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-   -   [REL] new Tribal class destroyers (https://www.subsim.com/radioroom/showthread.php?t=204328)

the_frog 05-12-13 06:10 AM

[REL] new Tribal class destroyers
 
Hello,

I made a new model of the Tribals:

http://www.mediafire.com/convkey/a04...r47mk8a36g.jpg

In-game:

http://www.mediafire.com/convkey/18c...vkk3siui6g.jpg

DL: http://www.mediafire.com/file/etscgs..._Tribal_mod.7z

This mod replaces stock NDD_Tribal.

:ahoy:

the Frog

Gerald 05-12-13 06:13 AM

Nice pictures!

iambecomelife 05-12-13 06:33 AM

Pennant numbers and proper rigging? I'm in heaven! :sunny:

I had been wishing for pennant numbers on naval ships for a long time - very glad to see attention to detail.

VONHARRIS 05-12-13 08:36 AM

Downloaded as I was typing.
Nice work
Thank you , the frog:up:

Missing Name 05-12-13 09:08 AM

Dear lord, this is beautiful. Installing now.

Sepp von Ch. 05-12-13 10:43 AM

Splendid:up:

iambecomelife 05-12-13 11:29 AM

If you have plans to create models of any new ships, please let me know! I am working on a SH4 WWI mod (see my signature for the link), and if you are making models of ships that saw service in both world wars, like the V & W destroyers for example, I could convert them for Silent Hunter 4. I would make sure to give you credit. Thanks!



http://i33.photobucket.com/albums/d5...1.jpg:original

the_frog 05-12-13 11:46 AM

iambecomelife,

the pennat number (also across the stern) works the way as markings on airplanes. So, no big achievement. I guess, you're using that method also for your WWI destroyers.

The rigging is that until mid-1941, before the aft mast was removed.

I am thinking of doing the V&Ws and modified Ws (in their WWII disguises) but the only results so far are models of some guns and torpedo lauchers.

Sailor Steve 05-12-13 12:18 PM

Lovely. Simply lovely. :rock:

desertstriker 05-12-13 12:45 PM

did i die and go to heaven?
great work:Kaleun_Cheers:

iambecomelife 05-12-13 04:06 PM

Quote:

Originally Posted by the_frog (Post 2055441)
iambecomelife,

the pennat number (also across the stern) works the way as markings on airplanes. So, no big achievement. I guess, you're using that method also for your WWI destroyers.

The rigging is that until mid-1941, before the aft mast was removed.

I am thinking of doing the V&Ws and modified Ws (in their WWII disguises) but the only results so far are models of some guns and torpedo lauchers.

Actually for my ships I have the entire length of the hull modeled, port and starboard, so that I can have hull text & more detailed camoflage. I tried to add pennants as decals a couple years ago but it didn't work. Not sure what went wrong. :oops:

The pale - colored skin is gorgeous; I always liked the way they looked with it. IIRC that was how they looked earlier in the war, before getting darker camoflage?

http://ww2today.com/wp-content/uploa...ms-cossack.jpg

the_frog 05-12-13 04:32 PM

If I remember right, the pennant number's flag superior of the Tribals was "L" from time of commission until autumn '39; it then changed to "F", and finally to "G" in '41.
Cossack (L03) served with the 1st Destroyer Flotilla in the Mediterranean Sea. Accordingly, she was in 507C light grey ("Mediterranean Grey"). When called back for service in home waters in September '39, she changed for the grim 507A dark grey ("Home Fleet Grey").
So, in summary, likely the picture was taken before the war :hmmm:

I gave the 507C coat to Afridi ...

Luno 05-12-13 06:39 PM

I noticed lots of skins in the main folder, but the most I've seen in the game is three. Is there a limit to the number of skins the game can use, or can I just drop in as many skins as I want?

iambecomelife 05-12-13 09:15 PM

Quote:

Originally Posted by Luno (Post 2055730)
I noticed lots of skins in the main folder, but the most I've seen in the game is three. Is there a limit to the number of skins the game can use, or can I just drop in as many skins as I want?

Beyond a certain number of skins the game will start to repeat textures, no matter how many skins are available; I think the maximum number is about a dozen skins per ship model. Not sure if anyone has figured out a way around it, apart from cloning the ships with pack3d or S3ditor.

Luno 05-12-13 10:56 PM

Just the man I wanted to talk to!

I was messing around with your MFM mod and I noticed that some of the ship classes seemed identical to my untrained eye (T01A, T01X, etc). Each one has four or so skin files, but I wondered if they could be consolidated (or maybe, you have those ships appearing at different dates, to allow for variation over time?).


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