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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Growing Old Disgracefully
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Hi Raven
What are your views on this? “Silent Michaels Interior” mod is now “1.2.4” could be suspect Potatoman is using “1.2.2”? “Sobers Multi Colour Mod” also changes interiors. Recommended to work with “Steel Vikings Interior Mod” “7_5_0” is still a test version. Potatoman would be better off with “7_4_2” this is tried and tested. He will get no benefit from “7_5_0” as he does not use the sophisticated stuff that “7_5_0” is designed for. “IO strategic map” is for “7_4_2” not “7_5_0” I am not happy about “Enhanced Funnel Smoke” as this is also adjusted in “FX Update 0_0_22” and “FX” is known to be a cause of ctd’s I would also possibly suggest taking out the nonessential mods until we get Potatoman’s game to load. Once we have got the game loading then start to slip in a few mods at a time. The “Historical Missions” could be used for testing as the mods are built up. Before we go there however I think my suggestions are worth a look. Another suggestion is for you to send a snapshot to Potatoman of your .gps file from your TDW’s G.F.P. Hope this helps Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#17 |
Watch
![]() Join Date: Nov 2013
Location: Canada
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I took out "Sober's Multi Colour Mod" and some other non-essential mods. I also did what Raven suggested and disabled Orbit Listener.
Game still crashes, BTW I am using Sjizzle's .gps file as it was the one on the thread I downloaded the patcher from. Everything is the same except the Orbit Listener. I really want to sink British ships ![]() |
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#18 |
Growing Old Disgracefully
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Potatoman
Sjizzle does not use TDW's NewUI he uses Parts Magui I have put together a Generic File Patcher list of all the files. You need to be using the 149 version. Check your list against the one I am sending you and make any changes that you see are different to yours. if you have any problems with it let me know.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#19 |
Growing Old Disgracefully
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There are 7 main files in TDW’s Generic File Patcher version v1.0.149.0
File 1 Stadimeter = red End of File 1 File2 Fixes broken = blue Hydrophone = blue Real nav = red Map colours can be changed to what colours you want. There are 16 changes that can be made. To make a change select the number you want to change Double click Is colour and click on the colour you want then OK Double click Enable False and OK any prompts CO2 = blue Close/open = blue Crew = blue Advanced Users Render Patches 1-2-3-13-14 = blue all others = red Disable orbit = red Disable orbit = red Disables Uplay = red Enables game = red Damage zone = red Decks Awash = red unless changed to True in TDW’s Option File Editor then blue No crew spotting = blue Independent engine control = red Contact reports = blue Camera = blue Disable intro = blue TDC AOB = blue Broken stad = blue Randomize = blue New game destroyed marks = red Torpedoes = blue Allow carriers = blue Electric = red Max dive = red Allows = red Disable = red Increase = red New hydro = red Experimental = leave do not change Stadimeter = red Allows = red Stadimeter = red No yellow = red Stops = red End of File 2 File 3 Broken torpedo = blue Collateral = blue Zone = blue AI crew = blue AI units = red Units have to use radio = blue End of File 3 File 4 Sub on bottom = blue Independent engine = red AI subs = blue AI units = red Torpedoes there are 20 patches in here = change all to blue No instant removal = blue Allow carriers = blue Electric engine = red Hydrophone = blue Units have to use radio = blue End of File 4 File 5 Fixes bug = blue End of file 5 File 6 Advanced Users Disable orbit = red End of File 6 File 7 Electric engines = red End of File 7 File Exit to come out
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#20 |
Watch
![]() Join Date: Nov 2013
Location: Canada
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Changed everything to what you have, game still crashes.
You told me earlier I could run a debug, I did and the list just kept on growing and repeating itself. Is there a way I export this or do I just screenshot it? Edit* Like you said earlier, I may have some outdated mods. Could these be the part of the crash, I have a day off tomorrow so I can update everything. I may even just re-install my game as a whole and redownload the mod pack. |
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#21 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
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Yeah one older mod can cause a problem, they are harder to find now. Usually have to take one out at a time. I had same problem when I came back I had some older mods that caused crash.
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#22 |
Growing Old Disgracefully
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I will come back later on to day help you out on this. I have a plan of action.
First thing is to download 7_4_2 and put this in JSGME with any mods from 7_4_2 that you want to use. It is important at this stage that you, me, and Raven are singing from the same hymn sheet. we cannot do this if you are on 7_5_0 Once we have got you up and working then if you want you can then go back to 7_5_0 and see if it still works with that on. ok. I will get back to you a.s.a.p.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#23 |
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Okay, updated my mods and removed the ones I didn't need. Game works now, but I have a question.
I don't like the new navigation system, well I don't understand it at all. I want to go back to the old system where you just click on your submarines and then add waypoints to the map. What mod do I remove to do this? |
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#24 |
Growing Old Disgracefully
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Potatoman pleased for you that you have managed to sort yourself out.
I am assuming that you are not running anything to do with “Real Navigation”. Make sure that TDW's Generic File Patcher for "Real Navigation" is showing red in File 2 patch 3. It must also being showing false in TDW's Option File Editor. In TDW’s Option File Editor you can make changes to the “Navigation Map” and the “Tai Map” When the game is loaded you can also change the settings in the “Navigation Map” and the “Tai Map” I do not see how your mod choices can influence the way your “Waypoints” work. I use “Real Navigation” so do not get “Waypoints” anyway. Check out the above and we will see what Raven has to say as he does not use RN.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#25 |
Mate
![]() Join Date: Feb 2014
Location: East Europe, home of new barbarian hordes!
