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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jan 2011
Posts: 76
Downloads: 32
Uploads: 0
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Hi,
I can see there are a number of people posting here with questions and infrmation and advice requests on how to fix SH5. Whilst it would be a lie to say I'm about to do the same, I'm hoping I'm doing it in such a way that you guys who know what you're doing in these parts don't feel like you're rehashing too much... Tell me to 'get bent' and 'use the flaming search' however should you have answered this an endless number of times already though. I started with SH3, then moved to SH3 with the GWX mod. I was convinced then about the power of modders in the SH community. When I became tired of waiting for SH3 to load up each time I fancied dipping into it, I moved to 4. 4 proved to be a nightmare and I quite literally threw a strop and promised myself 'never again'. That was a total lie. After a significant PC upgrade, SH4 was now playable and it took me some time to find the right balance of mods to get it just right. As it happened, the TMO((wtw) yes, I know... I suck) was just about right for me in terms of difficulty and entertainment. Whilst I still live 4 and hope I continue to do so for some time, I yearn for some proper Atlantic action like 3 gave me. So I figured it was time to try 5. I placed my order today, it should be with me no later than Monday. My understanding is that 5 is the most hideous thing since cthulu but the clever and resourceful modding cummunity set it straight on behalf of the developers (once again). I suppose my most important question is: Should I get used to the broken and horrid vanilla before I tinker with it, or should I start modding it the moment the install finishes? I've got the mods for beginners thread in my bookmarks so I can start chipping away at the list, but I'm a little ashamed to admit that I don't really know what most of it means. I figured I should check in first to ensure I'm getting what's right for me. I know it's hard because what's great for Mr A is absolute hell for Mr B but given that I'm comfortable with a mildy (I'll stop kidding myself one day) dumbed down Trigger Maru in 4, what is the closest to a one-stop-shop supermod in 5? Or is it more a case of, the supermods are campaign mods and everything else fixes everything else? Apolgoies for rambling, I'm just keen to see how much 5 has to offer given how much nicer 4 was over 3. I want to be prepared but am already stupendously lost. Cheers, Rob. |
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