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Old 11-05-12, 03:28 PM   #1
treblesum81
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Default Have either of the megamods been updated in the last year?

I'm coming back to SH4 after a break (and a full system reformat) and looking to install a megamod. In the past, I've never really found much reason to love one more than the other, so I'm wondering if either has had any updates in the last year which would make it a better choice this time around.

Thanks
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Old 11-05-12, 04:29 PM   #2
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Either? There are five that I'm aware of.
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Old 11-05-12, 05:02 PM   #3
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Quote:
Originally Posted by treblesum81 View Post
I'm coming back to SH4 after a break (and a full system reformat) and looking to install a megamod. In the past, I've never really found much reason to love one more than the other, so I'm wondering if either has had any updates in the last year which would make it a better choice this time around.

Thanks
Iam working on FOTRS V2.0 and i hope ia can finish my work soon as possible ( Januar/Februar ).

Regards

Maddy
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Old 11-05-12, 07:08 PM   #4
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most of the big mods had many revisions already in the past and havent had new version updates in over a year and "should" be considered as final versions until its advertised otherwise.

i say this because from the comments that i've read, the modders who created them are pretty satisfied with them as they are.

im glad to see FOTRS is planning a new update and while i havent done it yet i do have plans to give GFO an update at some point but nothing is definate on when that might happen.
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Old 11-05-12, 08:07 PM   #5
treblesum81
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I guess this is an indication of how far behind the times I am: I really only thought there were TMO and RFB.
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Old 11-05-12, 08:27 PM   #6
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Here is an expansion of this question: As I look through a lot of the available mods, it seems like many are designed to work with RFB + RSRDC, but very few mention compatibility with TMO + RSRDC or any other megamod for that matter. Is this to be taken as an indication that a lot of modders have gravitated towards RFB + RSRDC rather than the alternatives? I am fairly adept at shoehorning mods into other mods, but its been a long time since I've messed with the files in an SH4 folder, so I'm not super keen on picking a megamod that's going to force me to refresh my modding skills just to play with the mods I want...
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Old 11-05-12, 09:08 PM   #7
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Quote:
Originally Posted by treblesum81 View Post
Here is an expansion of this question: As I look through a lot of the available mods, it seems like many are designed to work with RFB + RSRDC, but very few mention compatibility with TMO + RSRDC or any other megamod for that matter. Is this to be taken as an indication that a lot of modders have gravitated towards RFB + RSRDC rather than the alternatives? I am fairly adept at shoehorning mods into other mods, but its been a long time since I've messed with the files in an SH4 folder, so I'm not super keen on picking a megamod that's going to force me to refresh my modding skills just to play with the mods I want...
This is simply my own opinion but i think people gravitate toward modding RSRD in particular due to the fact that its more singularly focused on the campaign etc.. leaving the Interface, most sounds and the environment to be changed with less impact on the existing mod... The others change all these aspects if i am not mistaken. Like webster said as well, most creators see these mods as finished... that being said, it would be hard for someone else try and improve what these guys have already done to be really honest. They are all pretty superb and when people do mod them it is usually for personal taste or ease of gaming (color changes to environment and replacing contact icons etc).
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Old 11-05-12, 11:44 PM   #8
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Quote:
Originally Posted by treblesum81 View Post
Here is an expansion of this question: As I look through a lot of the available mods, it seems like many are designed to work with RFB + RSRDC, but very few mention compatibility with TMO + RSRDC or any other megamod for that matter. Is this to be taken as an indication that a lot of modders have gravitated towards RFB + RSRDC rather than the alternatives? I am fairly adept at shoehorning mods into other mods, but its been a long time since I've messed with the files in an SH4 folder, so I'm not super keen on picking a megamod that's going to force me to refresh my modding skills just to play with the mods I want...
I see more mods designed for TMO, certainly more recent mods.
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Old 11-12-12, 09:31 PM   #9
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Quote:
Originally Posted by treblesum81 View Post
I'm coming back to SH4 after a break (and a full system reformat) and looking to install a megamod. In the past, I've never really found much reason to love one more than the other, so I'm wondering if either has had any updates in the last year which would make it a better choice this time around.

Thanks
I made a crude patch for TMO 2.5 in March 2012 that does away with the Tambor class (or T-class) glitch and may be helpful:

1_TMO_25_small_patch.rar
http://www.subsim.com/radioroom/downloads.php?do=file&id=3506

Happy Hunting!

Art
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Old 11-13-12, 11:20 AM   #10
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Quote:
Originally Posted by aanker View Post
I made a crude patch for TMO 2.5 in March 2012 that does away with the Tambor class (or T-class) glitch and may be helpful:

1_TMO_25_small_patch.rar
http://www.subsim.com/radioroom/down...o=file&id=3506

Happy Hunting!

Art
Hey, I was looking at that mod earlier... could you give a bit more detail on what it actually does.... the download description and even the quote from decimus elude to things but dont actually say what it is patching\fixing....
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Old 11-13-12, 12:01 PM   #11
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Quote:
Originally Posted by Encrusted_Garlic View Post
Hey, I was looking at that mod earlier... could you give a bit more detail on what it actually does.... the download description and even the quote from decimus elude to things but dont actually say what it is patching\fixing....
There is a glitch in TMO 2.5 that gives you a Tambor class because of the Terrible T campaign. USS Tuna had a proud war record for example so I am not knocking the Tambor class.

However when you have patrolled in a more advanced GATO class boat for a few patrols, return to base and get offered a new command, you may be expecting a BALAO and become confused when you get an older TAMBOR class instead.

The patch changes that so with satisfactory patrols the progression of new commands in a Career is into newer boats.

Happy Hunting!

Art

Oh yeah - Ducimus didn't endorse this, nor did he object, nor did he want to do it at the time... lol. So, I did it because he has done so much to improve SH4 (and I assume SH5 too ) and is probably wore out. :)
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Old 11-13-12, 12:32 PM   #12
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Oh - to your main question - with TMO 2.5 you get historically accurate surface and submerged speeds and ranges and other tweaks.

No more 9 knot patrols - Standard speed is (rough guess) 12 - 15 knots and approx 10,000 - 12,000+ nm surfaced and approx 100 nm submerged at 2+ knots. You'll run out of breathable air and battery at about the same time.

He made a lot of improvements in 2.5 then called it quits. Can't blame him for that - all by himself he put together an outstanding super-mod!

Happy Hunting!
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Old 11-13-12, 01:40 PM   #13
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Quote:
Originally Posted by aanker View Post
Oh - to your main question - with TMO 2.5 you get historically accurate surface and submerged speeds and ranges and other tweaks.

No more 9 knot patrols - Standard speed is (rough guess) 12 - 15 knots and approx 10,000 - 12,000+ nm surfaced and approx 100 nm submerged at 2+ knots. You'll run out of breathable air and battery at about the same time.

He made a lot of improvements in 2.5 then called it quits. Can't blame him for that - all by himself he put together an outstanding super-mod!

Happy Hunting!
I agree, for one person it is very impressive.... hell, for 5 people it would have been impressive...

Thank you so much for answering that question, I wanted to ask in the proper place on your download page but honestly forgot, saw you on here so i figured i would ask..... good idea as far as the mod, im going to use it now.
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