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Old 02-01-13, 08:22 PM   #16
TorpX
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I was looking at the details on the other forum and was wondering about the depth charge throwers/projectors. Does anyone know what the differences are in the launchers and depth charges?
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Armament: As built 1942-43:
• 3 × 120 mm (4.7 in)/45 cal DP guns
• 4 × 25 mm (0.98 in) AA machine guns (2×2)
• 2 × Type 94 depth charge projectors
• 16 × Type 3 depth charge throwers
• 2 × depth charge chutes
• 120 × depth charges
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Old 02-01-13, 11:53 PM   #17
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My IJN mod that is folded into RSRDC has the different japanese DCs as well as SH4 can deal with them. In reality, they should have just a few possible depth settings, but that doesn't work in SH4.

I did change the thrower ranges and DC explosive level to match the amount of explosives. Never bothered with the ASW mortar, as far as I know they were entirely useless anyway.
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Old 02-02-13, 04:54 AM   #18
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Originally Posted by tater View Post
Nice. Here's a C type for you:

look at the back of it, it sure looks like the gun I modded for our I-Boats !

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Old 02-02-13, 11:09 PM   #19
TorpX
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Quote:
Originally Posted by tater View Post
My IJN mod that is folded into RSRDC has the different japanese DCs as well as SH4 can deal with them. In reality, they should have just a few possible depth settings, but that doesn't work in SH4.

I did change the thrower ranges and DC explosive level to match the amount of explosives.
So, I assume the type 3 was the later (better?) model. Was the advantage a farther throw or a heavier charge?

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Never bothered with the ASW mortar, as far as I know they were entirely useless anyway.
Rgr that.
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Old 02-03-13, 01:14 AM   #20
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Type 95, then Type 2 (like the "zero" aircraft, the number is the japanese calendar year).

Late type 95s had an extra depth setting (it added a 90m setting to the extant 30m and 60m). The 95 had a 100kg charge and fell at 1.9m/s. The type 2 had a few charge versions, with the smallest at 105kg, and the largest (most common) at 162kg. They fell at 3m/s.

The throwers are tricky. They use a charge to blast out the arbors, and the range depended on single side throws (all the blast shooting 1 charge), or a double. No such control in SH4. Single throws had a range of 105m, and doubles were 75. Used 75. That's for a type 95, at a total weight of less than the explosive weight of the type 2, so the latter got smaller patterns.
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Old 02-06-13, 06:15 PM   #21
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Hi,

i just finished the Ukuru Class ( Kaibokan Type B ).








Now i wanne rework the C Type a little bit

Regards

Maddy
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Old 02-07-13, 12:52 AM   #22
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A question:

It looks like there is a depth charge thrower just behind the gun at the bow. Is this correct? It looks to be in a bad spot (as far as the gun crew is concerned).
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Old 02-07-13, 02:21 PM   #23
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Quote:
Originally Posted by TorpX View Post
A question:

It looks like there is a depth charge thrower just behind the gun at the bow. Is this correct? It looks to be in a bad spot (as far as the gun crew is concerned).
That won't effect the crew, I like the idea, a more deadly pattern for us flankers that try to outrun charges.
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Old 02-07-13, 06:03 PM   #24
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There was no forward thrower an any IJN escort.
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Old 02-08-13, 12:43 AM   #25
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I was thinking that even if wanted to mount them forward, and didn't care about the bow gun crews (I know the game doesn't care care about the crews), how would charges be moved up? There has to be some sort of hoist near the stern for this purpose, right?
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Old 02-08-13, 07:08 AM   #26
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Usually there is a charge storage rack next to the thrower with a hoist to load. Y guns had to be placed on the center line of the ship, which was problematic, so I think K throwers replaced most of them later war. I think some K guns had pivot bases so they could be turned at different angles.

Still, I like the idea of a Y gun in game on the forward deck, just too easy to evade charges in the game.
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Last edited by Armistead; 02-08-13 at 07:39 AM.
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Old 02-08-13, 10:25 AM   #27
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Iam back again,

now i finished the Type A Kaibokan ( Shimushu / Etorofu )








The Type C and Type D is also ready.

Regards

Maddy
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Old 02-08-13, 11:02 AM   #28
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You gonna put it out for a mod or just include it with FORS..Course, I have no problem kidnapping your ships files for my own personal use...
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