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gi_dan2987 01-02-14 01:02 PM

SH3 Commander Questions!
 
I know this is most likely beating a dead horse, but I can't find any threads concerning this matter.

I'm trying to find historical parameters to set for my deck gun reloading times.

What do you all suggest I set for minimums for the 88 and 105mm?

Also, I had posted another thread but it seemed to die off without getting an answer. Does anybody know how to get the flag chart back in periscope view when using GWX3+Hitman's Optics?

Thanks!

Johnfb 01-02-14 02:35 PM

Quote:

Originally Posted by gi_dan2987 (Post 2159160)
I know this is most likely beating a dead horse, but I can't find any threads concerning this matter.

I'm trying to find historical parameters to set for my deck gun reloading times.

What do you all suggest I set for minimums for the 88 and 105mm?

Also, I had posted another thread but it seemed to die off without getting an answer. Does anybody know how to get the flag chart back in periscope view when using GWX3+Hitman's Optics?

Thanks!


I can only help you with the flag part.

You need to make sure "flaggen" tga is in your data , gui, layout folder and then make sure the text block is in your menu 1024_768 file

This is what it looks like in mine but this is for the UZO as that's where I wanted it but it is the same principle for the periscope too.
This allows me to "pulldown" the flag map from the top left hand corner of UZO screen to view flags against ship in view



[G28 I176]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x28030001
ParentID=0x28030000
Pos=-1680,745,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF


hope this helps you
John

Sailor Steve 01-02-14 02:46 PM

Quote:

Originally Posted by gi_dan2987 (Post 2159160)
II'm trying to find historical parameters to set for my deck gun reloading times.

What do you all suggest I set for minimums for the 88 and 105mm?

Ooh, that's an old burr under the saddle. It first arose when SH3 was new. Beery was working on his Real U-Boat, the first supermod for SH3. He had the reload times set for 30 seconds or more. People claimed that was ridiculous and Beery explained that it was based on actual in-combat times. some were faster, some were slower, but he said that was the overall average. After he left people still continued to trash his decision, claiming that the listed reload times were only 3-4 seconds. I explained that this was true...under test conditions. I also explained that the guns weren't stabilized, and the gunners had to shoot "on the roll", just like in the sailing ship days. Sure, you could have the gun reloaded very quickly, but you had to wait until the roll of the boat brought the gun to the proper angle. Of course there was also the sea state to consider. The heavier the pitch and roll the longer it takes to reload, and aim, until it's no longer to shoot at all.

The game doesn't take any of that into account. It shoots quickly and accurately in any sea state, right up to the point where it suddenly shuts down the gun. Big problem with reality.

I set my 8.8cm gun to 12 seconds and the 10.5cm gun to 15 seconds. That's boringly slow on a flat, calm day, but much faster than they could shoot in bad weather. It's a compromise, sure, but it feels right to me.

Sorry for the long-winded explanation, but I'm always fixated on getting the whole story out.

gi_dan2987 01-02-14 02:56 PM

Quote:

Originally Posted by Johnfb (Post 2159193)
I can only help you with the flag part.

You need to make sure "flaggen" tga is in your data , gui, layout folder and then make sure the text block is in your menu 1024_768 file

This is what it looks like in mine but this is for the UZO as that's where I wanted it but it is the same principle for the periscope too.
This allows me to "pulldown" the flag map from the top left hand corner of UZO screen to view flags against ship in view



[G28 I176]
Name=Target;Neuer Eintrag für Flaggen
Type=1031;Stat bmp array
ItemID=0x28030001
ParentID=0x28030000
Pos=-1680,745,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Flaggen.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF


hope this helps you
John


This is the last code block that I have, but when I try to enter in the new information line by line, it gets all funky and throws the code all over the page? :hmmm:

This is my last code block.

[G28 I175]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2816D002
ParentID=0x2816D000
Pos=7,-8,46,46
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/TDC/TDC1.tga
Crop 0=0.320313,0.0351563,1,1
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2246

I wonder why Hitman's optics removed this flag chart? :nope:

Johnfb 01-02-14 03:12 PM

Quote:

Originally Posted by gi_dan2987 (Post 2159200)
This is the last code block that I have, but when I try to enter in the new information line by line, it gets all funky and throws the code all over the page? :hmmm:

This is my last code block.

