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Old 01-02-14, 01:02 PM   #1
gi_dan2987
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Default SH3 Commander Questions!

I know this is most likely beating a dead horse, but I can't find any threads concerning this matter.

I'm trying to find historical parameters to set for my deck gun reloading times.

What do you all suggest I set for minimums for the 88 and 105mm?

Also, I had posted another thread but it seemed to die off without getting an answer. Does anybody know how to get the flag chart back in periscope view when using GWX3+Hitman's Optics?

Thanks!
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Old 01-02-14, 02:35 PM   #2
Johnfb
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Quote:
Originally Posted by gi_dan2987 View Post
I know this is most likely beating a dead horse, but I can't find any threads concerning this matter.

I'm trying to find historical parameters to set for my deck gun reloading times.

What do you all suggest I set for minimums for the 88 and 105mm?

Also, I had posted another thread but it seemed to die off without getting an answer. Does anybody know how to get the flag chart back in periscope view when using GWX3+Hitman's Optics?

Thanks!

I can only help you with the flag part.

You need to make sure "flaggen" tga is in your data , gui, layout folder and then make sure the text block is in your menu 1024_768 file

This is what it looks like in mine but this is for the UZO as that's where I wanted it but it is the same principle for the periscope too.
This allows me to "pulldown" the flag map from the top left hand corner of UZO screen to view flags against ship in view



[G28 I176]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x28030001
ParentID=0x28030000
Pos=-1680,745,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF


hope this helps you
John
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Old 01-02-14, 02:56 PM   #3
gi_dan2987
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Quote:
Originally Posted by Johnfb View Post
I can only help you with the flag part.

You need to make sure "flaggen" tga is in your data , gui, layout folder and then make sure the text block is in your menu 1024_768 file

This is what it looks like in mine but this is for the UZO as that's where I wanted it but it is the same principle for the periscope too.
This allows me to "pulldown" the flag map from the top left hand corner of UZO screen to view flags against ship in view



[G28 I176]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x28030001
ParentID=0x28030000
Pos=-1680,745,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF


hope this helps you
John

This is the last code block that I have, but when I try to enter in the new information line by line, it gets all funky and throws the code all over the page?

This is my last code block.

[G28 I175]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2816D002
ParentID=0x2816D000
Pos=7,-8,46,46
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/TDC/TDC1.tga
Crop 0=0.320313,0.0351563,1,1
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2246

I wonder why Hitman's optics removed this flag chart?
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Old 01-02-14, 03:12 PM   #4
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Quote:
Originally Posted by gi_dan2987 View Post
This is the last code block that I have, but when I try to enter in the new information line by line, it gets all funky and throws the code all over the page?

This is my last code block.

[G28 I175]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2816D002
ParentID=0x2816D000
Pos=7,-8,46,46
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/TDC/TDC1.tga
Crop 0=0.320313,0.0351563,1,1
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2246

I wonder why Hitman's optics removed this flag chart?


Ok, so just enter my block of text after the last one for your UZO, it should be G28 I176, if your last one is I175 and there should be a single line gap between the two blocks as in all other ones you see in the text file. copy and paste and remember to back up the original first to another folder for safekeeping in case it goes pear shaped, which it shouldnt do.
You should have your last one PLUS this one as well
Make sure you have the flaggen tga picture in your layout folder or it wont work.

I asked hit man about that too and he said it wa just removed as it wasnt deemed necessary..if memory serves me well...but it is easy to replace it just follow my instructions and it will be in the top left hand corner of the uzo screen...a little difficult to see buit move the cursor there and click and drag it down in the same way you do the konvoy map etc in the nav screen


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Old 01-02-14, 03:29 PM   #5
gi_dan2987
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Quote:
Originally Posted by Johnfb View Post
Ok, so just enter my block of text after the last one for your UZO, it should be G28 I176, if your last one is I175 and there should be a single line gap between the two blocks as in all other ones you see in the text file. copy and paste and remember to back up the original first to another folder for safekeeping in case it goes pear shaped, which it shouldnt do.
You should have your last one PLUS this one as well
Make sure you have the flaggen tga picture in your layout folder or it wont work.

I asked hit man about that too and he said it wa just removed as it wasnt deemed necessary..if memory serves me well...but it is easy to replace it just follow my instructions and it will be in the top left hand corner of the uzo screen...a little difficult to see buit move the cursor there and click and drag it down in the same way you do the konvoy map etc in the nav screen


John
Ok John I got the text copied properly and saved now. How do I set up the periscopes to have the flags?
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Old 01-02-14, 03:35 PM   #6
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Quote:
Originally Posted by gi_dan2987 View Post
Ok John I got the text copied properly and saved now. How do I set up the periscopes to have the flags?

