SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-26-11, 06:38 PM   #16
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

The flank speed is what's giving you away.

Fire the electric eels, and just creep away at low speed. If your using gas eels, they will have trouble figuring your range since you are a ways off I'd assume, and if you never give them a solid contact, they'll never find you.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 01-26-11, 07:58 PM   #17
Lord_magerius
Seasoned Skipper
 
Join Date: Apr 2010
Location: Right by the hydrophone station
Posts: 724
Downloads: 96
Uploads: 0
Default

Quote:
Originally Posted by USNSRCaseySmith View Post
Well the reason I did it is because I knew that as soon as i fired (It was a night surface attack) I was at flank speed heading away from where I fired to dodge escorts coming to find me. Thats why I fired the salvo so I didnt have to wait for each tube to open, and as soon as the fourth left the tube I could leave. Mind you I had them all set to slow and was about 5km away.

Which brings me to another question, Ive started doing this (because I read that destroyers backtrack your torpedoes progress to the firing point) and have fired from 5km at night used flank to get pretty far away then dove and switched to silent running and 50 rpms and destroyers still come straight for me as soon as the torpedoes hit. What gives??? Is there a way (Besides Electrics) to fire and get away without a hitch??
Like Gargamel said, the flank is what's giving you away, also in an area such as Scapa, with its shallow waters, it doesn't take much tuning for the ASDIC to find you. Set for silent running and keep adjusting your course, I find using the rudder controls rather than the compass makes this easier. As when you give a course change using the compass, you will always go hard to starboard or port, but if you set it for a 9 degree turn to port you will be able to maintain 2/3kts easily rather than the 1kt when your rudder is hard to port/starboard.
You can use the shallow waters to good effect though, especially in Scapa, I have found out to my great pleasure, that when leaving, hug the coastline as close as you dare. The DD's will be so engrossed in destroying you that they don't notice the beach rapidly approaching
"Hard to port!"
"Sir we can't, the water has turned to some form of grainy brown stuff"
"Drop a charge!"
*Boooooooooooooooooooooooooooooooooooom!"
I don't know if anyone uses this technique, but I set my eels for the fastest time to target over distance. i.e distance <5000m fast. 5000 - 8000 Medium and 8000 - 12000 Slow. This works a treat when the weather is perfectly clear and you are 10km away from a port, as you can fire the eels off and be away at slow speed before anyone even notices you are there. The only downside to this is the poorer the weather the closer you need to get, but of course these are the moments we live for.
Distance to target 450m, estimated tonnage 11000GRT, eels left: 2, arsehole twitching like a rabbits nose.... FIRE!
Oh yes!
__________________
Lord_magerius is offline   Reply With Quote
Old 01-26-11, 08:48 PM   #18
reignofdeath
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Lord_magerius View Post
Like Gargamel said, the flank is what's giving you away, also in an area such as Scapa, with its shallow waters, it doesn't take much tuning for the ASDIC to find you. Set for silent running and keep adjusting your course, I find using the rudder controls rather than the compass makes this easier. As when you give a course change using the compass, you will always go hard to starboard or port, but if you set it for a 9 degree turn to port you will be able to maintain 2/3kts easily rather than the 1kt when your rudder is hard to port/starboard.
You can use the shallow waters to good effect though, especially in Scapa, I have found out to my great pleasure, that when leaving, hug the coastline as close as you dare. The DD's will be so engrossed in destroying you that they don't notice the beach rapidly approaching
"Hard to port!"
"Sir we can't, the water has turned to some form of grainy brown stuff"
"Drop a charge!"
*Boooooooooooooooooooooooooooooooooooom!"
I don't know if anyone uses this technique, but I set my eels for the fastest time to target over distance. i.e distance <5000m fast. 5000 - 8000 Medium and 8000 - 12000 Slow. This works a treat when the weather is perfectly clear and you are 10km away from a port, as you can fire the eels off and be away at slow speed before anyone even notices you are there. The only downside to this is the poorer the weather the closer you need to get, but of course these are the moments we live for.
Distance to target 450m, estimated tonnage 11000GRT, eels left: 2, arsehole twitching like a rabbits nose.... FIRE!
Oh yes!
waiiit 12,000 m?? I thought the max range on torps was 5k?? and I didnt know that about surface vessels, so I need to creep away at 2knts under 50 rpm and silent??
  Reply With Quote
Old 01-26-11, 09:08 PM   #19
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Each type of eel has a different range. Hit the I key and click on each type. gas eels have different ranges based on the speed they are set to.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 01-26-11, 09:24 PM   #20
Missing Name
Seasoned Skipper
 
Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
Default

In reality, the 44 kn setting was reserved for torpedo boats or destroyers. Then again, they only really had the option of attacking from the side with impact settings. Speed would be vital there.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive.