[G28 I175]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x2816D002
ParentID=0x2816D000
Pos=7,-8,46,46
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/TDC/TDC1.tga
Crop 0=0.320313,0.0351563,1,1
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2246

I wonder why Hitman's optics removed this flag chart? :nope:



Ok, so just enter my block of text after the last one for your UZO, it should be G28 I176, if your last one is I175 and there should be a single line gap between the two blocks as in all other ones you see in the text file. copy and paste and remember to back up the original first to another folder for safekeeping in case it goes pear shaped, which it shouldnt do.
You should have your last one PLUS this one as well
Make sure you have the flaggen tga picture in your layout folder or it wont work.

I asked hit man about that too and he said it wa just removed as it wasnt deemed necessary..if memory serves me well...but it is easy to replace it just follow my instructions and it will be in the top left hand corner of the uzo screen...a little difficult to see buit move the cursor there and click and drag it down in the same way you do the konvoy map etc in the nav screen


John

gi_dan2987 01-02-14 03:21 PM

Quote:

Originally Posted by Sailor Steve (Post 2159197)
Sorry for the long-winded explanation, but I'm always fixated on getting the whole story out.

That's perfectly fine! I enjoy your long-winded responses. I'm all about accuracy and historical realism down to the finest nut and bolt. After all, if you aren't going to do a thing 100% correct the first time, then why bother?

I looked around and saw the "good crews could fire 15-18 rounds per minute, or one every 3-5 seconds." This did not specify whether these numbers were test firing under controlled conditions, or if these were combat specs.

I know that during my Army days I was told by an artilleryman that a 105mm light, towed field piece rate of fire was:

Maximum: 8 rpm for 3 minutes
Sustained: 3 rpm for 30 minutes

So you could rapid fire a shot every 7.5 seconds, but after 3 minutes the gun had to cool down or you would risk damage or breach failure (not a good thing, as it's obvious what happens during breach failure).

3rpm is a shot every 20 seconds. Now these are Army specs for land pieces on stable ground.

But either way, we see a combat reload time of 7.5-20 seconds, and this is with a stable gun platform. So I don't know where these people are coming up with a shot every 3-4 seconds. The gun would blow up from overheating IF the crew could even keep this rate of fire up.

I'll use the template of 8 for the 88mm, and 12 for the 105mm and go from there I suppose, unless somebody has a more realistic parameter setting.

gi_dan2987 01-02-14 03:29 PM

Quote:

Originally Posted by Johnfb (Post 2159207)
Ok, so just enter my block of text after the last one for your UZO, it should be G28 I176, if your last one is I175 and there should be a single line gap between the two blocks as in all other ones you see in the text file. copy and paste and remember to back up the original first to another folder for safekeeping in case it goes pear shaped, which it shouldnt do.
You should have your last one PLUS this one as well
Make sure you have the flaggen tga picture in your layout folder or it wont work.

I asked hit man about that too and he said it wa just removed as it wasnt deemed necessary..if memory serves me well...but it is easy to replace it just follow my instructions and it will be in the top left hand corner of the uzo screen...a little difficult to see buit move the cursor there and click and drag it down in the same way you do the konvoy map etc in the nav screen


John

Ok John I got the text copied properly and saved now. How do I set up the periscopes to have the flags?

Johnfb 01-02-14 03:35 PM

Quote:

Originally Posted by gi_dan2987 (Post 2159223)
Ok John I got the text copied properly and saved now. How do I set up the periscopes to have the flags?


As I said thats for the UZO as I use it there, for periscopes just find your periscope last block of text and paste that in , obviously using the correct G and I text and it should be fine.
Try that in your UZO first to see if it worked and if you like it.

The periscopes are blocks 25 and 26 I think, so make sure you are in last block and then create a new one using my block to suit the G26 Ixx and so on....


