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Old 11-02-10, 10:45 AM   #16
Webster
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Originally Posted by elanaiba View Post
Jeff, I'm sorry but there's nothing true in your assumption of a "pay me for this fix attitude. And there's nothing bad about planning ahead for further development, free or paid. Hell, we've been using some code from SH3 era.

If everyone would plan ahead properly things would run much more smoothly in development, instead of hitting all sorts of bad / obsolete parts of code that you can't rewrite cause you lack the time.

thats like building a brand new car only to put bald tires and a worn out engine in it , it makes no sense and is the core of where ubi went wrong.
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Old 11-02-10, 11:06 AM   #17
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Chances of an expansion are about as high as my chances of passing this history class...
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Old 11-02-10, 11:12 AM   #18
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Can we help?
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Old 11-02-10, 12:05 PM   #19
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Originally Posted by elanaiba View Post
Can we help?

Yes.

Fix the game.

Please.
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Old 11-02-10, 01:06 PM   #20
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I think he was talking about Krauter's history class.
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Old 11-02-10, 01:56 PM   #21
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Originally Posted by elanaiba View Post
Can we help?
Hmmm... is something way to shot torpedoes by AI naval ships like DD and cruisers?
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Old 11-02-10, 02:20 PM   #22
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Originally Posted by elanaiba View Post
Can we help?
Yes, start moding plx

Actually, I never understood how come the devs never moded their game. I suppose there should be at least 1 SH fan in the dev team, so I wonder how can they play the game without mod it/fix it It's kinda hard for me to believe that a dev is playing the game only with the mods developed on subsim when they know best what is wrong and how to fix it.

And I dont think that Ubi can force a developer to stay away from moding and even if they do.. a dev can always register as anonymus and work out mods as a hobby. So what is that hold the devs back from moding the game .... ?
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Old 11-02-10, 04:25 PM   #23
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Yes, start moding plx

Actually, I never understood how come the devs never moded their game.
I can, many of the team have worked on Sh3, 4 & 5 thats 5 solid years of working on SH, with all the stress, pressure and overtime.
Thats a big enough recepie for burnout right there.

Things are very different when something is "your job" Take what ever job you do and ask youself if you would come home after a hard day's work - and volentarily keep on going at it in your free time / evening? (and unpaid of course)

Maybe some crazy people have the stamina for this - but most do not.
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Old 11-02-10, 04:34 PM   #24
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Originally Posted by elanaiba View Post
Jeff, I'm sorry but there's nothing true in your assumption of a "pay me for this fix attitude.
Dan, this is direct from one of the python scripts in SH5.
##Removed SubmarineTypes (it will be added in the addon)

That is not left over from SH3 or SH4 as they did not have any python scripts.
Of course I'll agree it does not state for a paid for or free addon.

Planning ahead is great if your Bosses actually let you build an addon.
I and many others hope you get the chance!
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Old 11-03-10, 02:08 AM   #25
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Even if expansions aren't planned, that would be an interesting route to take with Silent Hunter. Other sims that I know of (Rise of Flight, Railroad Sims) add other vehicles and features in expansion formats. It makes sense, at least in my mind, trying to support a niche game has got to be costly so why not develop smaller add ons that people can pay for if they really want them. True, people would probably complain that these "added features" should have been in the initial release, but paying 10-20$ for what someone spent 100's of man hours on would be worth it. Not to mention extending and improving the life of what was a good base game.
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Old 11-03-10, 02:55 AM   #26
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I agree with Karasunx
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Old 11-03-10, 03:59 AM   #27
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^^
That way you an keep the simulation basic and simple for those who are not very deep in the subject and would be satisfied with 1 sub model and cruising around a bit. And those who are truly (sub)sim* fans, you could offer additionally the II, IX and XXI boats for $10 each, or a "Dönitz Addon" with some additional gimicks like a strategic screen to change wolfpack placements or so.

That way you could make do with a base price of $40, and with all addons, you'd end up in the premium section of elite sims and strategy games of ~$80.

All that would be missing to still take that route for SHV would be (a) a patch to fix all the problems and bugs from cinema like explosions, exaggerated campaign goals, get working AI subs and wolfpacks with proper AI, improve ship and plane AI, and add the missing 43-45 part. And then take it on from there.

Maybe long term this thing would even open the route to the development of a new Destroyer Command, or a new "Fighting Steel" with strategic campaign level on a full Atlantic map? Never seen before! The engine would surely be suitable for it.
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Old 11-03-10, 04:03 AM   #28
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Quote:
Originally Posted by privateer View Post
Dan, this is direct from one of the python scripts in SH5.
##Removed SubmarineTypes (it will be added in the addon)
Thats just something written by a programmer for unknown reasons, there was no grand "evil" strategy behind it. In particular, we were toying with the idea to allow access to some campaigns based on current submarine type (Drumbeat only for type IXs and VIIs, for example) but that went out of the window when he had to dropped all sub types except the type VII... so the guy had to remove that part.




Quote:
That is not left over from SH3 or SH4 as they did not have any python scripts.
Didn't mean all is... I'm just pointing out that properly done code allows easier upgrading and use for future products. The reality is that people demand and should get more with each product, otherwise they say "but I already have SH3 and now its polished and modded and very cool" and it is true. So you have to bring something new on top of that, but if you rewrite everything from zero, it becomes too much to chew...

Quote:
Planning ahead is great if your Bosses actually let you build an addon.
I and many others hope you get the chance!
I know Jeff, thanks for this and all else you do
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Old 11-03-10, 08:15 AM   #29
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Before Ubisoft or the developers think about an expansion pack, I would first like they eliminate the errors in SH5. I paid 49€ for a faulty product, the publisher now refuses to fix it. I spend no more money on a game publisher that treats its paying customers like Ubisoft does.
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Old 11-03-10, 08:16 AM   #30
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Quote:
Originally Posted by janh View Post
^^
All that would be missing to still take that route for SHV would be (a) a patch to fix all the problems and bugs from cinema like explosions, exaggerated campaign goals, get working AI subs and wolfpacks with proper AI, improve ship and plane AI, and add the missing 43-45 part. And then take it on from there.
Not tooting my own horn here but if you haven't tried IRAI then you are missing out. There is a drastic and noticeable change in all the AI with it.
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