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Old 07-16-12, 10:09 PM   #16
postalbyke
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I use the... hold on... I think it's "HD skin" for type IIA, it has a higher-detail CT and a better skin (grey on dark grey) I can't find it right off, but I moved the models from that into the TypeIIA waterstream mod (which I think also has a new skin)

Quote:
Originally Posted by U-snafu View Post
Nice to see the IIA being focused on ---downloaded and gonna try soon---


now a ---can anyone point me in a direction for some good skins--i use to use a old "red bottomed hull one" but after my time away my mod inventory is inorganized and out of date.
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Old 07-18-12, 10:02 PM   #17
U-snafu
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found my old red hull from graff (i beleive it was)skin.

last question --do you also use the IIA tuneup mod ??----

Iv'e got both Torpedoraum (original and your tweak)--working perfectly with my other soup---but when I add the IIA (turm improvements) mod last ---it all works but it disables the raise flag commands from the GWX flags & pens mod (the Torpedoraum mods don't conflict--just the IIA tune up from what iv'e been able to see)----
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Old 07-19-12, 02:01 AM   #18
Myxale
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Quote:
Originally Posted by U-snafu View Post
found my old red hull from graff (i beleive it was)skin.

last question --do you also use the IIA tuneup mod ??----

Iv'e got both Torpedoraum (original and your tweak)--working perfectly with my other soup---but when I add the IIA (turm improvements) mod last ---it all works but it disables the raise flag commands from the GWX flags & pens mod (the Torpedoraum mods don't conflict--just the IIA tune up from what iv'e been able to see)----
Yeah, and there is no easy way to make TypeII Tuneup work with the mods in question, since it comes with its own Turm and overwrites any other Turm mod.

The only way to make this work would be fro 3D gurus to merge the meshes.
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Old 07-19-12, 08:24 PM   #19
U-snafu
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ty for the reply Myxale----justed wanted to make sure I didn't overlook any updated mod or fix.



regards,
snafu
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Old 07-20-12, 12:18 AM   #20
postalbyke
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Type IIA tuneup! that's the one!

When I find something I want, I move the 3D models from that to the mod I want (for example, waterstream mod for SH3, and most recently, OM/OMEGU for SH4) Just be sure to move the shaded textures with them, cause it'll get sticky if you don't :P
Using Silent 3Ditor is the easiest way to make all this happen! Flags, you say... I guess I never thought about it...

I might move all this work over to SH4 side as well soon enough, I just gotta stop playing for long enough to do that... It's almost bothering me enough not seeing my CT interior in SH4...
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