![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
|
![]()
I use the... hold on... I think it's "HD skin" for type IIA, it has a higher-detail CT and a better skin (grey on dark grey) I can't find it right off, but I moved the models from that into the TypeIIA waterstream mod (which I think also has a new skin)
__________________
God is a comedian playing to an audience too afraid to laugh. -Voltaire |
![]() |
![]() |
![]() |
#17 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
|
![]()
found my old red hull from graff (i beleive it was)skin.
![]() last question --do you also use the IIA tuneup mod ??---- Iv'e got both Torpedoraum (original and your tweak)--working perfectly with my other soup---but when I add the IIA (turm improvements) mod last ---it all works but it disables the raise flag commands from the GWX flags & pens mod (the Torpedoraum mods don't conflict--just the IIA tune up from what iv'e been able to see)----
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
![]() |
![]() |
![]() |
#18 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
![]() Quote:
The only way to make this work would be fro 3D gurus to merge the meshes.
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
|
![]() |
![]() |
![]() |
#19 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
|
![]()
ty for the reply Myxale----justed wanted to make sure I didn't overlook any updated mod or fix.
regards, snafu
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
![]() |
![]() |
![]() |
#20 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
|
![]()
Type IIA tuneup! that's the one!
When I find something I want, I move the 3D models from that to the mod I want (for example, waterstream mod for SH3, and most recently, OM/OMEGU for SH4) Just be sure to move the shaded textures with them, cause it'll get sticky if you don't :P Using Silent 3Ditor is the easiest way to make all this happen! Flags, you say... I guess I never thought about it... I might move all this work over to SH4 side as well soon enough, I just gotta stop playing for long enough to do that... It's almost bothering me enough not seeing my CT interior in SH4...
__________________
God is a comedian playing to an audience too afraid to laugh. -Voltaire |
![]() |
![]() |
![]() |
|
|