SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-06-11, 08:29 PM   #1
scunnygsi
Seaman
 
Join Date: Jan 2011
Location: North Lincolnshire
Posts: 37
Downloads: 128
Uploads: 0
Default SH3Commander

Just wondered if anyone uses this program to update their crew with qualifications rather than waiting to earn the promotions in the actual game
scunnygsi is offline   Reply With Quote
Old 02-06-11, 08:36 PM   #2
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


I do not do it, even if there is a possibility, even I use the Commander of SH3 with the other settings, but I know there are some who do updates with crew members,
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 02-06-11, 08:50 PM   #3
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Me Me Me!

Only because keeping track of crew is a pain. I like to keep my watchmen separate from the gunners, and the repair men go off to their space as soon as we set sail.

I figure a crewmember would be assigned to a task, might as well give him the qualification now so I can tell them apart. I understand becoming qualified in a department was time consuming process, but considering how screwed up crew management is in SH3 (I run no fatigue model), it's the only way I can do it.



Poor Joachim there is the cook.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 02-06-11, 08:55 PM   #4
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Quote:
Originally Posted by Gargamel View Post
Me Me Me!

Only because keeping track of crew is a pain. I like to keep my watchmen separate from the gunners, and the repair men go off to their space as soon as we set sail.

I figure a crewmember would be assigned to a task, might as well give him the qualification now so I can tell them apart. I understand becoming qualified in a department was time consuming process, but considering how screwed up crew management is in SH3 (I run no fatigue model), it's the only way I can do it.



Poor Joachim there is the cook.
How can you have sailors with the repair, I thought it was only the PO, if you did not make your own mods..
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 02-06-11, 09:23 PM   #5
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

You can assign qualifications to any crewman in Commander, including all the non CO/PO sailors. It doesn't have any effect on gameplay, meaning that a sailor "qualified" in repair is not worth more in terms of compartment efficiency than one who isn't, all other things being equal. But he will still have the qualification icon in the game's crew management screens. It's useful if you want to attempt some kind of 'realistic' crew management with, for instance, separate Seamen's and Technical divisions with duties assigned accordingly. If you have the icons on them in the game it's easy to see who is part of which division and what their primary duties are.

I played around with it in my last career and liked it, this time around I actually made a separate crew list and assigned more realistic "ranks" to all the men based on their in-game rank + their area of specialty. So the highest ranking PO who is qualifed for radio/sonar is the Oberfunkmaat, the highest ranking POs with Maschinist quals are the Diesel and Elektro Obermaschinists, the highest ranking PO in the Seamen's division is the Oberbootsmann, etc. The NO is my IIIWO and Obersteuermann and I don't count him as a commissioned officer even though the game considers him to be one.

I'm not sure how well this will play out when it comes to promotions, transfers, and replacements, but I'm only on my second combat patrol so I haven't crossed that bridge yet.
frau kaleun is offline   Reply With Quote
Old 02-06-11, 09:32 PM   #6
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Quote:
Originally Posted by frau kaleun View Post
You can assign qualifications to any crewman in Commander, including all the non CO/PO sailors. It doesn't have any effect on gameplay, meaning that a sailor "qualified" in repair is not worth more in terms of compartment efficiency than one who isn't, all other things being equal. But he will still have the qualification icon in the game's crew management screens. It's useful if you want to attempt some kind of 'realistic' crew management with, for instance, separate Seamen's and Technical divisions with duties assigned accordingly. If you have the icons on them in the game it's easy to see who is part of which division and what their primary duties are.

I played around with it in my last career and liked it, this time around I actually made a separate crew list and assigned more realistic "ranks" to all the men based on their in-game rank + their area of specialty. So the highest ranking PO who is qualifed for radio/sonar is the Oberfunkmaat, the highest ranking POs with Maschinist quals are the Diesel and Elektro Obermaschinists, the highest ranking PO in the Seamen's division is the Oberbootsmann, etc. The NO is my IIIWO and Obersteuermann and I don't count him as a commissioned officer even though the game considers him to be one.

I'm not sure how well this will play out when it comes to promotions, transfers, and replacements, but I'm only on my second combat patrol so I haven't crossed that bridge yet.
Then you'll have to speed up a little now, but I did anyways response to a question, thank you,
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 02-06-11, 09:30 PM   #7
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Vendor View Post
How can you have sailors with the repair, I thought it was only the PO, if you did not make your own mods..
Some people give sailors "quals," even though they don't count, for crew management "eye candy" purposes. I used to, myself, before it became too tedious.

But you are right, and this point cannot be made often enough to new players: only one qualification "works" for POs, and no qualification "works" for sailors.

In fact, you can run a VII with no sailors at all. Only officers and POs. You probably shouldn't run a career that way, but try some single missions with all your sailors beached. You won't notice their absence.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 02-06-11, 09:34 PM   #8
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Quote:
Originally Posted by desirableroasted View Post
Some people give sailors "quals," even though they don't count, for crew management "eye candy" purposes. I used to, myself, before it became too tedious.

But you are right, and this point cannot be made often enough to new players: only one qualification "works" for POs, and no qualification "works" for sailors.

In fact, you can run a VII with no sailors at all. Only officers and POs. You probably shouldn't run a career that way, but try some single missions with all your sailors beached. You won't notice their absence.
Thanks I got it,
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 02-07-11, 02:57 PM   #9
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by Vendor View Post
How can you have sailors with the repair, I thought it was only the PO, if you did not make your own mods..
I used Commander, I do that so I can keep the sailors straight. I like having them assigned duties. It has no effect on the game, just organizational.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 02-07-11, 03:03 PM   #10
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Quote:
Originally Posted by Gargamel View Post
I used Commander, I do that so I can keep the sailors straight. I like having them assigned duties. It has no effect on the game, just organizational.
I thought that the picture of the boat, I saw that you had seamen with repair Qualifications, I thought that only the PO could have been so, as I only have.
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 02-06-11, 08:54 PM   #11
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by scunnygsi View Post
Just wondered if anyone uses this program to update their crew with qualifications rather than waiting to earn the promotions in the actual game
Qualifications, yes.

  • Since an "unqualified" petty officer is a contradiction in terms, I qualify all of my POs after their first patrol (1 qual each). They wouldn't be petty officers unless they are qualified.
  • For the same reason, I never qualify sailors.
  • I kit out officers with 1, 2 or 3 quals depending on rank.
Promotions, yes. If the sailor, PO or officer has the points, then yes. Promotions are a largely bureaucratic exercise in most navies.

Medals, guided somewhat by the game, and award through SH3Commander. Since the number of medals are largely determined by the success of the patrol, I usually follow the game suggestion. Awarding though SH3 Commander is just easier than the game interface.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.