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Old 08-15-10, 06:59 PM   #1
iowa101
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Default [WIP] type 45 destroyer



this is the type 45 destroyer, hms daring.

as you can see i have laid the basic hull out and made a slight change to the bow of the ship, it was slanted so i wanted to change a little to my liking if you will.

what i need to know now is how to add the obviously missing peice, the area that would be under the waterline.
if someone could help me get that right that would be great
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Old 08-15-10, 09:12 PM   #2
peabody
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Quote:
Originally Posted by iowa101 View Post

this is the type 45 destroyer, hms daring.

as you can see i have laid the basic hull out and made a slight change to the bow of the ship, it was slanted so i wanted to change a little to my liking if you will.

what i need to know now is how to add the obviously missing peice, the area that would be under the waterline.
if someone could help me get that right that would be great
Here is a link to some drydock pics during construction. You should be able to get what you need from them, at least 'close enough'.

http://www.royalnavy.mod.uk/operatio...photo-gallery/

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Old 08-15-10, 09:45 PM   #3
iowa101
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they're great mate thank you, now how do i shape the hull, i know that not all people use google sketch-up but it's the only thing i'm vaguely familiar with at the moment and so i'm using that.

got an update for you guys.



this is with the area under the water, now i need to know how to 3d this thing.
any pointers for me guys
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Last edited by iowa101; 08-16-10 at 04:35 AM.
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Old 08-16-10, 05:40 AM   #4
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im going to bed guys, i've been up for a while and gettin pretty tired. if you could give me as much info as possible that would be great.

also i wanted to ask if anyone knew an easier way to model ships, instead of modelling from the side view and making a complete mes half the time.

if you could post links that would help, or point me in the general direction to a decent software that isn't on this list.

3dsmax - won't run, keeps crashing.
lightwave - no idea how to use, but willing to check out tutorials for ships only.
blender - won't install python at all, not even the 32 version.

thank you for any help you can give me.
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Old 08-16-10, 01:18 PM   #5
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Originally Posted by iowa101 View Post
im going to bed guys, i've been up for a while and gettin pretty tired. if you could give me as much info as possible that would be great.

also i wanted to ask if anyone knew an easier way to model ships, instead of modelling from the side view and making a complete mes half the time.

if you could post links that would help, or point me in the general direction to a decent software that isn't on this list.

3dsmax - won't run, keeps crashing.
lightwave - no idea how to use, but willing to check out tutorials for ships only.
blender - won't install python at all, not even the 32 version.

thank you for any help you can give me.
I don't use Sketchup mush. I did do a couple of thing with it, but not ships. It may be difficult.
3DSmax would be best but if it won't work then it is useless.

As far as Blender, it does not NEED Python to work. Python is for writing scripts that will add things to Blender. And I think it will export Wavefront Objects without a Python script. I had one version that could not find Python, even though Python was installed it could not find the version of Python I was using and I had to change it. But it still worked without it.

So don't write off Blender as a possibility, there are tons of tutorials and manuals for it. I know you have problems with tutorials but some are written and some are youtube (which you can pause and even download.)

There are two things I do not like about Blender. It is open source, so it changes a lot, so sometimes the interface does not agree with the tutorial. The other is the texturing buttons are a bit confusing. But for modeling it works great. A lot of features for a free program. And if you like the 4 views like some programs you can set it up that way.

I do know of another program that I have never download. The whole program is expensive, but they have a 'free' program to make ship hulls. But you may need detailed information to use it, I don't know. But worth a look. It is called Delftship.

http://www.delftship.net/delftship/i...id=31&Itemid=4

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Old 08-16-10, 01:29 PM   #6
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thanks for the info mate, i'll see if i can use blender with the help of a few tutorials, i will look at what you posted and get bk to you, thank you for this
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Old 08-16-10, 01:29 PM   #7
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Cool, I'm gonna try that delftship free and see if I can bang out some Standard Type hulls...
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Old 08-19-10, 01:14 AM   #8
iowa101
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omg how are you meant to do a 3d ship with out the proper plans this is so annoying.
i've looked everywhere i can think of and nothing comes to mind, this is stupid.

im frustrated any ideas on how to continue
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Old 08-19-10, 01:35 AM   #9
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made the USS Narwhal that way. if you have a top view and a side view and detailed pictures (humans for scale) it's feasible.

Do you really think they'd release the blueprints for the latest Navy Ships on the web ?

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Old 08-19-10, 08:15 AM   #10
iowa101
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no but i at least expected some kind of linesplan for her, you seem to forget im not exprienced and have no idea how to 3d model based on side and top views.
and i've yet to recieve useful info on how to do that, not saying your unhelpful.

it's just you guys know what your doing i dont so it's not easy for me to make a 3d model based on side and top views alone.
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Old 08-19-10, 08:50 AM   #11
tater
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I made the hull posted in the merchant thread with just a side and top view. I had to make up the rest. Was kinda cool, I started with the standard "sailboat" hull shape, then made her slab-sided and the displacement almost exactly matched the data I have for the Type 2D! I knew if my displacement was coming out close, I must have guessed right. You could do the same.

It's tricky to get the hang of, and that was my first attempt, so it has some serious issues.

Still, way better than what I am capable of in wings 3d.

In fact, I'm going to redo it instead of fixing the one I have. My new plan I think is to build the deckline at the actual deck, then cover the top in wings 3d. I wil make sure I have points that define where the bulwarks rise above the deck at the different levels, then "extrude" them in the Y direction in Wings 3d.
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Old 08-19-10, 09:22 AM   #12
iowa101
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yeah, thats good but the type 45 destroyer has a more complex under the water line design, you're saying i should ignore that for now and focus on above deck design then do the water line and below after.
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