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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Well, as I don't seem to have the proto type any longer?
I'll need to re-build it from scratch if I get some time. Fortunately, I've figured out the compression of texcoords for SWTOR 3D meshes and handed the information to another Guy to finish the Noesis plug-in. ![]() So I may just get started on another test Unit soonish. I also had an idea for fireing real torps from it. They would be limited in many ways by the Game engine but could cause enuff confussion to make things a little more interesting. ![]() As a side note, if I can get it all to work in SH3? It will work in SH4 also. |
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#2 |
Watch
![]() Join Date: Dec 2011
Posts: 17
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That would be awesome! I wasn't expecting my question thread to cause this much discussion!
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#3 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
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Privateer,
That would be a major input to have a few or even one other U-Boat spawn to pull the escorts away! A diversion would be great. As I recall, it was enjoyable to see convoy ships exploding in AOD when on scene with my boat ... havoc! ![]()
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#4 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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![]() Quote:
Especially if you could crack the nut of the airdropped torpedoes.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#5 |
Stowaway
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