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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
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The first one sank when I torpedoed it. That drew the ire and attention of three others, who proceeded to hound me almost unto death in the shallows there until I decided, my career being over one way or the other, that I'd blow ballast and surface and see what happened. All three came bearing down on my location as I surfaced. The first one ran right up onto me, and got stuck there. The second DD ran into the first one and they both blew up, either from the collision or when the first ship's last round of DCs went off. The third one came up right behind the second one at speed, rammed into it, and blew up as well. It all happened so fast (and I was in the Oh Hai You Died Screen so quickly) that I can't be sure whether they all blew up from colliding with each other or from dropping DCs and then not being able to get away from them because of colliding with each other. It was almost like all 3 DDs saw me coming to the surface and each one decided to come in and ram me within a fraction of a second of each other and ended up ramming each other instead. |
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#17 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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I have never seen escorts open fire on each other. They always prefer to shoot at me.
I have never also seen two Allied ships collide with each other. In fact I have seen a Southampton class CA to stop and reverse to avoid collision with a Nelson class BB at 16 kts. I was attacking a task force at that time. I am using GWX3 gold and SH3 commander. |
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#18 |
Chief of the Boat
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If an escort inadvertently receives damage from another escort due to the fact it receives depth charge damage or from gunfire because a friendly unit was in the way, the default rule regarding enemies for the following 24 hrs will take precedence over all else.
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#19 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Wow, if you could just get lucky enough that a Liberator nicked another one ... that would be a dogfight to watch. So that sounds like AI ship A does not "see" AI ship B, if B is between A and Uboat. It will shoot, not knowing B even exists? And if B is hit, suddenly they do know about each other? Yet, when moving, they obviously know the others exist. If you manage to disrupt a convoy well enough, you even see them milling around, stopped in the water, pulling highspeed reverses. Valet parking to the nth degree. Mysterious game, as always.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#20 | |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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#21 |
SUBSIM Newsman
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Good luck,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#22 | |
Chief of the Boat
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#23 |
Stowaway
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Wierd AM53 story.
We attacked a convoy in the northern shallows, and began slipping away at 20 meters. We were only a few meters off the bottom. Trawler A shows up and starts moving very slow to listen for us. He sunk himself by dropping DC while not making enough speed. We go back up to periscope depth, to avoid grownding, and trawler B shows up. He comes to all stop right above his definate sound contact, which is the sunken trawler A, and depth charges it, and himself. Does that count as, "Trawler destroyed by pressure",? |
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#24 | |
SUBSIM Newsman
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Trawler destroyed by a log bananas from Africa,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#25 |
Stowaway
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#26 |
SUBSIM Newsman
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From SD with love
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#27 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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I have this mod called Thompsons ships (i think) and it makes the ships behave like they would in real life. escorts dont stop and start on a dime anymore!
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#28 | |
Chief of the Boat
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#29 |
Stowaway
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Obviously a German Q-Warship. "Hey Brits! Surprise!!" *Blam blam!!*
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#30 |
Seaman
![]() Join Date: Oct 2009
Location: London, UK
Posts: 34
Downloads: 17
Uploads: 0
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I like the sound of this mod. Can anyone elaborate on what other problems in the ships behaviour are caused by it?
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