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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#17 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I like to use stopwatch to calculate my position. When I have a ship sighted, I don t need to know where I am..just where I am relative to the ship. On safe distance I determine an approx course and speed before I dive (after flanking if nessecary )and make my attackrun, and keep plotting.I just use the strategic map to get distances and angles. As long as I can get to about one km distance on something like a tanker I must have miscalculated AOB and speed quiet a lot to miss
![]() There are many ways to attack. I like this one. Never tried using attack map so I can t say anything about it. The attackdisc I like though , but I just use it as a helper to be as fast as possible to calculate new course/bearing when changing course. Can t really understand why calculating 34 degrees minus 74 degrees make me forget it s bearing before I started my turn haha. |
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#18 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Ok, I am just getting back into SH 5 - coming from SH3. I love this mod as I did in the older games - but navigating the ui isn't intuitive to me yet.
Here is a simple question - if I can't click my sub icon -(which I like that disabled) - how do I steer the sub, literally I mean, how do I turn the sub to 187.5 degrees after I have my celestial fix? Is there avoid ui that replicates vanatores old nav wheel? I like the game and the mod communities efforts, but in my first hour of play I am still stuck at 270 degrees heading Thanks in advance Yards Notewire U-12 |
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#19 |
Navy Seal
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You could try the ingame tutorials for TDWs UI
Download from here http://www.subsim.com/radioroom/showthread.php?t=177725 The basic one will cover most what you are looking for ![]() |
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#20 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Thank you Sir. An old dog just needs some humble pie and a tutorial.
Yarre. |
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#21 |
Swabbie
![]() Join Date: Jan 2011
Posts: 7
Downloads: 84
Uploads: 0
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I'll just board the thread to see if anyone can help me with a slightly different issue. I'd like to know if there is any way of plotting a course to positions which are far away from yours without disabling real navigation.
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#22 |
Black Magic
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No there isn't. That would defeat the whole purpose of real navigation (since you would know where you are at all times). I've toyed around with the idea of letting you click a spot on the map and 'telling' the navigator to take you there but I haven't coded much of it yet. A major problem is I can't tell where land is and water is so making the navigator find a course to your intended destination is next to impossible (since he may take a course straight over land)
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#23 | |
Swabbie
![]() Join Date: Jan 2011
Posts: 7
Downloads: 84
Uploads: 0
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