod list. I am aware of JSGME, and as I said, I had 3 different .meps. The problem is that the load order has to be prefect, and they build one upon another, like lego. If you want to change a brick on the basement, than have to demolish the whole building above it, isnt'it?
So, I figured out where I gone wrong, and I am just building up again from scratch.

Im am not totally stranger to modding, I had my own personalized copy of Rome TW and modded a bit SH3 myself, but I grew old now and I dont really have the patience to do it like I had before. But I realized that without that patience I wont be playing SH5, so here I am, giving another try
Thanks for your help, I'll get back with the results and I will post my .mep here it it is stable.

Side note: i followed this list for modding, but I just SKIPPED the first part that refers to the patcher, it was too colorful sorry for being a dunce...

Last edited by Phyrrus; 02-09-14 at 02:20 PM.
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Old 02-09-14, 02:26 PM   #29
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oh boy... I"m afraid this amount of info exceeds even my reading capabilities, not speaking of processing them ... well not tonight fur sure
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Old 02-09-14, 02:36 PM   #30
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I really don't know what the problem is, I glanced over and saw something about .Net Framework. There is a version of .Net Framework you have to unistall, it will cause problems with SH5.

Here is thread I dug up for you:
http://www.subsim.com/radioroom/show...=169067&page=2

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