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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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RAOBF wheel, its a simple effective tool to figure out alot of things without needing to do any math, just match up numbers. Simple.
I'd explain but short of a video I'm horrible at typing out tutorials. |
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#17 |
Navy Seal
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@ Drewcifer. Yes the methods you already use will still work.
The only new are will be long range contacts with hyrdo. An easy fix for this is to charge the target. Just run straight at the hyrod bearing. Dip under check again and charge. When you get to visual range - use the methods you use now. Just draw a mark on map and then draw your ranged bearings from it. ![]() @stoianm, yes stadi and RAOBF wheel ![]() |
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#18 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
![]() thanks - really apreciate cheers Last edited by stoianm; 02-19-11 at 06:50 PM. |
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#19 |
Swabbie
![]() Join Date: Oct 2009
Posts: 7
Downloads: 80
Uploads: 0
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Thank you for your replies.
I already use the bearing only method to track targets. My visual tracking leaves something to be desired, but I'm learning the RAOBF. I am using the Dark Wraith's UI mod. I've never gotten a report of an aircraft while submerged. I have always gone under for sonar work. Didn't know there was any other way. I'm not sure about using real navigation. If I enable this, will the navigator assist, or do I have to use a sextant? As has been pointed out, actual position is irrelevant to tracking and attacking a target. But it dose help one to get on station. Any comments about the damage model? Last night I sunk 7 ships! (12/26/39) The bearings only method got me into firing position and all my fish found their way. After that I went topside and got the rest w/ the deck gun. Seems unrealistic, but I trust that the Tommys won't sail unescorted for much longer. |
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#20 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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Well I'm not the best qualified on the forums for answers but i'll give you what I can.
As for the damage, with the mega mod they seem to take slow damage over time, or sink all at once... etc. I've often hit a ship with one torpedo and moved on thru the convoy and its succombed to its own flooding. As for pinging with sonar as far as I know Uboats didn't do that. Real navigation is a matter of taste.. yes the navigator will help you out and give you his caculations. BUT if he gets wounded your on your own. Further more No you don't need to know your ships own location to plot a fire solution, but I personal prefer it as often all you can get is a 'dead reckoning' plot of your location... which makes setting up for a fast 90... or even being in the right spot sometimes impossible. I don't bother with Real as its more of a headache then fun. But many people swear by it and LOVE it. So its whatever you find makes your game more enjoyable to you. |
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