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Old 10-21-11, 03:04 PM   #16
vlad29
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Quote:
Originally Posted by kylania View Post
I may have reduced the error margin for my Navigator.. a ... lot. He's a wiz at figuring out where i am.
Yes, through him away to dolphins and try to calculate your position with a sextan
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Old 10-24-11, 08:07 PM   #17
Husksubsky
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I like to use stopwatch to calculate my position. When I have a ship sighted, I don t need to know where I am..just where I am relative to the ship. On safe distance I determine an approx course and speed before I dive (after flanking if nessecary )and make my attackrun, and keep plotting.I just use the strategic map to get distances and angles. As long as I can get to about one km distance on something like a tanker I must have miscalculated AOB and speed quiet a lot to miss
There are many ways to attack. I like this one. Never tried using attack map so I can t say anything about it. The attackdisc I like though , but I just use it as a helper to be as fast as possible to calculate new course/bearing when changing course. Can t really understand why calculating 34 degrees minus 74 degrees make me forget it s bearing before I started my turn haha.
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Old 03-20-12, 11:16 AM   #18
Notewire
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Ok, I am just getting back into SH 5 - coming from SH3. I love this mod as I did in the older games - but navigating the ui isn't intuitive to me yet.

Here is a simple question - if I can't click my sub icon -(which I like that disabled) - how do I steer the sub, literally I mean, how do I turn the sub to 187.5 degrees after I have my celestial fix? Is there avoid ui that replicates vanatores old nav wheel? I like the game and the mod communities efforts, but in my first hour of play I am still stuck at 270 degrees heading


Thanks in advance
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Old 03-20-12, 11:33 AM   #19
Trevally.
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You could try the ingame tutorials for TDWs UI
Download from here http://www.subsim.com/radioroom/showthread.php?t=177725

The basic one will cover most what you are looking for
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Old 03-20-12, 05:39 PM   #20
Notewire
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Thank you Sir. An old dog just needs some humble pie and a tutorial.

Yarre.
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Old 03-23-12, 08:15 PM   #21
jhonnyot
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I'll just board the thread to see if anyone can help me with a slightly different issue. I'd like to know if there is any way of plotting a course to positions which are far away from yours without disabling real navigation.
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Old 03-23-12, 08:17 PM   #22
TheDarkWraith
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Quote:
Originally Posted by jhonnyot View Post
I'll just board the thread to see if anyone can help me with a slightly different issue. I'd like to know if there is any way of plotting a course to positions which are far away from yours without disabling real navigation.
No there isn't. That would defeat the whole purpose of real navigation (since you would know where you are at all times). I've toyed around with the idea of letting you click a spot on the map and 'telling' the navigator to take you there but I haven't coded much of it yet. A major problem is I can't tell where land is and water is so making the navigator find a course to your intended destination is next to impossible (since he may take a course straight over land)
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Old 03-24-12, 12:01 PM   #23
jhonnyot
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Quote:
Originally Posted by TheDarkWraith View Post
No there isn't. That would defeat the whole purpose of real navigation (since you would know where you are at all times). I've toyed around with the idea of letting you click a spot on the map and 'telling' the navigator to take you there but I haven't coded much of it yet. A major problem is I can't tell where land is and water is so making the navigator find a course to your intended destination is next to impossible (since he may take a course straight over land)
A code like that would be great, indeed. Anyway, thank you for the answer, I think I'll have to steer my way to the shipwrecking then.
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