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Old 08-06-10, 05:57 AM   #1
mkIpetrucci
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Gentlemen, I am a new member of the subsim community, although I play SH III since 2007, and after I've discovered GWX, I think that SH III has finally become playable. Regarding SH5, it was a disappointment for me, because I've hoped they will not make the same mistakes they made in the previous titles of the series. But one thing surprised me here as well: Why there is such a large amount of people that are calling SH series "sub-SIMULATOR"? Because none of the titles of the series are simulators, in my opinion. DCS: Black Shark - Ka50 (Russian attack helicopter simulator) can be called a simulator, with almost hundreds of key combination to issue commands, with a manual consisting of a few hundreds pages of reliable accurate technical information, a simulator-game when you must do at least five things only to start the engine of the rotors. So that's why I don't understand why there are some people that put SH series (nice, relaxing hybrid type games, but only with all the mods that people are making) in the "simulator" category, because I have the feeling that SH series are simulators exactly in the way I am the Pope. And I am definitely not.
I don't know, but I think that the owner of this forum and the moderators knows what a simulation game is and that they may instruct the newbies around here in making the difference between a RPG-Arcade game (SH5) and a simulator one (Aces Of The Deep). Considering SH5 a simulator game and seeing the game as one can cause a lot of disappointment for the simulators fan base.

Last edited by mkIpetrucci; 08-06-10 at 06:13 AM.
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Old 08-06-10, 06:33 AM   #2
Arclight
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Depends on your perspective. If you take stuff like the Battlestations games into account (Midway, Pacific), you'll see SH is closer to a sim then an arcade game. Much closer.
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Old 08-06-10, 06:42 AM   #3
mkIpetrucci
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Depends on your perspective. If you take stuff like the Battlestations games into account (Midway, Pacific), you'll see SH is closer to a sim then an arcade game. Much closer.
Yes, you're right from this point of view, but I tend to compare a game that is viewed like a simulator (SH series) to real simulator games, for hardcore fans, like Black Shark (regarding combat simulators) or Microsoft Flight Simulator X (regarding no-combat simulators), that's why I see the latest UBI release like a RPG-Arcade game, and from what I've read on this forum, it seems that I am not the only one.
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Old 08-06-10, 06:48 AM   #4
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It's no more arcade than the previous games (unmodded), but let's leave that aside.

I agree DCS is "more of a sim", but it simulates something completely different. You're the pilot and have to fly alone, so you have to take care of everything. In SH, you're the captain. Captains don't run about the boat turning handles and wheels, or fiddling with torpedo-controls.

As a sim about being a WWII submarine captain, Silent Hunter does a decent job. Sure, they could model every little valve, but that's not the aim of the game.
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Old 08-06-10, 07:19 AM   #5
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It's no more arcade than the previous games (unmodded), but let's leave that aside.

I agree DCS is "more of a sim", but it simulates something completely different. You're the pilot and have to fly alone, so you have to take care of everything. In SH, you're the captain. Captains don't run about the boat turning handles and wheels, or fiddling with torpedo-controls.

As a sim about being a WWII submarine captain, Silent Hunter does a decent job. Sure, they could model every little valve, but that's not the aim of the game.
Don't get me wrong, I enjoy SH III - GWX 3.0 a lot, and even SH4 - TMO 1.9, I was just emphasis two facts:
1. From my point of view, none of the SH series title is a "real" simulator game, even if you say that the captain doesn't need to push all the buttons, I still think they could have done a much better job (as a stock game, I mean), like having a round Earth instead of a plane one, real physics environment interaction and not in the last place, I think they could have done the game less buggy.
2. My expectancies regarding SH5 were higher than the results. After some experience in this area, I've hoped that the publishers would not release a game in such a buggy and incomplete state. I hope that someday there will be a supermod (something like the one GWX team made) that will made the game playable, but I won't bet this will happen. The thing that there are modders out here working on it it's good, but having all those little mods, some of them probably incompatible with each other, is not the best thing possible, but I don't know, it may be a promising start. Only time will tell if somebody will be able to put up a team that will "unite" all the "individual" mods.
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