SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-04-13, 11:52 PM   #16
grislyatoms
Medic
 
Join Date: Jun 2009
Posts: 169
Downloads: 31
Uploads: 0
Default

Considering what Webster said - spawned too close the dock and kaboom?
__________________
"Na Männer...alles klar?"
grislyatoms is offline   Reply With Quote
Old 08-05-13, 02:14 AM   #17
BrucePartington
XO
 
Join Date: May 2013
Location: KM AM99
Posts: 405
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by grislyatoms View Post
Considering what Webster said - spawned too close the dock and kaboom?
I would think that to be the case.
I noticed the game creates / spawns world and objects in general, that are within sight of the player. Once the player is far enough, the world is "despawned", to save resources.
I would think that on approaching a port, when the radar first detects ships near or at the docks, they are really not there, until the player gets close enough. If the ships are wrongly positioned in relation to the docks, when they spawn they get instantly damaged.
One such case is the ships docked at Rabaul, particularly the one farther to the right (of the player, when one is facing the docks).

Back to damaged ships in high sea.
Just yesterday my radar spotted a convoy. In convoy there were 4 battle ships (unknown type) and 2 merchants on the right hand lane. Escorting were 5 DD's
Not heavy sea / swells.
Zooming in the map I see the typical three lane formation, 700 yards away from each other.
After a few minutes, they close the lanes in a tight formation, probably 400 yards or so. Almost immediately one of the battle ships from the left hand lane swerves to the right and gets very near one of the merchants. The merchants start sailing erratically and falling behind. After a while all ships within convoy went crazy.
Finally, upon nearing my position, the battle ships fall back into orderly formation. The merchants try, but are running slowly.

Finally within visual range, I see 2 Medium sized tankers decks awash, in what seems like the typical evasive manoeuvres. In the middle there were 2 Hyriu carriers.
Only the tankers were damaged.
Again, no heavy seas, no air attacks, no shallows. They just rammed each other for no apparent reason.
BrucePartington is offline   Reply With Quote
Old 08-05-13, 02:37 AM   #18
in_vino_vomitus
XO
 
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
Default

Quote:
Originally Posted by grislyatoms View Post
Approaching ports (Iwo, Chichi?, and Haha? Jima for example) at night I have seen ships at dock. Drop periscope to plan attack, raise periscope again and...

fires on the beach, ships sunk at their moorings. Space of a few minutes.
Always puzzled over that.

This is one of the reasons behind the creation of Combined Ops during WWII - I can't remember the actual name of the operation, but it's the one they made the film "Cockleshell Heroes" from [I'm going to look it up as soon as I finish typing, but for some reason I can't bring myself to do it in the middle of a post - strange...]

Anyway, the marines sent people upriver in kayaks to attack ships in harbour, and SOE had a team on the ground who were going to attack them by sneaking aboard and planting explosives. After the marines attacked - with limited results, security was ramped up to a level that made the SOE plan unworkable. Combined Ops came about because of the obvious need to coordinate the allocation of targets. neither group was aware the other had been tasked, and ironically, if the marines had asked SOE to help them exfiltrate their people, then SOE might have told them there was no need to even send them........

Anyway, it looks like your targets got hit by a spec. ops team....

I have no idea how what you saw really came about, but that's what it looks like
__________________
Forget death - I'll take dishonour!
[SIGPIC][/SIGPIC]
TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
in_vino_vomitus is offline   Reply With Quote
Old 08-05-13, 11:45 PM   #19
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by BrucePartington View Post

Only the tankers were damaged.
Again, no heavy seas, no air attacks, no shallows. They just rammed each other for no apparent reason.
It sounds like either they were trying to evade you and bumped into each other, or in making a course change, they messed up. Different types of ships have different turning characteristics. I've read here that, historically, the intervals between ships were greater, than in game. The ships' AI obviously leaves something to be desired.
TorpX is offline   Reply With Quote
Old 08-06-13, 01:10 AM   #20
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by TorpX View Post
I hadn't thought of it before, but it's possible they could also be damaged when their convoy takes a zig and they bump into each other. I don't know how likely that is, but it is possible.
yep, the AI is really spastic acting when its an all out alert to all merchant ships and some ships will zig-zag while others go into long s-turns and some just circle back doing a 360 on their own course so whenever there is a scramble of convoy ships they always seam to have a collision.

