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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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Like i said earlier.... 300 meters. |
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#2 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#3 | |
Rear Admiral
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As a general rule of thumb. Anything dealing with the shell, the exterior of an object, is in the ZON file. Anything dealing with the interior of an object, its performance specifications, is in the SIM file. Hit points, crash depth, crash speed all deal with the exterior of the boat. Has nothing to do with how fast it goes, or how quick it dives, so its in the zon file. |
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#4 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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![]() Quote:
I did find out thow that the depth charges are leathal under 150 or 160 meters in december 1941/1942. Its just a historical thing that the devs DID do right. But now i,m but not able to go deeper then 200 meters to try to evade those now deadly depthcharges.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6 | |
Rear Admiral
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![]() Crash Depth IS your crush depth. It is NOT listed in meters. The number you see there is Depth in meters that crush damage will begin to be applied, multiplied by 1.3 or 1.4. In other words, to set your crush depth, take your wanted depth in meters, multiply it by 1.3 or 1.4 (I forget), and enter the result into your crash depth. Crash Speed is the rate at which crush damage is applied to your sub. The value you enter here is what is subtracted from the subs total hit points, per second. For example for a slow crush, you can enter 0.5 or 1. That means 1/2 a hit point, or 1 hitpoint is deducted every second. If your total hit points is 600, this might take awhile... like 10 minutes before all hull integrity is lost and your dead. For a fast crush, enter a number like 50. Assuming the boat as 300 hit points, the boat will lose all hull integrity in 6 seconds. EDIT: Assuming the crash depth multiplier is 1.4 your listed 285 means a crush depth of 203.5 meters. If the mulitplier is 1.3, it is 219.3 meters. If your crushing closer to the 203 mark, use the 1.4 variable. If your crushing shallower, (assuming 100% hull integrity) go upward, use say, a multiplier of 1.45 or 1.5 Last edited by Ducimus; 04-12-11 at 08:06 PM. |
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