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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I'm just finding the gameplay hard to figure out in SH5.
And I've got the mod that gives me the SH3-like crew icons and the teleport ability. It just seems much more complicated to run the sub than it was in SH3. Just turning the TDC on and off requires me to go through more steps than just clicking the on/off button in SH3. I thought maybe it would just take a while to get used to the new controls but I tried and it just seems much more fiddly. Heck I can't even figure out how to get the time compression to behave like I want it to. Steve |
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#2 |
Swabbie
![]() Join Date: Jul 2008
Posts: 9
Downloads: 63
Uploads: 0
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I personally held off SH5 for the most part in order to wait for a more comprehensive mods to make the game overall more better. I have found SH3 to be a more solid game offering a more robust and varied experience - readily available with little effort (thanks to GWX 3.0). I guess it helps if you are used to limited graphics not being an obstacle towards immersing you into the experience offered.
![]() But I'm still eyeing a return to SH5 myself; I actually tried so a little over a year ago but the installation of mods was fiddly, to say the least. It always gets me off the game when I would have to spends sometimes over a day wrestling against a game to get it working remotely, only to encounter more minor problems here and there. But I can hardly blame the modders here for that. I'll keep an eye out for the current mods available for SH5 in the next few days and see if I can get the game running in a stable form. Fingers crossed ![]() ![]() |
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#3 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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![]() Quote:
SH5 uses a travel mode in time compression, too. Go to your documents\SH5\foldername?\cfg folder. Look for main.cfg file. Time compression settings can be changed in the main.cfg here. |
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