warships seam to have less problems scrambling as a group and its only the DD and light cruisers that run into or get run over other ships


also as was pointed out by someone the game does record "some" damage to ships from heavy storms if the water gets high enough over the decks. in most cases this is a side affect of using a mod like Op Monsun that adds a lot of ships to the game without properly correcting draft heights and such for them.
  Reply With Quote
Old 08-06-13, 06:57 AM   #21
BrucePartington
XO
 
Join Date: May 2013
Location: KM AM99
Posts: 405
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by TorpX View Post
It sounds like either they were trying to evade you and bumped into each other, or in making a course change, they messed up. Different types of ships have different turning characteristics. I've read here that, historically, the intervals between ships were greater, than in game. The ships' AI obviously leaves something to be desired.
What you say is valid.
However it was neither in this instance.
I was too far away. No visual contact. Following by radar. It was night time and the convoy was more than 15 land miles away.
And only the outer ships "misbehaved", after the convoy tightened formation (which I had never seen before). The two Hyriu carriers in the center lane / track did no move initially, neither did the DD escorts.
Mainly, the convoy's course remained unaltered until I wreaked havoc among them
BrucePartington is offline   Reply With Quote
Old 08-06-13, 07:05 AM   #22
BrucePartington
XO
 
Join Date: May 2013
Location: KM AM99
Posts: 405
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by Webster View Post
yep, the AI is really spastic acting when its an all out alert to all merchant ships and some ships will zig-zag while others go into long s-turns and some just circle back doing a 360 on their own course so whenever there is a scramble of convoy ships they always seam to have a collision.

warships seam to have less problems scrambling as a group and its only the DD and light cruisers that run into or get run over other ships

(snip).
Question: could this be intended to simulate panic?
Merchants Captains less disciplined than IJN capital ships Captains?
BrucePartington is offline   Reply With Quote
Old 08-06-13, 05:35 PM   #23
Popeye the Salior
Sailor man
 
Join Date: Dec 2012
Location: Wish I was at sea commanding a sailboat.
Posts: 48
Downloads: 89
Uploads: 0
SHO

I think your right
Popeye the Salior is offline   Reply With Quote
Old 08-06-13, 09:15 PM   #24
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

I have only seen this happen in port on bad installation of mods or orders of the mods causing issues.
merc4ulfate is offline   Reply With Quote
Old 08-06-13, 10:02 PM   #25
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

There is something else I thought of. This happened to me a long time ago with an earlier version of RFB. I made an attack on a convoy of mixed ships and escorts; later I saw a small minesweeper that looked like it was burning. This was strange to me as I had not targeted any such ship, but thought maybe it was hit by a stray torpedo. After observing it over time, it became apparent that it was not really damaged, but that the smoke was just excessive. Instead of coming out the stack, it seemed to be coming out the middle of the ship. In other words, it was just a graphical imperfection.
TorpX is offline   Reply With Quote
Old 08-06-13, 10:33 PM   #26
BrucePartington
XO
 
Join Date: May 2013
Location: KM AM99
Posts: 405
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by TorpX View Post
There is something else I thought of. This happened to me a long time ago with an earlier version of RFB. I made an attack on a convoy of mixed ships and escorts; later I saw a small minesweeper that looked like it was burning. This was strange to me as I had not targeted any such ship, but thought maybe it was hit by a stray torpedo. After observing it over time, it became apparent that it was not really damaged, but that the smoke was just excessive. Instead of coming out the stack, it seemed to be coming out the middle of the ship. In other words, it was just a graphical imperfection.
Very true.
I have a little screenie collection of such imperfections, including some very strange dark patches hovering above water where nothing happened, like they were sci-fi portals of some kind.
I need to take a look at the instructions on how to share images here.
Yes, I realize I should know how to do that by now. Sometimes I get lazy.
BrucePartington is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.