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runtime error visual c++ blah blah
Hi guys, I think I have the same problem as Potatoman has. Whenever I try to dive ( I only tried with advanced dive command), my game crashes. First time I got this Visual c++ runtime error, then just the CTD without warning.
Can anyone more experienced take a look to my mods list and tell me what is wrong with it? All the mods come from sobers bonus pack, but I did not install them all, only about half of it, + a few minor mods. I would really be glad for some advice on this, cuz I havent been able to play even one mission since I bought SH5. Here is my mod list: sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober Accurate German Flags AI_sub_crew_1_0_2_TheDarkWraith EUF_UBoat_FX_v0_0_3_ byTheBeast Expanded Navies by Cybermat47 v.1.0.01 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_WWIIInterface_by_naights IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Three OPEN HORIZONS II v2.4 OHII v2.4 patch2 IMPORTANT Fuel Gauge WoGaDi_SteelViking's Interior MCCD_1.04_GER MCCD_1.04_MFCM_1.2.1_compatible DBM Background Video SH5_7A_Conning_Fix sobers game loading tips V8 SH5 AOB slide ruller for TDW UIs and MO by stoianm Cerberus62 Corrected Depth Charge Projector 1.0 Grossdeutscher Rundfunk sobers NO water drops V1 sobers hud sounds V1 SH5 MadMaxs_SH5_Subdiesel (mono) v2 Specs: - an obsolete one I know, but I love it AMD Athlon X2 Dual core processor 5000+ (that's 2,6Ghz) 2GB DDR2 800 Mhz RAM, Ati Radeon HD 6750 1GB 128bit videocard Windows XP (yes, XP ![]() Big thanks in advance ![]() PS: WHAT is that TDW Generic File Patcher mentioned so many times? I couldnt find it anywhere in the download section... PS2: half of the things here I dont really need, I guess. All I wanted was SH3 gaugues and old SH2 conrol method, + new sounds for engines and waves, coz the original ones are annoyingly loud Last edited by Phyrrus; 02-08-14 at 08:42 PM. |
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#26 |
Mate
![]() Join Date: Feb 2014
Location: East Europe, home of new barbarian hordes!
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Ok I think I go back to SH3 now, couse this is very frustrating.
I made 3 different mod list, and none of them are working. Its not crashing anymore, but I cant see the new UI-s, and the main hangar is corrupted, i get an image like a color test on the tv ( i cannot paste it here, i dunno where to upload images.. wait, i think I have some room here to upload images.. so here is the image no image paste, so here is the link http://www.subsim.com/radioroom/albu...pictureid=7321 I am uninstalling the whole SH5 now and I give it another try. Any help would be wellcome ![]() |
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#27 |
Growing Old Disgracefully
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Hi Phyrrus
I am saddened by the fact that you have given up on SH5 sum what easily when this deserves better. SH5 is now what you make it. Modders have worked hard to give us a game that is worth playing with TDW NEWUI versions and OHII in the forefront. When you have problems reduce your mod list to essentials around 10 and then when they work you can build up in stages. This can be done easily by using the JSGME Management Profiler. Using “Tasks” you create your own .mep files you can move mods including shaded ones, delete, and add mods as long as they exist either side in JSGME. Again if you need help with this just let me know. With respect when “Subbers” go at mods hammer and tongs with little idea what they are doing there is only going to be one outcome and that is disaster. Without TDW’s Generic File Patcher you have already lost the plot as the game is unplayable without this. Here is the Patcher link you need. http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1 See my post #19 copy the changes on how to set it up. Here is Sjizzles link on how to enable the Patcher that stands alone and is not a mod. The Patcher contains 7 files. http://www.subsim.com/radioroom/showthread.php?t=205620 Also within the Base mod 7_5_0 you also need to enable “TDW’s File Option Editor”. If you need help just send me a PM. This is an interface fix that you are not using Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14 This is already included in OHII v2.4 Expanded Navies by Cybermat47 v.1.0.01 V9 replaces this. Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober You do not need this. I would think this for when using Real Navigation NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection Do not think you need this AOB slide ruller for TDW UIs and MO by stoianm If I can be of any help just make a post or PM me. I expect Raven also will be of help as I am not If you look at other mod lists you will see that AI comes after EUF not before.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#28 |
Mate
![]() Join Date: Feb 2014
Location: East Europe, home of new barbarian hordes!
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Thank you, THEBERBSTER, this is what I needed.
I did not give up, I just reinstalled the game and rebuilding my mod list. I am aware of JSGME, and as I said, I had 3 different .meps. The problem is that the load order has to be prefect, and they build one upon another, like lego. If you want to change a brick on the basement, than have to demolish the whole building above it, isnt'it? So, I figured out where I gone wrong, and I am just building up again from scratch. Im am not totally stranger to modding, I had my own personalized copy of Rome TW and modded a bit SH3 myself, but I grew old now and I dont really have the patience to do it like I had before. But I realized that without that patience I wont be playing SH5, so here I am, giving another try ![]() Thanks for your help, I'll get back with the results and I will post my .mep here it it is stable. Side note: i followed this list for modding, but I just SKIPPED the first part that refers to the patcher, it was too colorful ![]() Last edited by Phyrrus; 02-09-14 at 02:20 PM. |
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#29 |
Mate
![]() Join Date: Feb 2014
Location: East Europe, home of new barbarian hordes!
Posts: 52
Downloads: 24
Uploads: 0
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#30 |
Commander
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I really don't know what the problem is, I glanced over and saw something about .Net Framework. There is a version of .Net Framework you have to unistall, it will cause problems with SH5.
Here is thread I dug up for you: http://www.subsim.com/radioroom/show...=169067&page=2 ![]() |
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