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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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Danke irish1958 ...
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#17 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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@von Kinderei
Bang on the money kaleun ![]() ![]() Best regards. Fubar2Niner |
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#18 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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I have been ...
I'm on my 9th patrol April 1940 and have already sunk 118,484 tons of shipping Uncle Karl has been very pleased so far ![]()
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#19 |
Seaman
![]() Join Date: Oct 2010
Location: The Arctic
Posts: 38
Downloads: 4
Uploads: 0
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From experience, the events at Dunkerque in the eraly summer of 1940 causes frequent CTD's due to extreme amount of ships in the area regardless of your memory or the like in the computer. Huge traffic is a pain for your system as such massive events never happened in the stock SH3 if i recall correctly.
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Ping.........Ping......Ping....Ping...Ping..Ping.P ingPingPing KABOOM! |
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#20 |
Rear Admiral
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In addition to using the 4GB patch for the game's .exe file, the above is also a worthy suggestion. IIRC correctly this mod was found to cause corrupted saves and associated CTDs from whatever point its effects are triggered by events in your game. So you can play with it enabled *until* something happens that triggers it and then you're borked from that point on. AFAIK no fix was ever found.
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#21 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Thanks for the info on the DC disturbance mod.
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#22 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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#23 |
Rear Admiral
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#24 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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Works when I click on it ...
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#25 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Weird that it does not work from here. Must be an internet traffic jam or something!
![]() Thanks for the link Frau! That made the mod work fine!!!! Man, it is AWESOME! And after a couple of years of GWX, I was just to the point where I could ID just about any ship without looking at the manual. Now I'm back to zero again! I notice all the ship names are some kind of code. I remember reading in the mod thread that this was intentional to prevent any crashes from mistyped names. Have the names ever been added properly? Steve |
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#26 | |
Rear Admiral
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#27 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Thanks FK for the 4GB patch, that did the trick.
I have updated the englishnames file. Question: To install the skins, I just used JSGME to install the MFM and then the skins mod. But I read in the mod thread about turning on different parts of the mod for different years of the war to reflect the different ship painting schemes as the war goes on. Do I have to install the skins some other way than above? I'm using SH3 Commander and I read that you can use it to load up what skins based on year. Do I still need to do that? How do you do it? Steve |
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#28 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Incidentally, on a hunch, I tested my screen capture capability after installing the 4gb patch. And, hooray, IT WORKS!
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