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Old 12-30-11, 02:40 PM   #16
Kafka BC
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Quote:
Originally Posted by chrysanthos View Post
is this playble ship please?
I am sorry, it is not. It would have to be modified by someone else to use in that manner. It would probably be no fun to play with since it is very underarmed.

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Old 12-30-11, 04:14 PM   #17
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Well, yes answer and video can be respectively considered impolite and stupid, but they might also be funny. Actually I had a laugh with it , so I think it can be considered as a joke (Against the usual "When is it done, is it ready yet?" questions in any WIP thread) with no bad intentions implied, even if admittingly some people might consider it stupid -will depend on your sense of humour.

I don't want to further hijack Kafka's thread and his nice wip mod, but I would encourage everyone to take all comments so far with good spirit and see the funny part of it if they are intended as jokes. We'll have a better time that way, and don't worry I will be at hand if something really crosses the red line.

Returning to topic, I think I remember how to delet and reposition stuff in Silent Editor, so if you still need to delete a funnel or such, I might also be able to help
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Old 12-30-11, 04:55 PM   #18
Madox58
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The 12pdr was nearly completed for a project I haven't finished and your Mod seems like a nice place to put it to use.


I can check the zoneing if you'd like, since I have the needed files here already. They can be a bit scary and confusing when you first look at them.

And The other Barrel can be shortened at any point.
You might want to see the 12pdr 1st.
It will probably make you want the other Guns 'adjusted' a bit.
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Old 12-30-11, 09:24 PM   #19
Kafka BC
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Quote:
Originally Posted by Hitman View Post
Returning to topic, I think I remember how to delet and reposition stuff in Silent Editor, so if you still need to delete a funnel or such, I might also be able to help
Thanks for offering, I think I will be fine in that area. Actually, it has become easier the more I do it, including adding nodes the more I understood their use and relationship with other files. Importing and aligning the reflection files for the parts I used has proved to be more difficult, but I'll get it sorted out.

Regards,
Kafka BC
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Ah, for just one time I would take the Northwest Passage
To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wide and savage
And make a Northwest Passage to the sea.

- Stan Rogers (1949-1983)

Last edited by Kafka BC; 01-02-12 at 01:26 PM.
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Old 12-30-11, 11:15 PM   #20
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Ahhh, I love the flushdeckers. This looks like a great improvement over the stock model!
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Old 12-31-11, 06:13 AM   #21
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privateer,

a model of the 12 pdr would be great!
What became of the corresponding Bathurst?

Kafka BC,

a detailed model (some 20.000 polygons) of the 4"/50 (wet mount, without shield) came with SH4. I considered reduction to a lowpoly thing but building from scratch seems more efficient. The Russian 4", portraited in guns_VaaLiliput, has a barrel of similar lenght but a rather different mounting and breech/counterweight; the barrel's balance is more forward.

You didn't change the hull, so re-working the hull's damage zones ( can be tricky) is not necessary. However, if you delete/change submodels it could be an idea to delete/change the respective damage zones. So, upon replacing a boat by a platform, the models damage box may be changed from 20 (boat) to something else (perhaps antenna [14] or mast [15]; defining codes are in the "zones.cfg" file, which is at toplevel of the "data" folder) plus the box size can be adjusted to the size of the new item.
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Old 12-31-11, 01:13 PM   #22
Kafka BC
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Quote:
Originally Posted by the_frog View Post
The Russian 4", portraited in guns_VaaLiliput, has a barrel of similar lenght but a rather different mounting and breech/counterweight; the barrel's balance is more forward.
That is why I switched the barrel to the 4.7 inch model, the breech is further back, more traditionally shaped, and makes it look closer to the 4"/50.

Quote:
You didn't change the hull, so re-working the hull's damage zones ( can be tricky) is not necessary. However, if you delete/change submodels it could be an idea to delete/change the respective damage zones. So, upon replacing a boat by a platform, the models damage box may be changed from 20 (boat) to something else (perhaps antenna [14] or mast [15]; defining codes are in the "zones.cfg" file, which is at toplevel of the "data" folder) plus the box size can be adjusted to the size of the new item.
I only just figured out how to view the damage zones in S3D and I think you are right where the hull is concerned.