As I said thats for the UZO as I use it there, for periscopes just find your periscope last block of text and paste that in , obviously using the correct G and I text and it should be fine.
Try that in your UZO first to see if it worked and if you like it.

The periscopes are blocks 25 and 26 I think, so make sure you are in last block and then create a new one using my block to suit the G26 Ixx and so on....


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Old 01-02-14, 02:46 PM   #7
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Quote:
Originally Posted by gi_dan2987 View Post
II'm trying to find historical parameters to set for my deck gun reloading times.

What do you all suggest I set for minimums for the 88 and 105mm?
Ooh, that's an old burr under the saddle. It first arose when SH3 was new. Beery was working on his Real U-Boat, the first supermod for SH3. He had the reload times set for 30 seconds or more. People claimed that was ridiculous and Beery explained that it was based on actual in-combat times. some were faster, some were slower, but he said that was the overall average. After he left people still continued to trash his decision, claiming that the listed reload times were only 3-4 seconds. I explained that this was true...under test conditions. I also explained that the guns weren't stabilized, and the gunners had to shoot "on the roll", just like in the sailing ship days. Sure, you could have the gun reloaded very quickly, but you had to wait until the roll of the boat brought the gun to the proper angle. Of course there was also the sea state to consider. The heavier the pitch and roll the longer it takes to reload, and aim, until it's no longer to shoot at all.

The game doesn't take any of that into account. It shoots quickly and accurately in any sea state, right up to the point where it suddenly shuts down the gun. Big problem with reality.

I set my 8.8cm gun to 12 seconds and the 10.5cm gun to 15 seconds. That's boringly slow on a flat, calm day, but much faster than they could shoot in bad weather. It's a compromise, sure, but it feels right to me.

Sorry for the long-winded explanation, but I'm always fixated on getting the whole story out.
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Old 01-02-14, 03:21 PM   #8
gi_dan2987
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Sorry for the long-winded explanation, but I'm always fixated on getting the whole story out.
That's perfectly fine! I enjoy your long-winded responses. I'm all about accuracy and historical realism down to the finest nut and bolt. After all, if you aren't going to do a thing 100% correct the first time, then why bother?

I looked around and saw the "good crews could fire 15-18 rounds per minute, or one every 3-5 seconds." This did not specify whether these numbers were test firing under controlled conditions, or if these were combat specs.

I know that during my Army days I was told by an artilleryman that a 105mm light, towed field piece rate of fire was:

Maximum: 8 rpm for 3 minutes
Sustained: 3 rpm for 30 minutes

So you could rapid fire a shot every 7.5 seconds, but after 3 minutes the gun had to cool down or you would risk damage or breach failure (not a good thing, as it's obvious what happens during breach failure).

3rpm is a shot every 20 seconds. Now these are Army specs for land pieces on stable ground.

But either way, we see a combat reload time of 7.5-20 seconds, and this is with a stable gun platform. So I don't know where these people are coming up with a shot every 3-4 seconds. The gun would blow up from overheating IF the crew could even keep this rate of fire up.

I'll use the template of 8 for the 88mm, and 12 for the 105mm and go from there I suppose, unless somebody has a more realistic parameter setting.
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Old 01-03-14, 02:33 AM   #9
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Originally Posted by gi_dan2987 View Post
So I don't know where these people are coming up with a shot every 3-4 seconds.
From the official published documents, of course. The people who insist on those numbers never take real life into account.

Quote:
The gun would blow up from overheating IF the crew could even keep this rate of fire up.
We never blew a gun up, but then we were doing shore bombardment and never fired more that one round every minute or so. We did overheat a couple of times, though.


Quote:
I'll use the template of 8 for the 88mm, and 12 for the 105mm and go from there I suppose, unless somebody has a more realistic parameter setting.
I doubt anyone will be able to fulfill that last requirement. I gave my reason for using the times I do, but the main reason is that they suit me. Yours are as good as anybody's.
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Old 01-03-14, 03:18 PM   #10
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If you are still looking to use the flag here is what the menu shouyld look like (using your own numbers if needed of course)
G26 I200 was the last entry in my menu so I added the next block in.
The next block after that is for the binos.
If you follow that you will have no issue...and make sure you have the "flaggen" .tga file in the layout as well or it wont work for you


[G26 I200]
Name=Dial; Salvo/Single switch background
Type=1031;Stat bmp array
ItemID=0x2616D002
ParentID=0x2616D000
Pos=7,-8,46,46
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/TDC/TDC1.tga
Crop 0=0.320313,0.0351563,1,1
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2246

[G26 I201]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x26030001
ParentID=0x26030000
Pos=-1680,745,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[G27 I1]
Name=Page binocular
Type=1027;Menu page
ItemID=0x27000000
ParentID=0x0
Pos=0,0,0,0
LoadingMode=2



John
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