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Old 02-07-12, 10:15 AM   #16
von Kinderei
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Danke irish1958 ...
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Old 02-07-12, 11:43 AM   #17
Fubar2Niner
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@von Kinderei

Bang on the money kaleun Now go sink some tonnage mate

Best regards.

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Old 02-07-12, 12:39 PM   #18
von Kinderei
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I have been ...

I'm on my 9th patrol April 1940 and have already sunk 118,484 tons of shipping

Uncle Karl has been very pleased so far
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Old 02-07-12, 12:47 PM   #19
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From experience, the events at Dunkerque in the eraly summer of 1940 causes frequent CTD's due to extreme amount of ships in the area regardless of your memory or the like in the computer. Huge traffic is a pain for your system as such massive events never happened in the stock SH3 if i recall correctly.
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Old 02-07-12, 01:12 PM   #20
frau kaleun
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Quote:
Originally Posted by Fubar2Niner View Post
@maillemaker

Just a hunch mate, but try disable the DC Water disturbance mod. It gave me no end of trouble.

Best regards.

Fubar2Niner
In addition to using the 4GB patch for the game's .exe file, the above is also a worthy suggestion. IIRC correctly this mod was found to cause corrupted saves and associated CTDs from whatever point its effects are triggered by events in your game. So you can play with it enabled *until* something happens that triggers it and then you're borked from that point on. AFAIK no fix was ever found.
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Old 02-07-12, 04:49 PM   #21
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Thanks for the info on the DC disturbance mod.
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Old 02-07-12, 06:41 PM   #22
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OK, the link is now dead.

http://www.ntcore.com/4gb_patch.php

Anyone have another link?

Steve
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Old 02-07-12, 06:48 PM   #23
frau kaleun
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Quote:
Originally Posted by maillemaker View Post
OK, the link is now dead.

http://www.ntcore.com/4gb_patch.php

Anyone have another link?

Steve

http://www.subsim.com/radioroom/show...ight=4gb+patch

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Old 02-07-12, 06:55 PM   #24
von Kinderei
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Works when I click on it ...
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Old 02-07-12, 11:17 PM   #25
maillemaker
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Weird that it does not work from here. Must be an internet traffic jam or something!

Thanks for the link Frau! That made the mod work fine!!!!

Man, it is AWESOME!

And after a couple of years of GWX, I was just to the point where I could ID just about any ship without looking at the manual. Now I'm back to zero again!

I notice all the ship names are some kind of code. I remember reading in the mod thread that this was intentional to prevent any crashes from mistyped names. Have the names ever been added properly?

Steve
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Old 02-08-12, 08:17 AM   #26
frau kaleun
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Quote:
Originally Posted by maillemaker View Post
Weird that it does not work from here. Must be an internet traffic jam or something!

Thanks for the link Frau! That made the mod work fine!!!!

Man, it is AWESOME!

And after a couple of years of GWX, I was just to the point where I could ID just about any ship without looking at the manual. Now I'm back to zero again!

I notice all the ship names are some kind of code. I remember reading in the mod thread that this was intentional to prevent any crashes from mistyped names. Have the names ever been added properly?

Steve
If you are talking about how the names display in the game, in order to make them display as "medium merchant" or whatever instead of "M36b" etc., you need to add entries for them in your EnglishNames.cfg file located in the Data\Sea folder. It controls the display names for all the vessels you encounter. I believe there was something about that included in IABL's original MFM download but I don't know about now.
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Old 02-08-12, 06:44 PM   #27
maillemaker
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Thanks FK for the 4GB patch, that did the trick.

I have updated the englishnames file.

Question:

To install the skins, I just used JSGME to install the MFM and then the skins mod.

But I read in the mod thread about turning on different parts of the mod for different years of the war to reflect the different ship painting schemes as the war goes on.

Do I have to install the skins some other way than above?

I'm using SH3 Commander and I read that you can use it to load up what skins based on year. Do I still need to do that? How do you do it?

Steve
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Old 02-09-12, 08:02 AM   #28
maillemaker
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Incidentally, on a hunch, I tested my screen capture capability after installing the 4gb patch. And, hooray, IT WORKS!
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