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#16 |
Lucky Sailor
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The flank speed is what's giving you away.
Fire the electric eels, and just creep away at low speed. If your using gas eels, they will have trouble figuring your range since you are a ways off I'd assume, and if you never give them a solid contact, they'll never find you. |
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#17 | |
Seasoned Skipper
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You can use the shallow waters to good effect though, especially in Scapa, I have found out to my great pleasure, that when leaving, hug the coastline as close as you dare. The DD's will be so engrossed in destroying you that they don't notice the beach rapidly approaching ![]() "Hard to port!" "Sir we can't, the water has turned to some form of grainy brown stuff" "Drop a charge!" *Boooooooooooooooooooooooooooooooooooom!" ![]() I don't know if anyone uses this technique, but I set my eels for the fastest time to target over distance. i.e distance <5000m fast. 5000 - 8000 Medium and 8000 - 12000 Slow. This works a treat when the weather is perfectly clear and you are 10km away from a port, as you can fire the eels off and be away at slow speed before anyone even notices you are there. The only downside to this is the poorer the weather the closer you need to get, but of course these are the moments we live for. Distance to target 450m, estimated tonnage 11000GRT, eels left: 2, arsehole twitching like a rabbits nose.... FIRE! Oh yes! ![]()
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#18 | |
Stowaway
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#19 |
Lucky Sailor
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Each type of eel has a different range. Hit the I key and click on each type. gas eels have different ranges based on the speed they are set to.
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#20 |
Seasoned Skipper
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In reality, the 44 kn setting was reserved for torpedo boats or destroyers. Then again, they only really had the option of attacking from the side with impact settings. Speed would be vital there.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#21 | |
Grey Wolf
![]() Join Date: Feb 2007
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In Scapa the Hood can easily be sunk with 2 torpedoes, though you'll need to go behind the subnets in order to use a magnetic setting. Aim under both turrets and fire 2 eels one after another (you could use a salvo, though recommend manually aiming so you're sure you're aiming at the magazines) and it will 8 times out of 10 catostrophically blow up on the 2nd hit. If you really want to make sure it goes down on your first shot use 3 eels, 2 under the turrets and one under the middle. If you're not using hsie's realistic repairs mod that gives you the correct amount of usuable submerged air you need to time the attack so it sink sometime in the late evening so you can surface for a few minutes to swap out air. Long as you're out of sight of land and any DD's are 10 km or further away you're generally safe to surface for the time needed to clear the CO2 and then resubmerge. In exceptionally bad weather its possible to cruise out on the surface undetected, just remember visibility goes both ways. Long as you don't spot any DD's you're safer cruising on the surface than on silent speed underwater; but if you run into a DD its going to be at near point blank range and will shred you to pieces while you dive and try to desperately evade. |
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#22 |
Watch
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Slightly different topic but dont want to clutter the board.
I play vanilla SH3 (if thats what you call the bog standard DVD) and well in current mission sneaked into scap, skin of the teeth and after waiting in an alcove to make sure I hit the harbour deep in the night, I find it a ghost town. Is this normal for vanilla? Earlier I did scapa( 1st/2nd mission) and sunk a few of them ships with guns, all anchored up and not as passive aggressive as they are on the open sea. So I am somewhat confused and howling (silently) at the sky in rage. Many thanks wolfpack |
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#23 | |
Lucky Sailor
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So it all depends upon when exactly you hit Scapa. Check the mission editor for the exact details if you really want to know. |
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#24 |
Frogman
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wait where can I find the moore dates and places for captial ships, thats something that I wanna know.
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#25 |
Lucky Sailor
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Like I mentioned, checck the mission editor. Just load up the scripted.scr (?) file and you can step through the dates to find what ships are there and when. I think Jim has posted a precise list a couple times. Check some of the other threads you found when you searched for this one
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#26 | |
Watch
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