![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: Oct 2011
Posts: 18
Downloads: 68
Uploads: 0
|
![]()
Hey skippers. I've set up a practice mission with a target about 20 km NW of me. I plot his course and speed and get myself all set up abeam his course, about 1000 yds. out, 75 ft. down, 1 knot speed, silent running. Crew at battle stations doors open. No pinging, no periscope, nothing. Problem is the target seems to detect me somehow. At about 2500 yds., he just veers off. I've used a couple different kinds of tankers and freighters and they all veer off. I'm using TMO 2.2. How can they possibly detect me?! Love to get some practice shots off but never get the chance. ????? Help. I hate this game boys! Lol!
|
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I think it's TMO 2.2
I have stopped playing TMO for that reason I always get spotted even when in pitch dark, with engines off and no periscope up, they just seem to realize that you're there. TMO is famous for upgrading the sensors of enemy ships drastically to make it harder. And in my opinion, takes some of the realism out, because you just get detected way way too soon, thats my knowledge of it anyhow |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
|
![]()
Welcome abroad Chicki.
![]() I once worked with a guy by that name (nickname of course). This convoy you're pursuing, do they all start to zigzag or do they all just veer off and continue on a new course. If it's the latter, it may simply be that you caught up with them at an ambush point where they just happen to change course. I've had this happen on occasion too. Just try to set up an ambush point that's along their new course, or sooner (if possible) on their previous course.
__________________
"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
Chicki, I think you may be running into a random zig and just think they're detecting you. Only very late in the war and on a very few merchants did they have any listening ability at all. I've never had any merchant react to me in tmo 2.2 unless I've wagged my periscope at them for a long time.
Since you've set up a mission for it, try running the mission and stay away to see if they zig there without your presence.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#5 |
Watch
![]() Join Date: Oct 2011
Posts: 18
Downloads: 68
Uploads: 0
|
![]()
Hey. Thanks for the replys. Um, this is a mission that I created using the mission editor. It's just a single ship. Will the ship just zig automatacially? I don't think it's a zig because the ship just kinda starts wandering around. It's very weird.
Montray is scaring me a bit about TMO. First negative thing I've heard about it, other than it makes the game harder. Hmmmm, maybe I should play the stock version for a bit. Sure like the graphics of TMO though. Anyway, thanks guys. |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
|
![]()
TMO is tough. I'd venture to say 'tough as hell' but then I'm still cuttin' my teeth in it.
__________________
-Arlo |
![]() |
![]() |
![]() |
#7 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
If you decide to drop TMO, try RFB instead. Stock is terrible........... |
|
![]() |
![]() |
![]() |
|
|