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#16 | |
XO
![]() Join Date: Aug 2007
Location: Italy
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"Memento Audere Semper"
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#17 |
The Old Man
![]() Join Date: Mar 2010
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Awesome
![]() An interesting bit about uboat upgrades such as: radars, sonars, anti-sonar coatings, etc. yes, there are several upgrades included in the game files which go completely un-utilized in stock. Before you start from scratch to get them to work properly though, you should check the work of TheBeast(just do a search on the modding forum). I believe that he was able to get all U-boat upgrades to work, but since the campaign was ending short, there was not much of a point to getting those upgrades. Also, on a similar note. With some very simple hex editing, and some roster magic, I don't see why we could not get a type VIIC/42 in the game. We could basically just take the files for the VIIC/41(which looks identical anyway) and increase its stats to what the 42 should have had. It would not be a huge addition to the game, but if the campaign is going to be longer, I think it would be cool to be able to get the 42. I will look into it, but my skills with hexing are probably not good enough. Privateer or TDW may have to do it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#18 | |
XO
![]() Join Date: Aug 2007
Location: Italy
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check this: http://www.uboat.net/types/ Cheers!
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"Memento Audere Semper"
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#19 | |
The Old Man
![]() Join Date: Mar 2010
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![]() Actually, it will not be too simple, even using the same 3D model. Because the existing GR2s have references to the specific .sim(and other controller files) for that boat. In other words, you will have to hex edit those references to new files in order to change the stats for the new boat independently of the original sub used. Or at least I am pretty sure it will work like that.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#20 | |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
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edit Just found this on wiki: Dönitz government ordered dissolved by Eisenhower: Karl Dönitz continued to act as the German head of state, but his Flensburg government (so-called because it was based at Flensburg and controlled only a small area around the town) was given no regard after the surrender on May 8. On May 23, 1945 a British liaison officer was sent to Flensburg and read to the Flensburg government Eisenhower's order dissolving the government and ordering the arrest of its members. The Allies had a problem, because they realized that although the German armed forces had surrendered unconditionally, SHAEF had failed to use the document created by the "European Advisory Commission" (EAC) and so the civilian German government had not. This was considered a very important issue, because just as the civilian, but not military, surrender in 1918 had been used by Hitler to create the "stab in the back" argument, the Allies did not want to give a future hostile German regime a legal argument to resurrect an old quarrel. http://en.wikipedia.org/wiki/End_of_...r_II_in_Europe Once I get everything working May 8th is the date I have chosen to end the campaign as that is the day that Germany surrendered if I'm reading that web page correctly
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. Last edited by Wolfling04; 09-17-10 at 11:54 AM. |
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#21 | |
XO
![]() Join Date: Aug 2007
Location: Italy
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Well, I never "cloned" a submarine before, but, as far as I can tell, it shuldn't be very difficult... Just cloning ALL files and tweak the new "copies" with the correct values (mass, speed etc) so they reflect the correct VIIC 42 performance. I guess this trick has been done already in sh4 a couple of times at least.
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"Memento Audere Semper"
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#22 | |
The Old Man
![]() Join Date: Mar 2010
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Like I said though, I don't know for sure, that is just how it would seem like it should work. Someone should go ahead and try the easy cloning method and see if changes made to the cloned controller files show up in game.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#23 | |
XO
![]() Join Date: Aug 2007
Location: Italy
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"Memento Audere Semper"
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#24 | |
The Old Man
![]() Join Date: Mar 2010
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![]() Perhaps that means the game will just pull the necessary files from whatever folder you have it directed to for the 3D model(that is specified in the .cfg). That would mean you were right about the cloning process. It would be great if that is how it works.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#25 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
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If this is true as it sounds it is, a Type VIIC/42 may be in order
edit: I'd like to sink the tonnage that is reqd for the last mission but getting out of the Bay of Biscay is proving quite difficult, so I may try moving the last mission to the pacific ocean until further notice.
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. Last edited by Wolfling04; 09-18-10 at 02:49 PM. |
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#26 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
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First patrol after June2 completed required amount of tonnage sunk, campaign kept on rolling. Here is a screen shot just before I pulled into port.
![]() I have some more values to explore, as long as those turn out right I should have it ready to go later tonight. edit: Ran all the way to Sept6 1944 (date last U-boat left Brest), and home base didn't change from Brest to Bergen. Anyone have any ideas?
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. Last edited by Wolfling04; 09-19-10 at 01:50 AM. |
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#27 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
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I have came to the conclusion that the only way to make the bases swap is to make a whole other campaign.I've already started working on it. I just have to add some patrols once I figure out how to make them.
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#28 |
XO
![]() Join Date: Aug 2005
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wolfling04 i think i speak for the whole subsim community:
we hope to see your great upcoming campaign mod we also hope for good results so i must say: GOOD LUCK AND GOOD HUNTING |
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#29 |
Chief
![]() Join Date: Jan 2008
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U r doing amezing work
![]() Cheers ![]()
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#30 | |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
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Downloads: 102
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I may be looking for some help here in the future. Right now I have a basic campaign made, the only issue is I cannot not get the threat zones, objectives to save as a .mis file (just to name a couple), I also cannot create a map_locations.mis. I could try importing a map location from a previous campaign but I do not want to do that, to avoid conflicts. I also thought about just taking the entire Arctic Convoys campaign and making a whole new campaign out of that since it has everything I need. Bergen being the primary goal, as Brest becomes an enemy base around Aug15th 1944. I will take a hard look as all this tonight when I get home from work and post what I find in the next couple of days. I never knew making a new campaign could be such a pain in the you know where ![]()
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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