![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Torpedoman
![]() Join Date: Dec 2011
Location: Florida, USA
Posts: 116
Downloads: 105
Uploads: 0
|
![]()
This looks just amazing ; nice graphics and blending of textures! And a lot of
detail included, very nice job indeed! Can't wait to give this a trial run! ![]() Fithah4 |
![]() |
![]() |
![]() |
#17 | |
Airplane Nerd
|
![]() Quote:
![]() I was kinda thinking of the Subsim PT Boat contest and the work that the guys over there have done. If you were planning on a playable Elco.... I guess I misunderstood. An overhaul of an Elco would be pretty...but not necessary. You're doing beautiful work on your other models though and I'm excited to see where it goes. ![]() ![]()
__________________
|
|
![]() |
![]() |
![]() |
#18 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
|
![]()
fithah4, look the first post downstairs there is a downloud.
Quote:
![]() I wanted to make more variety of torpedo boats in SH IV (not controllable player). In addition I wanted to make in game their influence and behavior more approached to the plausible. In a original add-on game everything is very poor with it: having met the PT-boat it is possible to shoot easily it from a deckgun, or if there is no deckgun - to dive and quietly to go away on a depth. It is very boring. While in reality PT-boats could operate against submarines in the coastal areas. they could be armed with the anti-submarine weapons, depth charges, start up torpedoes ... They could arrange more trouble for submarine (player) than it was in the UBM SHIV add-on game. All this I tried to add for PT-boat. In addition to that I was interested to implement a smokescreen effect. Vosper - is the first result. Unfortunately, I have not tried fashion playable boats in the SH, and I can not imagine what it looks like ( the simulator PT-boat on simulator submarine.?). I like the torpedo boats. Elco, Higgins, Schnellboot, Mas and others - each interesting - and it would be great to see all the historic types in the game. what will be after Vosper in the next project? - yet I don't know. Probably I will return to this subject and we will continue, but later. Thank you all for your interest, suggestions, and support! Best Regards! ![]() |
|
![]() |
![]() |
![]() |
#19 | |
Airplane Nerd
|
![]() Quote:
That's quite alright. ![]() You're doing great work...but when you're done you should look at helping the guys in the contest thread do the Elco. I know they needed some help with modeling. ![]()
__________________
|
|
![]() |
![]() |
![]() |
#20 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#21 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
|
![]()
Greetings, Privateer!
What kind of animation do you mean? Where is it located? Can write more detailed? If is possible to make disappearance of a external shell (a torpedo, rockets) after a shot - is would be great. ![]() |
![]() |
![]() |
![]() |
#22 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
|
![]() ![]() Quote:
I a bit looked screenshots - are very good models! Only I do not understand: a that project is suspended, completed, or in progress? you can write to me about problems and what is needed help, my mail is open. furthermore/ I have this high poly model of ELCO (not my production), taken from foreign colleagues ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ============================================ Now is my next work that I started long ago and with long intervals returned to him ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#23 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
|
![]()
going to download ad take a peek
|
![]() |
![]() |
![]() |
|
|