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#16 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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There are surface only uboats that can attack convoys. I think h.sies mod incorporates them a lot
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#17 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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If memory serves, .................. I think SH4 suffers from the same issue asSH3 with i sub firing torpedoes. They are in game, and will dive if they spot you, but I don't think they take aggressive action. I know someone was trying to get torpedo planes to attack and they would drop the fish, but I think they ran into trouble with torpedo speed, and direction keeping problems problems, and then issues with moving targets too or something to that effect. I'll see if I can find the thread, which will explain it out in detail.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#18 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Found this one on AI Torps for SH4. I must have missed this one.
http://www.subsim.com/radioroom/show...torpedo+planes Air dropped torpedoes, http://www.subsim.com/radioroom/show...torpedo+planes Hope this helps! From what I understand from modders talking who worked on both, SH3 and 4 are similar, and maybe this stuff could be adapted?
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#19 | |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
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My point is even if there were other UBoot AI that could not fire they could distract the warship escorts for me to get inside ... maybe with one ham sandwich!! ![]()
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#20 |
Stowaway
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Well, as I don't seem to have the proto type any longer?
I'll need to re-build it from scratch if I get some time. Fortunately, I've figured out the compression of texcoords for SWTOR 3D meshes and handed the information to another Guy to finish the Noesis plug-in. ![]() So I may just get started on another test Unit soonish. I also had an idea for fireing real torps from it. They would be limited in many ways by the Game engine but could cause enuff confussion to make things a little more interesting. ![]() As a side note, if I can get it all to work in SH3? It will work in SH4 also. |
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#21 |
Watch
![]() Join Date: Dec 2011
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That would be awesome! I wasn't expecting my question thread to cause this much discussion!
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#22 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
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Privateer,
That would be a major input to have a few or even one other U-Boat spawn to pull the escorts away! A diversion would be great. As I recall, it was enjoyable to see convoy ships exploding in AOD when on scene with my boat ... havoc! ![]()
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#23 | |
Sea Lord
![]() Join Date: May 2006
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Especially if you could crack the nut of the airdropped torpedoes.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#24 |
Stowaway
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