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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Medic
![]() Join Date: Jun 2009
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Considering what Webster said - spawned too close the dock and kaboom?
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"Na Männer...alles klar?" |
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#17 | |
XO
![]() Join Date: May 2013
Location: KM AM99
Posts: 405
Downloads: 33
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I noticed the game creates / spawns world and objects in general, that are within sight of the player. Once the player is far enough, the world is "despawned", to save resources. I would think that on approaching a port, when the radar first detects ships near or at the docks, they are really not there, until the player gets close enough. If the ships are wrongly positioned in relation to the docks, when they spawn they get instantly damaged. One such case is the ships docked at Rabaul, particularly the one farther to the right (of the player, when one is facing the docks). Back to damaged ships in high sea. Just yesterday my radar spotted a convoy. In convoy there were 4 battle ships (unknown type) and 2 merchants on the right hand lane. Escorting were 5 DD's Not heavy sea / swells. Zooming in the map I see the typical three lane formation, 700 yards away from each other. After a few minutes, they close the lanes in a tight formation, probably 400 yards or so. Almost immediately one of the battle ships from the left hand lane swerves to the right and gets very near one of the merchants. The merchants start sailing erratically and falling behind. After a while all ships within convoy went crazy. Finally, upon nearing my position, the battle ships fall back into orderly formation. The merchants try, but are running slowly. Finally within visual range, I see 2 Medium sized tankers decks awash, in what seems like the typical evasive manoeuvres. In the middle there were 2 Hyriu carriers. Only the tankers were damaged. Again, no heavy seas, no air attacks, no shallows. They just rammed each other for no apparent reason. |
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#18 | |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
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This is one of the reasons behind the creation of Combined Ops during WWII - I can't remember the actual name of the operation, but it's the one they made the film "Cockleshell Heroes" from [I'm going to look it up as soon as I finish typing, but for some reason I can't bring myself to do it in the middle of a post - strange...] Anyway, the marines sent people upriver in kayaks to attack ships in harbour, and SOE had a team on the ground who were going to attack them by sneaking aboard and planting explosives. After the marines attacked - with limited results, security was ramped up to a level that made the SOE plan unworkable. Combined Ops came about because of the obvious need to coordinate the allocation of targets. neither group was aware the other had been tasked, and ironically, if the marines had asked SOE to help them exfiltrate their people, then SOE might have told them there was no need to even send them........ Anyway, it looks like your targets got hit by a spec. ops team.... I have no idea how what you saw really came about, but that's what it looks like ![]()
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#19 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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It sounds like either they were trying to evade you and bumped into each other, or in making a course change, they messed up. Different types of ships have different turning characteristics. I've read here that, historically, the intervals between ships were greater, than in game. The ships' AI obviously leaves something to be desired. |
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#20 | |
Stowaway
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warships seam to have less problems scrambling as a group and its only the DD and light cruisers that run into or get run over other ships also as was pointed out by someone the game does record "some" damage to ships from heavy storms if the water gets high enough over the decks. in most cases this is a side affect of using a mod like Op Monsun that adds a lot of ships to the game without properly correcting draft heights and such for them. |
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#21 | |
XO
![]() Join Date: May 2013
Location: KM AM99
Posts: 405
Downloads: 33
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However it was neither in this instance. I was too far away. No visual contact. Following by radar. It was night time and the convoy was more than 15 land miles away. And only the outer ships "misbehaved", after the convoy tightened formation (which I had never seen before). The two Hyriu carriers in the center lane / track did no move initially, neither did the DD escorts. Mainly, the convoy's course remained unaltered until I wreaked havoc among them ![]() |
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#22 | |
XO
![]() Join Date: May 2013
Location: KM AM99
Posts: 405
Downloads: 33
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Merchants Captains less disciplined than IJN capital ships Captains? |
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#23 |
Sailor man
![]() Join Date: Dec 2012
Location: Wish I was at sea commanding a sailboat.
Posts: 48
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I think your right
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#24 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I have only seen this happen in port on bad installation of mods or orders of the mods causing issues.
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#25 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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![]() There is something else I thought of. This happened to me a long time ago with an earlier version of RFB. I made an attack on a convoy of mixed ships and escorts; later I saw a small minesweeper that looked like it was burning. This was strange to me as I had not targeted any such ship, but thought maybe it was hit by a stray torpedo. After observing it over time, it became apparent that it was not really damaged, but that the smoke was just excessive. Instead of coming out the stack, it seemed to be coming out the middle of the ship. In other words, it was just a graphical imperfection. |
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#26 | |
XO
![]() Join Date: May 2013
Location: KM AM99
Posts: 405
Downloads: 33
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I have a little screenie collection of such imperfections, including some very strange dark patches hovering above water where nothing happened, like they were sci-fi portals of some kind. I need to take a look at the instructions on how to share images here. Yes, I realize I should know how to do that by now. Sometimes I get lazy. |
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