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Old 05-19-13, 05:10 AM   #1
Luno
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Default Pretty bad patrol...

...as you can tell from my sig right now:

(quoting for when I start a new career)

Quote:
Career: Feb. 13, 1942 "CO. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.
I looked up the story of the real USS Shark, and she met her demise on what was likely Feb. 11, 1942. Pretty depressing to read about, and eerie that I ended my patrol at nearly the same time.

Now, in terms of the game, I had a lot of trouble with the damage control. I'm running RFB, and it seemed that every time I tried to toggle silent running off, the guy just responded with "engaging silent running". I pressed the button at least 8 times, I pressed the key, nadda. My damage control team seemed to be doing nothing, and I held on to the boat for a long time in limbo, trying to sort it out. In the end, another pair of depth charges sorted me out quickly.

So, what do? How do I know the damage crew is working? How do I stop flooding? How do I disengage the silent running?

Again, I'm running RFB 2.0
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

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Old 05-19-13, 07:59 AM   #2
Slayer_42
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Hey there.
It's likely that it damage control team isn't doing anything because u have silent running engaged. To disengage silent running, u shud use the orders panel (buttons to the left on the screen) click the command room button and there will be a "rig for silent running" and "secure from silent running" key used to engage and disengage silent running. If I remember correctly, the z key will only engage silent running and does not disengage it.
Hope this helps
Gud luck
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Hull damaged
Radio destroyed
Sonar destroyed
Rudder damaged
Diesel engines damaged
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Old 05-19-13, 12:58 PM   #3
Redmane
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Default Ah, well

I may be wrong about this since I haven't played RFB yet, but the keyboard command for silent running has always been a toggle, so hitting Z while silent running should turn it off. This is the way it works in TMO, and unless I'm totally off-base, should be like this in any mod that doesn't alter this key-binding.
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Old 05-19-13, 02:49 PM   #4
Luno
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Yeah, I must be doing something wrong. There is only one button, and it was only rigging for silent running, and Z was only rigging for silent running.

As confirmation, there ought to have been an indicator that it was on, or an indicator that damage control was on (that moving wrench animation was just fine).

I'll keep playing around, maybe I messed something up.
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

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Old 05-19-13, 06:50 PM   #5
Slayer_42
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I wonder if the developers of this mod aim to make you manually reset everything i.e running speed, boat operations etc to maybe improve realism? hmmmm not sure but this seems really weird, does this mod include a manual?
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Crash dive!!!! --- We're in shallow waters sir....

Hull damaged
Radio destroyed
Sonar destroyed
Rudder damaged
Diesel engines damaged
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Old 05-19-13, 09:08 PM   #6
TorpX
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Luno,

I wouldn't necessarily think you did anything wrong. I've had good careers come to an abrupt, and premature end, in RFB. I believe it was the modders intention, that the boat's hull be somewhat fragile, and if you have, for example, bulkheads destroyed, they are not repairable. Beyond what has been said about silent running, and fully manning damage control, and the affected compartments, I'm not sure there is too much you can do.
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Old 05-22-13, 04:45 PM   #7
periunder
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Quote:
Originally Posted by Slayer_42 View Post
Hey there.
It's likely that it damage control team isn't doing anything because u have silent running engaged. To disengage silent running, u shud use the orders panel (buttons to the left on the screen) click the command room button and there will be a "rig for silent running" and "secure from silent running" key used to engage and disengage silent running. If I remember correctly, the z key will only engage silent running and does not disengage it.
Hope this helps
Gud luck
Definately. The DC team wont be cranking wrenches if you have silent running enacted. Just disable it and all should be good.
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Old 05-23-13, 01:52 AM   #8
TorpX
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OK, You have me confused.

for a value of "2":
Quote:
For passive, here you basically get a 22% max reduction.
OR,

Quote:
In RFB the value is 2.0, which would make reduction in 8% of I'm not mistaken.
If a value of 5 reduces signal to 20%, and a value of 3 reduces to 33%, shouldn't a value of 2 reduce to 50%? I don't see how you get 22% or 8%.


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Old 05-23-13, 07:50 AM   #9
Armistead
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Quote:
Originally Posted by TorpX View Post
OK, You have me confused.

for a value of "2":

OR,

If a value of 5 reduces signal to 20%, and a value of 3 reduces to 33%, shouldn't a value of 2 reduce to 50%? I don't see how you get 22% or 8%.


I wasn't thinking, thought 0 = no reduction, but it's 1. The max value here for reduction is 3 for 33%, a setting of 1 equals 0 reduction, a setting of 2 should split the difference
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Old 05-23-13, 01:54 PM   #10
Luno
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Oh, I got it backwards
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

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Old 05-23-13, 10:37 PM   #11
TorpX
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Quote:
Originally Posted by Armistead View Post
I wasn't thinking, thought 0 = no reduction, but it's 1. The max value here for reduction is 3 for 33%, a setting of 1 equals 0 reduction, a setting of 2 should split the difference
Does it say the max. value is 3, or is that just the highest anyone has tried?
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