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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2011
Posts: 18
Downloads: 68
Uploads: 0
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Hey. Thanks for the replys. Um, this is a mission that I created using the mission editor. It's just a single ship. Will the ship just zig automatacially? I don't think it's a zig because the ship just kinda starts wandering around. It's very weird.
Montray is scaring me a bit about TMO. First negative thing I've heard about it, other than it makes the game harder. Hmmmm, maybe I should play the stock version for a bit. Sure like the graphics of TMO though. Anyway, thanks guys. |
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#2 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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TMO is tough. I'd venture to say 'tough as hell' but then I'm still cuttin' my teeth in it.
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-Arlo |
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#3 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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If you decide to drop TMO, try RFB instead. Stock is terrible........... |
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#4 |
Rear Admiral
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A single merchant shouldn't give you any problems unless it's somehow spotted your scope. When you built the mission, did you start yourself within range as often it takes some time for a ship to gain speed and get on track if you put yourself too close at mission start.
Most of us find even TMO easy after we play it sometime and do what we can to make it more difficult....Really, TMO isn't that hard, most of us that play it can destroy convoys and TF rather easily, often people can score 100K tons per patrol....just got to learn it and how to react. |
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#5 |
Watch
![]() Join Date: Oct 2011
Posts: 18
Downloads: 68
Uploads: 0
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Yeah buddy. The ship is about 20 klicks north of me. That far enough? I'll just keep plugging along. Finding this sim crazy hard right now. Thanks skippers!
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#6 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#7 | |
Rear Admiral
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![]() Quote:
Avoiding detection in any SH game, be it 3, 4, or 5, is really just an exercise in threading a needle. In vanilla, the needle eye looks like this: ![]() All TMO does, is make the needle eye smaller: ![]() Regardless of allowances in avoiding the AI as illustrated above, eventually, no matter how large or small it is, you become adept at threading this metaphorical needle. When you become good at it, large allowances become dull and boring. Now all that said, the AI in TMO is not what i would call, "atlantic hard". I did infact, hold back on what was possible because artistic license will only go so far in the face of historical fact. When i came to SH4, i came to it from having played and modded SH3 for a few years. So i took that experience as my guide for some of the design decisions I made when working on TMO. As an aside, my reguaritated spiel on avoiding the AI: http://www.ducimus.net/sh415/ai.htm |
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#8 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
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I run TMO 2.2 and I have never had a merchant detect me while submerged until after firing. Not sure what could be causing that.
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#9 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I love the random zigs. Really feels realistic. Is there any mod that includes a harder zig plan? (3-10 minutes each zig, same base course) In TMO 2.2 they seem to only change course and it seems like a zig but might be just my luck that they change course within 2 minutes of firing.
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#10 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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When I first tried TMO last year (1.7 I think), I immediately became annoyed and frustrated with the convoys' course changes. It was then that I realized I had only ever known/played the stock version, and compared to TMO, stock is like playing Contra .vs Duck Hunt.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#11 | |
Rear Admiral
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Zig zags take cpu power, and greatly increase the size of the campaign files. Do it too much, and you'll pretty much make the game slow down to a crawl if it doesnt CTD outright. Convoys in TMO do zig zag on a regular basis. About every 15 to 20 NM they'll zig or zag. The exact leg lengths are randomized a little. |
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