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-   -   [REL] J to Z class destroyers (https://www.subsim.com/radioroom/showthread.php?t=200615)

the_frog 12-15-12 02:41 PM

[REL] J to Z class destroyers
 
Hello,

I released British A to I classes early 2012, now the J to Z (Ca) classes are ready to join them.

Except for the J, K, N class, the models represent the classes as first commissioned; later changes are not included. The J, K, N class comes as in 1940, since I like its appearance then best.

All ships have individual textures, except for the Ca ships. When commissioned, the varity in colour schemes was small.

http://www.mediafire.com/conv/25ed8b...b6affe966g.jpg

Some comments on installing the package:
It will replace previous models, including stock J class, Jack410's L class, as well as GWX's Q and S classes. It will not replace GWX's N class. The N class was a repeat of the J & K class and so I did no separate model.

DL: http://www.mediafire.com/file/i5sjpi...Z_Class_mod.7z

Seachlight fix: http://www.mediafire.com/file/r6m31z...4xm/guns_UK.7z

The texture channel of the 3D models of two of the searchlight beams in the gunsUK.dat library file were wrong. Just copy the replacement file into SH3's library folder and overwrite the old one
Many thanks to kovall, whoi found the mistake.

Error in the documentation:
The ship_namers entries for the L&M class are wrongly given as:
EnglishNames.cfg: NDDMRiver=DD L&M class
GermanNames.cfg: NDDMRiver=Zerstörer L&M-Klasse

The corrrect entries are:
EnglishNames.cfg: NDDMClass=DD L&M class
GermanNames.cfg: NDDMClass=Zerstörer L&M-Klasse



All users of stock SH3, GWX, WAC, NYGM: error in sensor definition fieles:
Sensor definition files of all destroyer had the optical sensor set to "AII_Visual", which is only defined in LSH5 and CCoM. So, in all other versions of the game, the destroyers are virtually blind.

To fix,
- either open the "NDD_XYZ.sns" files in all respective subfolder of the Data/Sea/ folder with a text editor and replace "AII_Visual" by "AI_Visual"
- or replace the respective files by enabling the fix (DL below) with JSGME,
- or replace the respective files by copy and paste (my prefered style).


DL: http://www.mediafire.com/file/9c62ia..._visual_fix.7z


Good hunting -- the Frog

Jimbuna 12-15-12 02:48 PM

Nice one http://www.psionguild.org/forums/ima...ies/pirate.gif

THORN GREG 12-15-12 02:59 PM

Awesome job the frog :up:

VONHARRIS 12-15-12 03:30 PM

Thank you.
Nice additions

Sailor Steve 12-15-12 03:48 PM

Another great addition to SH3. :rock:

Anvar1061 12-15-12 03:53 PM

SSS
Good!

JapLance 12-15-12 04:35 PM

We're not worthy, we're not worthy

http://25.media.tumblr.com/tumblr_ls...gtxeo1_500.gif

Awesome job, the Frog. I was waiting for it since I saw the first pic.

Jimbuna 12-15-12 05:33 PM

LOL :)

Lindley 12-15-12 07:11 PM

Nice work :Kaleun_Salute:

Hitman 12-16-12 05:19 AM

BRAVO :sunny:

Troublous_Haze 12-16-12 08:33 AM

Good job! Will I be able to see these destroyers in GWX ships recogniton manual with all the necessary values information for manual targeting ?

the_frog 12-16-12 11:25 AM

@Japlance: M-I-L-W-A-U-K-E-E :rock:

@Troublous_Haze: In SH3, the recognition sheet is part of a each model and the important figures come from the model's *.cfg file. So in short, yes.

Blitz U-57 12-17-12 06:39 PM

:up::up::up:

the_frog 12-22-12 10:23 AM

Hallo,

the texture channel of the 3D models of two of the search light beams in the gunsUK.dat library file were wrong.

Here's the replacement file; just copy it into SH3's library folder and overwrite the old one.

http://www.mediafire.com/file/r6m31z...4xm/guns_UK.7z

Many thanks to kovall, who found the mistake.

Gerald 12-22-12 10:26 AM

Very good job,:up:


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