![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
|
![]()
I know this is most likely beating a dead horse, but I can't find any threads concerning this matter.
I'm trying to find historical parameters to set for my deck gun reloading times. What do you all suggest I set for minimums for the 88 and 105mm? Also, I had posted another thread but it seemed to die off without getting an answer. Does anybody know how to get the flag chart back in periscope view when using GWX3+Hitman's Optics? Thanks! |
![]() |
![]() |
![]() |
#2 | |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
|
![]() Quote:
I can only help you with the flag part. You need to make sure "flaggen" tga is in your data , gui, layout folder and then make sure the text block is in your menu 1024_768 file This is what it looks like in mine but this is for the UZO as that's where I wanted it but it is the same principle for the periscope too. This allows me to "pulldown" the flag map from the top left hand corner of UZO screen to view flags against ship in view [G28 I176] Name=Target;Neuer Eintrag für Flaggen Type=1031;Stat bmp array ItemID=0x28030001 ParentID=0x28030000 Pos=-1680,745,1024,768 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/Menu/Gui/Layout/Flaggen.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF hope this helps you John |
|
![]() |
![]() |
![]() |
#3 | |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
|
![]() Quote:
This is the last code block that I have, but when I try to enter in the new information line by line, it gets all funky and throws the code all over the page? ![]() This is my last code block. [G28 I175] Name=Dial Type=1031;Stat bmp array ItemID=0x2816D002 ParentID=0x2816D000 Pos=7,-8,46,46 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/menu/gui/TDC/TDC1.tga Crop 0=0.320313,0.0351563,1,1 MatFlags=0x9 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2246 I wonder why Hitman's optics removed this flag chart? ![]() |
|
![]() |
![]() |
![]() |
#4 | |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
|
![]() Quote:
Ok, so just enter my block of text after the last one for your UZO, it should be G28 I176, if your last one is I175 and there should be a single line gap between the two blocks as in all other ones you see in the text file. copy and paste and remember to back up the original first to another folder for safekeeping in case it goes pear shaped, which it shouldnt do. You should have your last one PLUS this one as well Make sure you have the flaggen tga picture in your layout folder or it wont work. I asked hit man about that too and he said it wa just removed as it wasnt deemed necessary..if memory serves me well...but it is easy to replace it just follow my instructions and it will be in the top left hand corner of the uzo screen...a little difficult to see buit move the cursor there and click and drag it down in the same way you do the konvoy map etc in the nav screen John |
|
![]() |
![]() |
![]() |
#5 | |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 | |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
|
![]() Quote:
As I said thats for the UZO as I use it there, for periscopes just find your periscope last block of text and paste that in , obviously using the correct G and I text and it should be fine. Try that in your UZO first to see if it worked and if you like it. The periscopes are blocks 25 and 26 I think, so make sure you are in last block and then create a new one using my block to suit the G26 Ixx and so on.... John |
|
![]() |
![]() |
![]() |
#7 | |
Eternal Patrol
![]() |
![]() Quote:
The game doesn't take any of that into account. It shoots quickly and accurately in any sea state, right up to the point where it suddenly shuts down the gun. Big problem with reality. I set my 8.8cm gun to 12 seconds and the 10.5cm gun to 15 seconds. That's boringly slow on a flat, calm day, but much faster than they could shoot in bad weather. It's a compromise, sure, but it feels right to me. Sorry for the long-winded explanation, but I'm always fixated on getting the whole story out.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#8 | |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
|
![]() Quote:
I looked around and saw the "good crews could fire 15-18 rounds per minute, or one every 3-5 seconds." This did not specify whether these numbers were test firing under controlled conditions, or if these were combat specs. I know that during my Army days I was told by an artilleryman that a 105mm light, towed field piece rate of fire was: Maximum: 8 rpm for 3 minutes Sustained: 3 rpm for 30 minutes So you could rapid fire a shot every 7.5 seconds, but after 3 minutes the gun had to cool down or you would risk damage or breach failure (not a good thing, as it's obvious what happens during breach failure). 3rpm is a shot every 20 seconds. Now these are Army specs for land pieces on stable ground. But either way, we see a combat reload time of 7.5-20 seconds, and this is with a stable gun platform. So I don't know where these people are coming up with a shot every 3-4 seconds. The gun would blow up from overheating IF the crew could even keep this rate of fire up. I'll use the template of 8 for the 88mm, and 12 for the 105mm and go from there I suppose, unless somebody has a more realistic parameter setting. |
|
![]() |
![]() |
![]() |
#9 | |||
Eternal Patrol
![]() |
![]() Quote:
Quote:
![]() Quote:
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|||
![]() |
![]() |
![]() |
#10 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
|
![]()
If you are still looking to use the flag here is what the menu shouyld look like (using your own numbers if needed of course)
G26 I200 was the last entry in my menu so I added the next block in. The next block after that is for the binos. If you follow that you will have no issue...and make sure you have the "flaggen" .tga file in the layout as well or it wont work for you [G26 I200] Name=Dial; Salvo/Single switch background Type=1031;Stat bmp array ItemID=0x2616D002 ParentID=0x2616D000 Pos=7,-8,46,46 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/menu/gui/TDC/TDC1.tga Crop 0=0.320313,0.0351563,1,1 MatFlags=0x9 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2246 [G26 I201] Name=Target;Neuer Eintrag für Flaggen Type=1031;Stat bmp array ItemID=0x26030001 ParentID=0x26030000 Pos=-1680,745,1024,768 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/Menu/Gui/Layout/Flaggen.tga Crop 0=0,0,1,1 MatFlags=0x9 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [G27 I1] Name=Page binocular Type=1027;Menu page ItemID=0x27000000 ParentID=0x0 Pos=0,0,0,0 LoadingMode=2 John |
![]() |
![]() |
![]() |
|
|