![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Black Magic
![]() |
![]() Quote:
It will limit the max speed of the units based on damage incurred. For warships the max speed penalty is 35% of max speed of the unit. For merchants the max speed penalty is 25% of max speed of the unit. To enable: you must have IRAI and this interia mod enabled. Unzip to MODS folder and enable LAST via JSGME. I'm curious to know outcomes of this ![]() Last edited by TheDarkWraith; 07-06-12 at 04:17 PM. |
|
![]() |
![]() |
![]() |
#17 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
Thank you very much for this Mod, thank you again
![]() ![]() ![]() ![]() ![]() ![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#18 |
Black Magic
![]() |
![]()
Working on v1.1.0 currently. I wasn't happy with the way the ships were performing in rough seas...
|
![]() |
![]() |
![]() |
#19 |
Ocean Warrior
![]() |
![]()
Is this correct order?
IRAI_0_0_37_ByTheDarkWraith TDW_Ship_Inertia_1_0_0 TDW_IRAI_Inertia_Damage_Test EDIT: I have had a CTD when returning to Kiel if enabled it while in patrol..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 07-06-12 at 09:39 AM. |
![]() |
![]() |
![]() |
#20 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#21 | |
Black Magic
![]() |
![]() Quote:
CTD? Really? This game is picky ![]() |
|
![]() |
![]() |
![]() |
#22 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]()
Ok this prop factor ! for the rudders in ship_unit
i think is the decrease speed factor when you turn,more you turn hard more the speed decrease ![]() (maybe based on the rudders angle)
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
![]() |
![]() |
![]() |
#23 | |
Black Magic
![]() |
![]() Quote:
I've also played around with the gc_height and LR and UD drags and have the ships looking pretty realistic in large waves. They no longer bounce around like rubber ducks but look 'heavy' in the waves - cutting through them and slowly pitching sometimes nose down into a wave and sometimes nose high into the waves. I think it's a huge improvement over stock. Ships were losing too much speed in high waves and I had to make some adjustments to v1.0.0 for this. |
|
![]() |
![]() |
![]() |
#24 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]() ![]()
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
![]() |
![]() |
![]() |
#25 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
What you describe should be the drag factor. I can only guess that this prop factor is involved in tight turns, when left and right propellers (when both present) have to turn at different speeds, and rpm in general have to be decreased in order to reduce the turning radius. But o the other hand, it seems that these two parameters are strictly related...
|
![]() |
![]() |
![]() |
#26 |
Black Magic
![]() |
![]()
Very pleased with the results in v1.1.0. There are two single missions included - one that has an NLL merchant and one that has a V&W destroyer so you can see the effects
|
![]() |
![]() |
![]() |
#27 |
Black Magic
![]() |
![]()
v1.1.0 released. See post #1
![]() |
![]() |
![]() |
![]() |
#28 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Cool!
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#29 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#30 |
Sailor man
![]() Join Date: Jun 2012
Posts: 43
Downloads: 65
Uploads: 0
|
![]()
I tried installing it on patrol and got instant CTD. So it might have something to do with installing on patrol.
|
![]() |
![]() |
![]() |
|
|