SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-25-10, 10:57 AM   #16
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by desirableroasted View Post
In all my games, I have never seen two AI ships ram each other. I have seen a few dozen times where they would have in real life, but never in the game. You can blow up an ammunition ship in the front of a convoy, with 4 escorts dashing about between the rows, and they will all manage to miss each other -- even stopping on a dime and going full reverse, if necessary.
I "took out" 4 destroyers the first (and only) time I ventured into Scapa Flow.

The first one sank when I torpedoed it. That drew the ire and attention of three others, who proceeded to hound me almost unto death in the shallows there until I decided, my career being over one way or the other, that I'd blow ballast and surface and see what happened.

All three came bearing down on my location as I surfaced. The first one ran right up onto me, and got stuck there. The second DD ran into the first one and they both blew up, either from the collision or when the first ship's last round of DCs went off. The third one came up right behind the second one at speed, rammed into it, and blew up as well. It all happened so fast (and I was in the Oh Hai You Died Screen so quickly) that I can't be sure whether they all blew up from colliding with each other or from dropping DCs and then not being able to get away from them because of colliding with each other.

It was almost like all 3 DDs saw me coming to the surface and each one decided to come in and ram me within a fraction of a second of each other and ended up ramming each other instead.
frau kaleun is offline   Reply With Quote
Old 09-25-10, 11:28 AM   #17
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

I have never seen escorts open fire on each other. They always prefer to shoot at me.
I have never also seen two Allied ships collide with each other. In fact I have seen a Southampton class CA to stop and reverse to avoid collision with a Nelson class BB at 16 kts. I was attacking a task force at that time.
I am using GWX3 gold and SH3 commander.
VONHARRIS is offline   Reply With Quote
Old 09-25-10, 03:03 PM   #18
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

If an escort inadvertently receives damage from another escort due to the fact it receives depth charge damage or from gunfire because a friendly unit was in the way, the default rule regarding enemies for the following 24 hrs will take precedence over all else.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 09-25-10, 04:11 PM   #19
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
If an escort inadvertently receives damage from another escort due to the fact it receives depth charge damage or from gunfire because a friendly unit was in the way, the default rule regarding enemies for the following 24 hrs will take precedence over all else.
Are you serious? Well, it makes perfect sense from a programming perspective, but if it's true, it's the funniest thing I have heard.

Wow, if you could just get lucky enough that a Liberator nicked another one ... that would be a dogfight to watch.

So that sounds like AI ship A does not "see" AI ship B, if B is between A and Uboat. It will shoot, not knowing B even exists? And if B is hit, suddenly they do know about each other?

Yet, when moving, they obviously know the others exist. If you manage to disrupt a convoy well enough, you even see them milling around, stopped in the water, pulling highspeed reverses. Valet parking to the nth degree.

Mysterious game, as always.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 09-25-10, 09:36 PM   #20
JokerOfFate
Sonar Guy
 
Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by VONHARRIS View Post
I have never seen escorts open fire on each other. They always prefer to shoot at me.
I have never also seen two Allied ships collide with each other. In fact I have seen a Southampton class CA to stop and reverse to avoid collision with a Nelson class BB at 16 kts. I was attacking a task force at that time.
I am using GWX3 gold and SH3 commander.
I got screenshots in my harddrive somewhere, I'll see if I can find them for you.
JokerOfFate is offline   Reply With Quote
Old 09-25-10, 10:44 PM   #21
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Good luck,
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 09-26-10, 05:27 AM   #22
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by desirableroasted View Post
Are you serious? Well, it makes perfect sense from a programming perspective, but if it's true, it's the funniest thing I have heard.

Wow, if you could just get lucky enough that a Liberator nicked another one ... that would be a dogfight to watch.

So that sounds like AI ship A does not "see" AI ship B, if B is between A and Uboat. It will shoot, not knowing B even exists? And if B is hit, suddenly they do know about each other?

Yet, when moving, they obviously know the others exist. If you manage to disrupt a convoy well enough, you even see them milling around, stopped in the water, pulling highspeed reverses. Valet parking to the nth degree.

Mysterious game, as always.
Your quite currect....until the AI 'attack/destroy' mode is activated, that is when it appears that the AI is oblivious to it's surroundings or anything other than it's quarry.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 09-26-10, 06:13 AM   #23
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Wierd AM53 story.
We attacked a convoy in the northern shallows, and began slipping away at 20 meters. We were only a few meters off the bottom. Trawler A shows up and starts moving very slow to listen for us. He sunk himself by dropping DC while not making enough speed.
We go back up to periscope depth, to avoid grownding, and trawler B shows up. He comes to all stop right above his definate sound contact, which is the sunken trawler A, and depth charges it, and himself.
Does that count as, "Trawler destroyed by pressure",?
  Reply With Quote
Old 09-26-10, 06:20 AM   #24
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Trawler destroyed by a log bananas from Africa,

Quote:
Originally Posted by Snestorm View Post
Wierd AM53 story.
We attacked a convoy in the northern shallows, and began slipping away at 20 meters. We were only a few meters off the bottom. Trawler A shows up and starts moving very slow to listen for us. He sunk himself by dropping DC while not making enough speed.
We go back up to periscope depth, to avoid grownding, and trawler B shows up. He comes to all stop right above his definate sound contact, which is the sunken trawler A, and depth charges it, and himself.
Does that count as, "Trawler destroyed by pressure",?
but it happened that they cut themselves and I will be supportive of
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 09-26-10, 06:53 AM   #25
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Vendor View Post
but it happened that they cut themselves and I will be supportive of
Those bananas were promised to us. How did they get them?
  Reply With Quote
Old 09-26-10, 06:57 AM   #26
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


From SD with love

Quote:
Originally Posted by Snestorm View Post
Those bananas were promised to us. How did they get them?
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 09-26-10, 07:13 AM   #27
Jankowski
Frogman
 
Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
Default

I have this mod called Thompsons ships (i think) and it makes the ships behave like they would in real life. escorts dont stop and start on a dime anymore!
Jankowski is offline   Reply With Quote
Old 09-26-10, 07:21 AM   #28
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Jankowski View Post
I have this mod called Thompsons ships (i think) and it makes the ships behave like they would in real life. escorts dont stop and start on a dime anymore!
But didn't that mod cause problems in other areas of the ships behaviour?
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 09-26-10, 10:01 AM   #29
Hans Uberman
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Obviously a German Q-Warship. "Hey Brits! Surprise!!" *Blam blam!!*
  Reply With Quote
Old 09-26-10, 10:04 AM   #30
Gaz360GT
Seaman
 
Join Date: Oct 2009
Location: London, UK
Posts: 34
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by Jankowski View Post
I have this mod called Thompsons ships (i think) and it makes the ships behave like they would in real life. escorts dont stop and start on a dime anymore!
I like the sound of this mod. Can anyone elaborate on what other problems in the ships behaviour are caused by it?
Gaz360GT is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.