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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
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When I first read this project a few initial questions come to mind.
Question 1#: Seems like the engine will be similar to the DW engine. If that is the case, then are changes in ACTUV tatics obtained via our changes in its doctrine files/behavior? Question 2#: Will mods be an option? Question 3#: The DW engine has been known for a lot of bugs. Will bug/glitches be addressed by SCS or will the community be allowed to repair them ourselves like in the Reinforce Alert project? Question 4#: Are the ACTUV screnarios one vs one, or will wolf pack tatics be a part of the simulation? Question 5#: How will point's be allocated? Question 6#: The AI in DW never seemed to really needed to use triangulation or TMA (it just instaneously knew the speed/course/range of any contact it detected). Will the ACTUV need to use TMA?
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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My totally uninformed opinion:
As to mods (and letting us correct bugs), I highly doubt they would be allowed. I see this as a research project, and SCS/DARPA would require set variables to be observed during these trials. You can't run an experiment and have each test subject playing by separate rules. It would negate any of your results. I would also assume that they have already setup certain test parameters, and couldn't have the subjects changing things because we think it's they way it should work. Now, they would probably be very open to suggestions in this realm, and release patches that fixed issues as they are found, that way everybody would be playing with the same rule book. |
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#3 |
Born to Run Silent
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I will run these questions past Sonalysts and get back ASAP. Thanks
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SUBSIM - 26 Years on the Web |
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#4 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
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Thanks Neal.
Actually, I didn't realize the game was already available for download. Most of these questions are answered in the data manual... ![]() I've tried the game out and its kindof interesting... ![]()
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#5 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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EDIT: There it is... I was looking for a DARPA folder on the start menu, not just random stuff thrown out there. Bad installer design guys. Should have dropped those into a folder. EDIT2: Why is there an install guide in the manual when you have to install it to get to the manual? |
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#6 | |
Lucky Sailor
![]() Join Date: Oct 2010
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From the manual (Back on topic):
Quote:
So that answers your mods and fixes Question right there. |
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#7 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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So, I noticed when I saw the P-8 in game, there were torpedoes on the hardpoints.
Then when I looked at it in the USNI reference, the 3D model did not include anything on the hardpoints. You know what this means, right? I'd so like a patch right now. That reminds me, I have some files to decompress. ![]()
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#8 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
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Uh, nothing in the Reference Guide ever has had any hardpoint ordinance visible.
I'm rather proud of that model, however.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#9 |
Stowaway
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Was already tested in RA addition is runs well (All 5 types ACTUV).
As all sensors ACTUV have an option of exact distance for target - is encourages. That is - the presence TMA of station actually is not required. The found out contact - gives at once exact target location. And function of transfer of contact for attack on promotion link - is very good works. |
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#10 | |
Navy Seal
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