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Old 05-27-13, 04:02 PM   #16
JU_88
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WAY more potential? I agree, but that potential still is unfulfilled. Not even close yet. As I jokingly asked earlier, where is the Type IX? Type II? .
Heh, Lack of man power....
The lack of a type IX is bummer, what i cant figure out is why no one has ported the IXD2 model from the SH4 U-boat Missions yet.
(As long as you can live with having a type VII interior) I think the full interior in SH5 is why we got no Type IX in the first place.
oh and the Type II in Sh3 is actually a bit of waste since it was out dated by 1939 and mostly used as a training sub anyway, from what i understand few of them ventured outside of the baltic sea.
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Old 05-27-13, 04:13 PM   #17
Sailor Steve
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Heh, Lack of man power....
The lack of a type IX is bummer, what i cant figure out is why no one has ported the IXD2 model from the SH4 U-boat Missions yet.
(As long as you can live with having a type VII interior) I think the full interior in SH5 is why we got no Type IX in the first place.
I'm not sure, but I think if it could be done it would have been by now. I couldn't live with the wrong interior, which is why I don't play any of the surface warfare mods. It just doesn't feel right.

I agree about the full interior part though. That ate up so much of their time and resources there wasn't enough of either left to make another type of boat.

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oh and the Type II in Sh3 is actually a bit of waste since it was out dated by 1939 and mostly used as a training sub anyway.
I couldn't disagree more. They did see some combat, and kaleuns were assigned to them, so having one in the game is a lot more than just a luxury. Whether you want one or not is your business. I won't play unless I can start in one.
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Old 05-27-13, 04:23 PM   #18
JU_88
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I'm not sure, but I think if it could be done it would have been by now. I couldn't live with the wrong interior, which is why I don't play any of the surface warfare mods. It just doesn't feel right.

I agree about the full interior part though. That ate up so much of their time and resources there wasn't enough of either left to make another type of boat..
Yeah and thats the problem, It sets a standard and an expectation for modders to build a type 9 interior & exterior and make it all fully functional in game. Months if not years of work for single person, I personally think its very unlikley we will ever see a other Uboat types for SH5 (done to same intricate level as the pre existing Type VII)

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I couldn't disagree more. They did see some combat, and kaleuns were assigned to them, so having one in the game is a lot more than just a luxury. Whether you want one or not is your business. I won't play unless I can start in one.
Ok then in that case, lets not go there...
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Old 05-27-13, 04:53 PM   #19
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something that has WAY more potential than SH3 or SH4. That's just a fact.

And SH5 is already way better than previous titles (if it's modded and patched). That's also a fact.

U-Boat HAHD is just updating textures and maybe 3D models. The engine for displaying the graphics is still outdated and you can't get around that. Sorry but their is no comparing new technology (SH5) to old technology (SH3). You can fix up a Model T but it will never be a Ferrari.
it HAS WAY MORE POTENTIAL. yes I agree, it has.

but I don't agree that it is WAY BETTER. that will come with time, im sure, if SH3 is anything to go by - you see, SH3 is a great standard bearer - it shows what can be achieved, (i don't play SH4 - so I can not comment.)
SH5 will have its day - absolutely!

its silly to compare the Sims - its not worth it. each of them occupy special places for those that love them - that can not be taken away. it has nothing to do with old or new technology. its about the feeling you have with the game.

but for now, as an option, i'll stay with SH3. simply because ive grown with it. ive seen it develop. and, I had the time in the past to persevere with it. at this point in my life I don't have the time id like to spend on SH5 - I have tried it believe me, several times over - following the instructions in tutorials and in the mod readme's to the letter, and it flaws me - it became exhausting. im sure there are others here with this same experience.
it must not be about SH3 is better than SH5 - its not about that, its about preference at the moment. and for me I can load and sail without hic-ups. I know SH3's weak spots and im careful to avoid them. I want the same for SH5 too and im sure it'll come one day.
they are all beautiful sims - pieces of art, if you will.
its just that SH5 is a rough diamond at the moment and SH3 - for me, has more polish.
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Old 05-27-13, 07:56 PM   #20
Jace11
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Don't really miss the II and XXI. Miss the XI a little but it's a small price to pay for some great looking VIIs. SH3 may be have more extensive mods but frankly, the tools are available to do whatever one wants with SH5, within reason.
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Old 05-28-13, 02:42 PM   #21
maillemaker
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I'm just finding the gameplay hard to figure out in SH5.