John

Johnfb 01-02-14 03:43 PM

You should have this file in your layout folder


http://img547.imageshack.us/img547/2953/tbjk.jpg

gi_dan2987 01-02-14 03:46 PM

Quote:

Originally Posted by Johnfb (Post 2159229)
You should have this file in your layout folder


http://img547.imageshack.us/img547/2953/tbjk.jpg

Hey it works! Now I'm gonna do the same for my other scopes. Thanks John!

Johnfb 01-02-14 03:55 PM

Quote:

Originally Posted by gi_dan2987 (Post 2159231)
Hey it works! Now I'm gonna do the same for my other scopes. Thanks John!


Sweet


Glad to be of help.

Now I suggest you look up the following mods which are in the same style of adding pulldowns to screens.

http://www.subsim.com/radioroom/down...o=file&id=4036

http://www.subsim.com/radioroom/down...o=file&id=3675

Second one is excellent and explains in detail how to add pulldowns to all the screens in the game...worth a download just for the readme file

First one is mine and adds pulldown maps to the radio room to allow you to view grids when messages come in...will help you understand how pulldowns work
John

gi_dan2987 01-02-14 04:24 PM

Quote:

Originally Posted by Johnfb (Post 2159235)
Sweet


Glad to be of help.

Now I suggest you look up the following mods which are in the same style of adding pulldowns to screens.

http://www.subsim.com/radioroom/down...o=file&id=4036

http://www.subsim.com/radioroom/down...o=file&id=3675

Second one is excellent and explains in detail how to add pulldowns to all the screens in the game...worth a download just for the readme file

First one is mine and adds pulldown maps to the radio room to allow you to view grids when messages come in...will help you understand how pulldowns work
John

OK so I got the flag sheet to work and put them precisely where you told me to. But now when I start the game through SH3 Commander, I get this warning midway through the load screen

Menu ID not found: 0x28030000

The game still loads and plays alright, but now I'm just getting this annoying warning :/\\!!



EDIT: I did not roll back SH3 Commander and disable Hitman's Optics through JSGME before adding the flag sheet code GAH!
Could this have been the error? Because when I rolled back SH3, and then disabled/enabled hitman's optics again through JSGME, GWX3 loaded perfectly with no warnings? However, I replaced the backup file that did not contain the flags this time just to play it safe. I'll just print out a flag sheet and laminate it and be done with it!

Thanks for your help though John, you helped me at least understand coding a little better!

Johnfb 01-02-14 05:03 PM

Quote:

Originally Posted by gi_dan2987 (Post 2159248)
OK so I got the flag sheet to work and put them precisely where you told me to. But now when I start the game through SH3 Commander, I get this warning midway through the load screen

Menu ID not found: 0x28030000

The game still loads and plays alright, but now I'm just getting this annoying warning :/\\!!



EDIT: I did not roll back SH3 Commander and disable Hitman's Optics through JSGME before adding the flag sheet code GAH!
Could this have been the error? Because when I rolled back SH3, and then disabled/enabled hitman's optics again through JSGME, GWX3 loaded perfectly with no warnings? However, I replaced the backup file that did not contain the flags this time just to play it safe. I'll just print out a flag sheet and laminate it and be done with it!

Thanks for your help though John, you helped me at least understand coding a little better!


That menu error is a missing line of text or block of text that you left out or deleted or changed in some way, that's why I suggested you back up your original file at the beginning.... I know this from past disasters .

You did it right first time... Just take your time and you will manage to do it, trust me, take your time and make sure you have all the data blocks and the tag file to match it and all will be well.

Check out the two links I gave you and you will see how easy it is,

John

:salute:

gi_dan2987 01-02-14 05:06 PM

Quote:

Originally Posted by Johnfb (Post 2159268)
That menu error is a missing line of text or block of text that you left out or deleted or changed in some way, that's why I suggested you back up your original file at the beginning.... I know this from past disasters .

You did it right first time... Just take your time and you will manage to do it, trust me, take your time and make sure you have all the data blocks and the tag file to match it and all will be well.

Check out the two links I gave you and you will see how easy it is,

John

:salute:

Will do! Thanks! :salute:

Johnfb 01-02-14 05:12 PM

Quote:

Originally Posted by gi_dan2987 (Post 2159270)
Will do! Thanks! :salute:

:up:


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