What I have done so far to make this model is:

- Replaced the forefunnel model with the fourth
- Replaced the third funnel model with the first
- Replaced the boat models with ones from the V&W and moved them forward.
- Moved the generator to the rear half of the ship to beside the third funnel where it should have been
- Removed the aft mast and some rigging and replaced it with one of the masts from the Bogue
- Lowered the Searchlight platform
- Moved some vents around
- Added Carly Rafts from the HuntI and the Radar Structure from the River class
- Added duplicate models of the Searchlight platform for the 2 lbr and 20mm Oerlikon AA guns
- Eliminated and added nodes for the weapons

so I guess these will have to be checked.
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Ah, for just one time I would take the Northwest Passage
To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wide and savage
And make a Northwest Passage to the sea.

- Stan Rogers (1949-1983)
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Old 12-31-11, 01:38 PM   #23
Kafka BC
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Quote:
Originally Posted by Missing Name View Post
Ahhh, I love the flushdeckers. This looks like a great improvement over the stock model!
I hope it will be.
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Ah, for just one time I would take the Northwest Passage
To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wide and savage
And make a Northwest Passage to the sea.

- Stan Rogers (1949-1983)

Last edited by Kafka BC; 12-31-11 at 05:29 PM.
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Old 12-31-11, 05:54 PM   #24
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Quote:
Originally Posted by the_frog View Post
privateer,

a model of the 12 pdr would be great!
What became of the corresponding Bathurst?
The 12pdr is nearly finished. The Mount is about all I need to complete
before UV and textureing.
I'll be sending a preview to Kafka BC for his opinion before posting images here.

The Bathurst is still a WIP. I do little things for it from time to time.
A recent addition is proper Mark II DC throwers and a different DC rack.
Both with animated crew working them.
Reaper7 also re-UVed the Hull as I was never happy with my UV's.
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Old 01-01-12, 12:41 PM   #25
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OK. Here's the first public preview of the 12pdr for Kafka BC
A few more details to finish, some adjustments here and there,
and I'll start the texture work.
Feedback is welcome.


Scaleing check with a stock SH3 Weapons Man


View from behind


and for a special Bathurst preview for 'the frog'


Last edited by Madox58; 01-01-12 at 01:44 PM.
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Old 01-01-12, 01:41 PM   #26
Kafka BC
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Quote:
Originally Posted by privateer View Post
and for a special Bathurst preview for 'the frog'
I was going to tell him to ask you for one. She is a beauty.
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Ah, for just one time I would take the Northwest Passage
To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wide and savage
And make a Northwest Passage to the sea.

- Stan Rogers (1949-1983)

Last edited by Kafka BC; 01-02-12 at 03:25 AM.
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Old 01-02-12, 05:44 PM   #27
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privateer,

the Bathurst's going to become a true cutie. I really hope to see it riding the waves one day.

The 12 pdr looks great, too!

The guy you used for scaling is no stock gunner; he wears a different tin hat

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Old 01-02-12, 05:55 PM   #28
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Quote:
Originally Posted by privateer View Post
OK. Here's the first public preview of the 12pdr for Kafka BC
A few more details to finish, some adjustments here and there,
and I'll start the texture work.
Feedback is welcome.


Scaleing check with a stock SH3 Weapons Man


View from behind

Well if i take a look on the Original 12pdr and then take a look to yours, there is just one thing to say: WOW you did an exact replica from that gun!! Outstanding!!!


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Old 01-02-12, 07:27 PM   #29
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You can get a better look at the 12pdr here.
Note that there is a shameless plug at the end.

http://www.youtube.com/user/Privatee.../6/bTocWElirjM

I was wondering who would be the first to spot the helmet change.

Last edited by Madox58; 01-02-12 at 07:40 PM.
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Old 01-05-12, 05:20 PM   #30
Madox58
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@Kafka BC
I started the UV and texture work and have a quick question.
Should I keep the colors close to standard SH3 Gun colors so it blends in with everything.
Or would you prefer historic colors?
It makes the 12 pdr appear lighter then other Guns in Game if I do historic colors.
As close to historic as I can actually find information on anyway.


I'll finish the mount part and send you a copy to look at with both SH3 and best guess historic colors.
This is YOUR gun so don't be worried about wanting things your way Mate!
I'm working for you on this just as I did for the Guns for VonDos.
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