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Old 10-25-12, 03:46 PM   #16
CapnScurvy
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Originally Posted by Troopie
Wow CapnScurvy, I've thus far (deliberately I think) avoided getting this far into it all, just because I really can't justify devoting so much time to a sim, but that document has really captured my imagination. Maybe the time has come to 'step up to the plate'.
Yes the "Torpedo Fire Control Manual" is very interesting. It gives good insite to what was required of the "Approach Officer" (usually the Captain or within the game....you), and the job at hand of making a good firing solution with the various aspects of the problem.

As you may notice regarding the "Fire Control Party", there are anywhere from 12 to 15 men involved. This brings up a potential problem in having a single player do all the necessary calculations and plotting that was done to make a sound firing solution. I'm one to believe in using the "pause" key when making the plot on the navigation map, or when calculating the range by using the Telemeter Divisions and working with the Omnimeter. After all this is a game, not real life, so take advantage of the game tools when you're trying to do the work of a dozen men.

Manual targeting is quite enjoyable as long as the game optics are corrected to measure a yard for a yard. Instead of the game providing wrong visual information, the true chance for error falls directly on your shoulders. In my opinion, that's how it should be.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 10-26-12, 04:30 AM   #17
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Thank you very much, CapnScurvy,
this is exactly, what i want.
Today the training begins.

Good hunt, Arnauld
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Old 10-26-12, 08:34 AM   #18
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Thank you very much, CapnScurvy,
this is exactly, what i want.
Today the training begins.

Good hunt, Arnauld
That's great!!

I see from one of your previous posts that you tried TMO 2.5. There's a version of Optical Targeting Correction specifically compatible for it found HERE.

Although, this morning the GameFront site is having problems with it's server and the link does not take you to the intended download?! Sorry, but it's out of my control.

As you read the installation instructions, make sure you choose the correct resolution/aspect ratio mod to correct the visual screens your system uses. If your game runs in the aspect ratio of 4:3 then you only need the "main" OTC mod. If the aspect ratio is something different, then you will load the "main" OTC mod with the specific "aspect ratio" mod for your system following it.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 10-27-12, 02:22 AM   #19
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Hello CapnScurvy,

the download was ok, but there is a bug on the OTC-mod for TMO 2.5.
I started three campaigns in the asian fleet. Two patrols from Manila and one from Surabaya and in every patrol i lost the boat, because after surfacing the oxygen was not refreshed ,so my men suffocates.
My mods were:
TMO 2.5
1.5 OTC
OTC metric
I tried with different sub.types
I can calculate range and aob with Hitmans method, but without your OTC-mod i don´t have a ship lenght in the rec-manual.

With greetings, Arnauld
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Old 10-27-12, 06:55 AM   #20
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Armauld,

I only encountered the "death by asphixiation" bug once, but I have seen posts here that suggest it is due to repeated use of Alt-Tab during a mission. That seems to be a best guess - from what I have seen, no one knows for sure what the cause is.

I have tried to avoid use of Alt-Tab, and, when I do, I first pause the sim at the Options menu. (Also a good idea to save the game while you're there! ) I haven't had a repeat of the problem, which proves nothing, but is encouraging.

Pausing never seems to hurt!
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Old 10-27-12, 08:23 AM   #21
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Quote:
Originally Posted by arnauld View Post
Hello CapnScurvy,
the download was ok, but there is a bug on the OTC-mod for TMO 2.5.
I started three campaigns in the asian fleet. Two patrols from Manila and one from Surabaya and in every patrol i lost the boat, because after surfacing the oxygen was not refreshed ,so my men suffocates.
My mods were:
TMO 2.5
1.5 OTC
OTC metric
I tried with different sub.types
I can calculate range and aob with Hitmans method, but without your OTC-mod i don´t have a ship lenght in the rec-manual.
I've also encountered this problem, but it's not from the OTC mod. There seems to be a bug that has allowed the Co2 level to increase, but not correctly clear when the sub is surfaced. Players have had this occur with mods or without.

Quote:
Originally Posted by BigWalleye
I only encountered the "death by asphixiation" bug once, but I have seen posts here that suggest it is due to repeated use of Alt-Tab during a mission. That seems to be a best guess - from what I have seen, no one knows for sure what the cause is.

I have tried to avoid use of Alt-Tab, and, when I do, I first pause the sim at the Options menu. (Also a good idea to save the game while you're there! ) I haven't had a repeat of the problem, which proves nothing, but is encouraging.
I've seen the same posts regarding the Alt-Tab key functions but I don't think it has much to do with it. I say this simply because I NEVER use the Alt-Tab key to leave the game, yet the same Co2 problem has occurred to me.

This quote is from Hylander 1314 regarding the Co2 issue and it's remedy:

Quote:
Also, if you do ALT + TAB out of the game submerged, it can cause the game to not recognize when you surface, to clear the CO2, and the only way to solve it, is to save the game, exit out, and restart the game, and don't ALT + TAB out of the game unless you have to.
Also, here's a thread from 2010 discussing the same problem. OTC wasn't released then. Neither was TMO 2.5. So why this occurs is a mystery.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 10-27-12 at 08:54 AM.
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Old 10-27-12, 11:42 AM   #22
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Sorry I neglected to mention, Cap'n, but I don't use TMO. The "death by Gas" bug occurred for me in an RFB game, so it's definitely not related to TMO.
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Old 10-29-12, 08:04 PM   #23
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@BigWalleye,@capnScurvy

thank you for the hints. Works now!

Greetings, Arnauld
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Old 10-30-12, 06:34 AM   #24
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Godspeed!
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Old 10-30-12, 06:02 PM   #25
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Originally Posted by troopie View Post
sub heading + periscope bearing - 180 degrees - target ship heading = AOB, with positive being starboard and negetive being port.
Can this be applied to SH3? Well I used a calculator and I get strange numbers
My course 10 + periscope bearing 25 - 180 - target course 280 = -425 I had used three (10 minutes) bearings method to determine target course and I got 280, it was a nice solution with enough difference between bearings and attack disc to place myself at T course (010), so if if the target was at 25 degrees the AOB should be about 75?
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Old 10-30-12, 09:29 PM   #26
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Originally Posted by arnauld View Post
Hello comrades,

Do somebody have a list with the lenght of the ships, because i want to play SH4 100%. Without Ship lenght its not possible to calculate the AOB.

Thanks,Arnauld
You can certainly use the lengh of the ship to calculate by means of simple trigonometry the angle on bow, but the TDC tells you the course of the ship. Input to range and bearing measures space in time and he will output to you the course of the ship. From the you can work in the Navmap to plot your in hand solution or just adjust its angle on bow and activate the GPS. nd the TDC will keep trrack of the angle on bow.
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Old 10-31-12, 04:46 PM   #27
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The formula is wrong! After some digging around these pages I found the right one, AOB = 180 - Target course + (own sub course + periscope bearing) i.e True bearing to the target), if the true bearing is bigger than 360, subtract 360 from it.
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Old 01-08-13, 07:51 AM   #28
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Quote:
Originally Posted by Shkval View Post
The formula is wrong! After some digging around these pages I found the right one, AOB = 180 - Target course + (own sub course + periscope bearing) i.e True bearing to the target), if the true bearing is bigger than 360, subtract 360 from it.

Cheers mate, it was just a quick limited experiment I did to test the theory.
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Old 01-26-13, 11:05 AM   #29
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Here you go buddy: http://www.subsim.com/radioroom/showthread.php?t=201069
These are all of the lengths of every ship in SH4. I use those lenghts to calculate speed, but i belive they can also be used to calculate AOB

Good hunting sailor!
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