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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Chief of the Boat
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#17 |
Watch
![]() Join Date: Aug 2005
Posts: 18
Downloads: 100
Uploads: 0
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#18 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Good work, many thanks the_frog.
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U-552 Tiger IDF |
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#19 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Maybe I'm blind as a child, but what exactly should I do for enabling this mod?
First of all enable by jsgme, but what next? What should I do with files Ship_names....cfg and where should I paste new entries in EnglishNames.cfg - at the end of all records? Could somebody more clever than me explain it? |
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#20 | |
Eternal Patrol
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Copy and paste it into the Ship Names file in the SH3 Commander folder.
Or download the next copy of my Ship Names mod, due on January 1. It will be added there. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#21 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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To enable, use JSME.
Ship_names.cfg needs editing by hand because all super mods plus the many private versions are rather different. So, you are using GWX? Then the Ship_names entries for the J, L, Q, and S class should be already there. If yes, just enter the rest of the class names, e.g., at the end of the list. If not, enter also all missing ones. Edit: sailor steve was faster ... |
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#22 | ||
Chief of the Boat
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#23 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Thanks mates
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#24 |
Chief of the Boat
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#25 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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Amazing
Amazing ships as always The_Frog, I wish every warship in the game had the detail that you give them!
I found a minor issue in the EnglishNames.cfg file... In the readme you say to add... DDMRiver=DD L&M Class To make the name work correctly, it should be... DDMClass=DD L&M Class ![]() Thanks again for the wonderful ships!!! ![]() WolfyBrandon
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#26 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Ohoh, that's the result of overwriting previous documents ...
I add a comment to the first post in the thread. WolfyBrandon, thanks for the information. |
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#27 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello,
and there's another error. Sensor definition files of all destroyer had the optical sensor set to "AII_Visual", which is only defined in LSH5 and CCoM. So, in all other versions of the game, the destroyers are virtually blind. To fix, - either open the "NDD_XYZ.sns" files in all respective subfolder of the Data/Sea/ folder with a text editor and replace "AII_Visual" by "AI_Visual" - or replace the respective files by enabling the fix (DL below) with JSGME, - or replace the respective files by copy and paste. DL: http://www.mediafire.com/file/9c62ia..._visual_fix.7z Note: users of LSH and CCoM do not need to change anything Cheers P.S.: What did I learn from that? Reduce the number of items in one mod ... |
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#28 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hmmm, interesting! Thank you very much the frog!
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U-552 Tiger IDF |
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#29 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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Dear the Frog!
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#30 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello Wise,
nice take on the model model of the J class: http://www.subsim.com/radioroom/show...ostcount=11916 ![]() Two questions: 1. Did you do new portholes or did you use those of Bathurst/Skate? 2. The fire and smoke is great. What mod is that? |
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