And I've got the mod that gives me the SH3-like crew icons and the teleport ability.

It just seems much more complicated to run the sub than it was in SH3. Just turning the TDC on and off requires me to go through more steps than just clicking the on/off button in SH3.

I thought maybe it would just take a while to get used to the new controls but I tried and it just seems much more fiddly.

Heck I can't even figure out how to get the time compression to behave like I want it to.

Steve
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Old 05-30-13, 06:53 AM   #22
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I personally held off SH5 for the most part in order to wait for a more comprehensive mods to make the game overall more better. I have found SH3 to be a more solid game offering a more robust and varied experience - readily available with little effort (thanks to GWX 3.0). I guess it helps if you are used to limited graphics not being an obstacle towards immersing you into the experience offered.

But I'm still eyeing a return to SH5 myself; I actually tried so a little over a year ago but the installation of mods was fiddly, to say the least. It always gets me off the game when I would have to spends sometimes over a day wrestling against a game to get it working remotely, only to encounter more minor problems here and there. But I can hardly blame the modders here for that.

I'll keep an eye out for the current mods available for SH5 in the next few days and see if I can get the game running in a stable form. Fingers crossed
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Old 05-30-13, 11:30 AM   #23
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Quote:
Originally Posted by maillemaker View Post
I'm just finding the gameplay hard to figure out in SH5.

It just seems much more complicated to run the sub than it was in SH3. Just turning the TDC on and off requires me to go through more steps than just clicking the on/off button in SH3.

Heck I can't even figure out how to get the time compression to behave like I want it to.

Steve
I have played SH3 to SH5 and play about 60% realism and auto TDC. One major difference for SH5 is the TDC, it is opposite of SH3 & 4. For SH5, lock the ship, display will say break lock. Then unlock the ship and display will say lock. Now fire and TDC will work correctly if using auto TDC.

SH5 uses a travel mode in time compression, too. Go to your documents\SH5\foldername?\cfg folder. Look for main.cfg file. Time compression settings can be changed in the main.cfg here.
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Old 05-30-13, 12:13 PM   #24
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I'm also trying to get back after 3 years but I think that even ancient gods are against my will. It even took helluva time to recover my password to these forums.

So far I have clean installed and patched to 1.2 SH5 twice and then installed the JSGME.

At first try I installed TDW generic patcher with reading installation instructions. First try I got a CTD when entering periscope. Second try I pointed patching to the SH5 root directory and with enabling in JSGME it changed all patching to false. Uninstalled the game JSGME and MODS.

That's fine because all I want is SH5 with SH3/4 UI and TDC.

So I did a clean install and patched to 1.2. and installed TDW newUI + TDC and now the game won't even start the uplay window, even after I've removed and uninstalled all modifications.

I'm using 64 bit windows vista, my rig can handle this as I've played this on the same comp before, and the game works unmodded well.

Maybe I'm getting old since back in the day these things were a piece of cake

EDIT

And before I've had problems with magnetic detonators that didn't work at all and also torps missing the target a bit from the front. Is there a fix for these cases or am I forced to join in the enemy's forces with SH4.

Last edited by Peni; 05-30-13 at 02:07 PM. Reason: More info
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Old 06-03-13, 09:44 AM   #25
sandbag69
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Well I have been sailing my U-boat for a week now. Definitely a lot better experience than when I last sailed in Oct 2011. Only 1 CTD so far.

I also managed to sink a Corvette with my first Torpedo in mission 'past the rock' although i was sunk trying to get passed a destroyer not long afterward.

At present I am learning to use Real Navigation and finding it much more rewarding.

My only big issue is the amount of Mods that seem to be needed although I am only running a few at the moment and Open Horizons II.
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