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Old 07-21-11, 07:44 AM   #16
THE_MASK
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If you follow the instructions to install real navigation you get a cross to mark where your navigator plots your position on the navmap . I use Trevally Automated Scripts v0.6 , real nav script and the navigator plots a position on the navmap every 2 hours . It doesnt make it that hard to navigate , just way more fun .
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Old 07-21-11, 08:02 AM   #17
TheDarkWraith
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Quote:
Originally Posted by DomBray View Post
Ok it all looks great...

but oh gosh.. no sub marked on the nav map.. I guess that is the real navigation stuff?

options... so many options!!!
That would be real navigation

It's best to have options than to not have them
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Old 07-22-11, 06:06 AM   #18
DomBray
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Well real navigation may make it's way back in shortly, though I think I prefer an experience that is slightly more gamey than realistic!

When I had it on I was too scared to even try to get out of kiel... withotu a sub there's no way points and I really like to set up a route and move up to tc x2048 or some such.. I think i'd find sailing around Denmark a real bore without way points...

But I'm still not sure I've got everything installed right, I noticed a few problems in my test patrol last night.

Firstly the watch officer was incorrectly giving me a bearing. He was telling me (repreatedly) that there was smoke on the horizon bearing 20 degrees when the only ship I could find with the external camera was on a bearing of around 350.

A little while later the problem cleared up, I'm not sure but I think the watch officer was seeing one ship but reporting the presence of another?

There were some errors I noticed in the message box, one was to do with a radio contact reporting error. The other was that when I sunk a ship the message box had no tonnage in it. This worried me so much I quit out and on the quit screen the tonnage was there.

Other than that all things look good. I've not tried a torpedo attack yet, will need to spend some time on the TDC tutorials.

Also is there anyway to get the Compass mod to disappear when I'm not hovering on it? It lurks in the way of the TAI map.

I love the environment mods, but I may need to find a less realistic under the sea one... I used to love watching the ships sink on the event cam, especially if it's a large warship ... Can't see 2 ft in front of me with this current mod (which is as it would be!)

Anyway everything is a great improvement over stock! I just need to find a list of controls and then assign some keys for automation scripts and teleporting my captain (I hate ordering periscope depth just to be reminded I'm on deck...)

I'm still not sure I'm ever going to get used to s not being surface and p not being periscope depth but I'm sure it will come with time!!

I wish I did not have the steam version, I'd really like to have a hydrophone that worked properly!

EDIT: also what is the FX_update_0_0_16_2_UHS_fix mod?
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Old 07-22-11, 04:21 PM   #19
DomBray
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Ugh..

can I not set custom difficulty for the campaigns?
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Old 07-22-11, 05:45 PM   #20
jack91
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Hi everyone!
I'm searching three mods and i can't find them
1. DC Water Disturbances v2 0 SH5
2. 1 degree bearing RibAr*
3. SteelViking's Sky Banding Mod

Anyone can help??

*( http://gamefront.com/files/20005951/...aring+RibAr.7z
I used this link but not working for me )

Thank you in advance and good hunting

Last edited by jack91; 07-22-11 at 06:20 PM.
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Old 07-22-11, 06:22 PM   #21
THE_MASK
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Adjusts the sky shader file
http://www.subsim.com/radioroom/down...o=file&id=2976
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Old 07-23-11, 10:31 AM   #22
DomBray
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Default ctd...

I had the tdc off and set the nav and tai to draw the solution, numbers and cone...

The game did not draw the numbers and then crashed a bit later...

Am i best to give up and learn the tdc method now?
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Old 07-23-11, 04:28 PM   #23
DomBray
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Is there a list of controls for the attack disk? I've no idea how to turn the dials rather than the pointers, or even turn it over!! :S

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