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Old 04-06-11, 08:55 PM   #16
Ducimus
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Quote:
Originally Posted by oscar19681 View Post
I asume you mean editing the sim in the goblin editor? Well there is no value for max depth as far as i can see.
It should (or probably will) be called "Crash Depth", as i already explained. The value IS in the sim file. Your probably not loading the files correctly in the goblin editor. The sim file is dependant on the GR2 file. You can't load files indvidually like you can in S3D. Goblin works like a suite. You have to open the project file first, before you can view the dependant files.


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Originally Posted by Dignan View Post
I can confirm that they do go deeper than 100 meters.
Like i said earlier....

300 meters.
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Old 04-07-11, 09:58 AM   #17
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Quote:
Originally Posted by Ducimus View Post
It should (or probably will) be called "Crash Depth", as i already explained. The value IS in the sim file. Your probably not loading the files correctly in the goblin editor. The sim file is dependant on the GR2 file. You can't load files indvidually like you can in S3D. Goblin works like a suite. You have to open the project file first, before you can view the dependant files.




Like i said earlier....

300 meters.
I know how to work with the GR2 and sim file in goblin. I load them both. i just cant find anything in unit _submarine that gives me a crash depth value
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Old 04-07-11, 10:00 AM   #18
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Originally Posted by Dignan View Post
I can confirm that they do go deeper than 100 meters. I am currently in quite a pickle. Attacked a convoy and now have about six DDs overhead. I went to about 115 and heard DC exploding but they didn't seem close. Then I went to 130 and thought I would be invincible here (had this thread in mind) but low and behold, a couple of those buggers exploded close enough to shake my sub and cause flooding in the engine room. I'd say they can go below 100

I'm using IRAI and it's Dec 1939.

try going to 150 - 160 meters.
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Old 04-07-11, 10:05 AM   #19
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Tested Working at 150m

I just tested did a test and stayed at 150 meters at a constant speed and it took a while and many DC's but eventually ship and men took damage.
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Old 04-07-11, 10:06 AM   #20
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in MO the 7b cfg file has this:

[Properties]
PeriscopeDepth=12
SnorkelDepth=10.0
DiveDepth=100;40;meters
CrashDepth=153;70;meters
MaxDepth=200;500;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
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Old 04-07-11, 10:46 AM   #21
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Originally Posted by johan_d View Post
in MO the 7b cfg file has this:

[Properties]
PeriscopeDepth=12
SnorkelDepth=10.0
DiveDepth=100;40;meters
CrashDepth=153;70;meters
MaxDepth=200;500;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
just a note, i always change the "DiveDept" in this file to a non reachable dept (300), because i like to use the "D" key for diving also if iam below 100 meters. There is also a fitting shuffeling sound playing using the "D" command and if set to 100 meters it is a bit anoying beeing below 100 meters, giving a dive command, hearing a dive command and the boat start surfacing to 100 meters...
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Old 04-08-11, 06:47 AM   #22
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Quote:
Originally Posted by johan_d View Post
in MO the 7b cfg file has this:

[Properties]
PeriscopeDepth=12
SnorkelDepth=10.0
DiveDepth=100;40;meters
CrashDepth=153;70;meters
MaxDepth=200;500;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
thats strange this is what my VIIC,s cfg looks like, it doesnt have 2 value,s for maxdepth. I did change it to 250 but i cannot reach it. Maybe becuase there should be a second value?


[Properties]
PeriscopeDepth=12;meters 12.5
SnorkelDepth=10.0;meters 12.5
CrashDepth=151;71;meters - is actualy 70, and will never reach 71, it will dwingle at ~70.5 - fix for updating interface. [Saitan Catalin]
MaxDepth=250;meters
DiveDepth=100;40;meters
SurfaceDepth=5;6;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
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Old 04-11-11, 10:08 AM   #23
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Originally Posted by Captain Joe View Post
I just tested did a test and stayed at 150 meters at a constant speed and it took a while and many DC's but eventually ship and men took damage.
Thats so odd. I,m starting to get bored with sh-5 simply because when i go down to 160 meters i,m invincable. Maybe it has something to do with my mod-loadout?

Magnum opus v0_0_1 + patch
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Grossdeuthers rundfunk
u-boat propulsion fsx
devangs PS 1.0 type viic std hellgrau 50
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iria 0_0_30 bydarkwraith nohydrohone in surface
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Old 04-11-11, 12:46 PM   #24
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...just a idea, could it be that you test that using the same mission or savegame again and again, if so could it be that in this mission / savegame, there is a termal layer or simply bad skilled escorts hunting you ?
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Old 04-11-11, 12:53 PM   #25
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No this happens in campaing and has been hapinning from the beginning of my campaign till august 1941 where i,m currently at. I was thinking it had something to do with the early war years. But its to much of coincedence that they never throw deeper then 100 meters of so.
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Old 04-11-11, 01:22 PM   #26
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Originally Posted by oscar19681 View Post
No this happens in campaing and has been hapinning from the beginning of my campaign till august 1941 where i,m currently at. I was thinking it had something to do with the early war years. But its to much of coincedence that they never throw deeper then 100 meters of so.
ohh but it seams that this "early shallow dropping behavior" is historical correct, because of old dc`s maybe and or that the Home Fleet used old shool sub hunt doctrines, because the intel they had was outdated and they dint expected that a german sub can go much deeper that 150 meters at this early times.
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Old 04-11-11, 01:30 PM   #27
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well someone said they got damage from a destoyer at 190 meters in 1939.
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Old 04-11-11, 01:42 PM   #28
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Got few right over my head at 255m. In 43, thats it.
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Old 04-11-11, 01:44 PM   #29
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Hmmm i wait and see what happens when its 1942.
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Old 04-12-11, 02:36 AM   #30
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Quote:
Originally Posted by oscar19681 View Post
Hmmm i wait and see what happens when its 1942.

I got hit at 160 meters in 1942.

I believe that in early war depth charges were set to explode at lower depth because the allies didn't think that the german uboat could go so deep. So looks like Ubi got this about right.
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