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Old 05-22-13, 02:58 PM   #16
Redmane
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Default Real World

I'm not sure about real-world testing in relation to the game, but the fact that the game models this is directly related to real-world capabilities of U.S. Fleet Type boats and the effects thermoclines have on sonar and hydrophone performance. Here are a couple of links:

http://en.wikipedia.org/wiki/Thermocline

http://en.wikipedia.org/wiki/Bathythermograph

http://en.wikipedia.org/wiki/Sonar
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Last edited by Redmane; 05-22-13 at 03:11 PM.
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Old 05-22-13, 04:45 PM   #17
periunder
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Quote:
Originally Posted by Slayer_42 View Post
Hey there.
It's likely that it damage control team isn't doing anything because u have silent running engaged. To disengage silent running, u shud use the orders panel (buttons to the left on the screen) click the command room button and there will be a "rig for silent running" and "secure from silent running" key used to engage and disengage silent running. If I remember correctly, the z key will only engage silent running and does not disengage it.
Hope this helps
Gud luck
Definately. The DC team wont be cranking wrenches if you have silent running enacted. Just disable it and all should be good.
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Old 05-23-13, 01:52 AM   #18
TorpX
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OK, You have me confused.

for a value of "2":
Quote:
For passive, here you basically get a 22% max reduction.
OR,

Quote:
In RFB the value is 2.0, which would make reduction in 8% of I'm not mistaken.
If a value of 5 reduces signal to 20%, and a value of 3 reduces to 33%, shouldn't a value of 2 reduce to 50%? I don't see how you get 22% or 8%.


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Old 05-23-13, 07:50 AM   #19
Armistead
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Quote:
Originally Posted by TorpX View Post
OK, You have me confused.

for a value of "2":

OR,

If a value of 5 reduces signal to 20%, and a value of 3 reduces to 33%, shouldn't a value of 2 reduce to 50%? I don't see how you get 22% or 8%.


I wasn't thinking, thought 0 = no reduction, but it's 1. The max value here for reduction is 3 for 33%, a setting of 1 equals 0 reduction, a setting of 2 should split the difference
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Old 05-23-13, 01:54 PM   #20
Luno
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Oh, I got it backwards
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Old 05-23-13, 10:37 PM   #21
TorpX
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Quote:
Originally Posted by Armistead View Post
I wasn't thinking, thought 0 = no reduction, but it's 1. The max value here for reduction is 3 for 33%, a setting of 1 equals 0 reduction, a setting of 2 should split the difference
Does it say the max. value is 3, or is that just the highest anyone has tried?
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Old 05-23-13, 11:39 PM   #22
Armistead
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Quote:
Originally Posted by TorpX View Post
Does it say the max. value is 3, or is that just the highest anyone has tried?
I believe it's the max set by code, but I can't say I know for sure. I believe that's what was discussed long ago, so I accepted it. I have done test to see, using values up to 9 and couldn't notice any difference. However, it's a good question. Still, realistically, you wouldn't want a thermal to give you much more than 33%.

Somewhere code sets the limits for the values.
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Old 05-24-13, 11:49 PM   #23
TorpX
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I agree, that you probably wouldn't want much more than the 33%. However, it seems a little odd, the code setting the limit there; usually you have to build the model first, and only after, test it to find what values give the best results.
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Old 05-25-13, 07:00 AM   #24
Armistead
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I think it's a matter of all values have a percentage limit, so much for the TL, so much for silent running, waves factor, etc... I can't say if combined they add to 100%, but probably close. They have to max a single value somewhere or you could radically increase one value and get 100% signal reduction.

I do know if winds/waves are 15mps, you go below TL and engage SR, you basically have 100 signal reduction for the AI.
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