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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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SSS
That you will tell on Ship Names April 2013 ![]() ![]() [DDTribal] CrewRange=190|275 0001=HMS Cossack 0002=HMS Gurkha 0003=HMS Afridi 0004=HMS Maori 0005=HMS Eskimo 0006=HMS Mashona 0007=HMS Zulu 0008=HMS Matabele 0009=HMS Mohawk 0010=HMS Nubian 0011=HMS Tartar 0012=HMS Ashanti 0013=HMS Somali 0014=HMS Sikh 0015=HMS Bedouin 0016=HMS Punjabi 0017=HMS Arunta 0018=HMCS Iroquois 0019=HMCS Athabaskan 0020=HMS Warramungu 0021=HMS Huron 0022=HMS Haida 0023=HMS Micmac 0024=HMS Bataan 0025=HMS Nootka 0026=HMS Cayuga 0027=HMCS Haida 0028=HMCS Hudon ![]() Why it is necessary Ship names_DDTribal.cfg? ![]() |
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#17 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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No, I think you are supposed to append that to shipnames_en.cfg in the Commander folder.
That way, if you sink one, Commander randomly generates a name, tonnage, crew, etc for more interesting patrol logs after you dock at port. ![]()
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#18 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Always a great work !
![]() Thanks for that Beauty. Regards Maddy
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AOTD is gone, iam the last survivor ........ |
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#19 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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@Luno:
You can remove as many textures as you feel for but make sure the ones you keep are correctly numbered. According to my last trials, placing 24 Tribals into one mission, all 22 textures showed up. When a single copy of a ship model is called for, the texture picked by the system is often one of the first of the 2nd half; e.g. no. 13 oder 14 out of 24. However, there are exceptions: In case of the Tribals, my system developed a preference for texture T20 (= the '43/'44 dress of HMCS Iroquois, shown in the 1st post). I would really like to know the mechanism behind SH3's texture picking. @Anvart1061: As pointed out by Luno, the names file is to be used with SH3 commander's ship names list. Versions of the Tribal list vary and to add to the messy situation, I prepared my own list ![]() Last edited by the_frog; 05-13-13 at 03:18 PM. |
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#20 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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They are beautiful skins, I don't want to remove them!
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__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#21 |
Stowaway
Posts: n/a
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Beautiful ships and superb rendition, the_frog
![]() I'm trying to add them all to my SH4 as I type this. |
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#22 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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My guess is that an imperfect dice game is being used to pick skins. While random number generators are theoretically truly "random," I've found they are anything but. For example, one I was working with for another game was supposed to generate anything from 0 - 100. It came up with mainly 40's and 50's, with none below 20 and none above 80.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#23 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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... plus some other factors ...
Depending on the number of textures available, SH3 tends to pick one. In the museum, you will always see the same texture. Also, after picking one texture, it is no more used until the number of ships spawned exceeds the number of avialable texutres ... or so .... ![]() |
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#24 |
GWX Project Director
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@the Frog,
Nice work there! ![]() |
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