Read Brag's stuff
Missing Name is offline   Reply With Quote
Old 02-06-11, 04:22 AM   #21
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by USNSRCaseySmith View Post
Okay. This is for Scapa Flow or any harbour really. So I was playing one of my careers last night and was on my way back around the north end of Britain. When I decided to look at the capital ship dates and where they were moored at. And realized the Hood was in Scap Flow!!! So I timed it and go to Scapa at night and snuck in on the surface (This is October 1939) then I found it got about 5km away, set my 4 torps to run on surface (because of sub nets) and fired (from a perfect 90* angle) and took off. Only problem was it didnt sink, If it would have been in deeper water I think it would have. I saw life boats deployed but no ship sunk message. My question is this. In Scapa Flow (Or any shallow harbour for that matter) do I need to hit them with enough torpedoes to destroy their hull "hit points" in GWX?? Or can I "sink" a battle ship there and get credit??

What happened is the hood just listed to the side all four eels hit on heavily. Im just mad because I spent all that time sneaking in without a hitch, fired four perfect angle impacts, which all hit. (they were spread to hit different parts of the ship) and got away with out having a single trashcan dropped on me. All to find out that I didnt in fact sink a single battle ship
Sinking large ships (espcially warships) in shallow water is always harder than if they're moving (even if its still relatively shallow like 50m). They'll flood to a certain point and then cease to take on any more water, so you're stuck expending more torpedoes into them.

In Scapa the Hood can easily be sunk with 2 torpedoes, though you'll need to go behind the subnets in order to use a magnetic setting. Aim under both turrets and fire 2 eels one after another (you could use a salvo, though recommend manually aiming so you're sure you're aiming at the magazines) and it will 8 times out of 10 catostrophically blow up on the 2nd hit. If you really want to make sure it goes down on your first shot use 3 eels, 2 under the turrets and one under the middle.

If you're not using hsie's realistic repairs mod that gives you the correct amount of usuable submerged air you need to time the attack so it sink sometime in the late evening so you can surface for a few minutes to swap out air. Long as you're out of sight of land and any DD's are 10 km or further away you're generally safe to surface for the time needed to clear the CO2 and then resubmerge. In exceptionally bad weather its possible to cruise out on the surface undetected, just remember visibility goes both ways. Long as you don't spot any DD's you're safer cruising on the surface than on silent speed underwater; but if you run into a DD its going to be at near point blank range and will shred you to pieces while you dive and try to desperately evade.
Tessa is offline   Reply With Quote
Old 11-22-11, 05:49 PM   #22
SummerStorm
Watch
 
Join Date: Nov 2011
Posts: 16
Downloads: 1
Uploads: 0
Default

Slightly different topic but dont want to clutter the board.

I play vanilla SH3 (if thats what you call the bog standard DVD) and well in current mission sneaked into scap, skin of the teeth and after waiting in an alcove to make sure I hit the harbour deep in the night, I find it a ghost town. Is this normal for vanilla? Earlier I did scapa( 1st/2nd mission) and sunk a few of them ships with guns, all anchored up and not as passive aggressive as they are on the open sea. So I am somewhat confused and howling (silently) at the sky in rage.

Many thanks wolfpack
SummerStorm is offline   Reply With Quote
Old 11-26-11, 06:28 PM   #23
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by SummerStorm View Post
Slightly different topic but dont want to clutter the board.

I play vanilla SH3 (if thats what you call the bog standard DVD) and well in current mission sneaked into scap, skin of the teeth and after waiting in an alcove to make sure I hit the harbour deep in the night, I find it a ghost town. Is this normal for vanilla? Earlier I did scapa( 1st/2nd mission) and sunk a few of them ships with guns, all anchored up and not as passive aggressive as they are on the open sea. So I am somewhat confused and howling (silently) at the sky in rage.

Many thanks wolfpack
Not sure about vanilla, but I know historically that Scapa was populated randomly throughout the war. There didn't seem to be much rhyme or reason to it. As the war progressed and they realized how vulnerable it really was, they moved most of the operations to other locations.

So it all depends upon when exactly you hit Scapa. Check the mission editor for the exact details if you really want to know.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 11-26-11, 09:53 PM   #24
andwii
Frogman
 
Join Date: Sep 2011
Location: Bridge of U-123
Posts: 300
Downloads: 76
Uploads: 0
Default

wait where can I find the moore dates and places for captial ships, thats something that I wanna know.
andwii is offline   Reply With Quote
Old 11-27-11, 06:47 PM   #25
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Like I mentioned, checck the mission editor. Just load up the scripted.scr (?) file and you can step through the dates to find what ships are there and when. I think Jim has posted a precise list a couple times. Check some of the other threads you found when you searched for this one . There may also be outside historical resources that would be acccurate for GWX, as they tried to stick to those as much as they could.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 11-28-11, 04:42 PM   #26
SummerStorm
Watch
 
Join Date: Nov 2011
Posts: 16
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Gargamel View Post
Not sure about vanilla, but I know historically that Scapa was populated randomly throughout the war. There didn't seem to be much rhyme or reason to it. As the war progressed and they realized how vulnerable it really was, they moved most of the operations to other locations.

So it all depends upon when exactly you hit Scapa. Check the mission editor for the exact details if you really want to know.
Appreciate the reply, cheers
SummerStorm is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.